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Epic Flail

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Your card pool isn’t exactly the best one possible. In fact, in this particular tournament, nobody’s is — the Unabridged Cube appears to be temperamental today. Seeing as it’s a collection of one of each card ever printed, however, you figure that it’s entitled to its bad days.

You did encounter one interesting wrinkle in your forty cards, however, and Tommy’s pointing at it right now. “What does that do again?” he asks.

You pick up the Conqueror’s Flail attached to your Teardrop Kami. “It gives +1/+1 for each color among my permanents,” you say, “and as long as it’s attached to something, you can’t cast spells on my turn.”

“So it’s a 4/4 right now?”

You glance at your side of the table, and remember the Nightscape Familiar you’ve stolen from Tommy. “Yes,” you tell him,“it’s a 4/4.”

“I’ll pay 3 mana to attach a Krovikan Fetish to my Fire Juggler, and then I’ll attack with both that and my Sabertooth Outrider.”

“The Outrider’s what now?”

“With Feast of the Unicorn, it’s an 8/4 with trample.”

“And first strike?” you ask.

“And first strike, thanks.”

“And the Fire Juggler’s a 3/3,” you say, “not counting the Demonspine Whip.”

“Right.”

Lat-Nam's Legacy
You consider the situation for a while. All you have in your hand is a Lat-Nam's Legacy and the Island you drew last turn — you’re not going to see any new cards until the start of your next upkeep at least.

“I’ll throw my Pillarfield Ox in front of your Sabertooth Outrider. And my Sanctuary Cat blocks your Fire Juggler.”

"My Fire Juggler triggers, then,” Tommy says, revealing the top card of his library. “Can your clash beat an Explosive Impact?”

“I’ve only got a Plains, so that’ll kill the Cat,” you shrug.

“Right. You’ll take four trample damage and go to five life . . . unless you’re sacrificing that Shield Mate of yours.”

You shake your head. “I’ll save it,” you say. “Before the end of your turn, I’ll cast Lat-Nam's Legacy and shuffle my Isl . . .  my card back into my library.”

“Okay. End my turn, draw my Explosive Impact at the beginning of your upkeep?”

You freeze. “Wait, what?”

Krovikan Fetish,” Tommy points out. “It lets me draw a card at the start of the next upkeep.”

“Oh, so . . . ”

“Relax,” Tommy says. “You’ve still got that Conqueror’s Flail, remember? I can’t cast spells during your turn as long as it’s attached to something.”

You read the card again, then breathe a sigh of relief as you take your draws. Your draw from the Lat-Nam's Legacy gives you a Changeling Sentinel and a Pongify, while your normal draw gets you a Momentary Blink.

Without any counterspells in hand, you’ve obviously got a single turn left before Tommy blasts you into oblivion. But is there anything you can do at this point?

It is the start of your first main phase. Defeat Tommy before the beginning of his next upkeep.

You are at 5 life, with the following cards in play:

You have the following cards in your hand:

You do not know the identities of the next cards on top of your library.

Tommy is at 9life. He has the following cards in play:

Tommy has exactly one card in his hand:

If you think you’ve got a great solution in mind, don’t put it in the comments! Instead, send it to puzzles@gatheringmagic.com with the subject line “Puzzle — Epic Flail” by 11:59 P.M. EST on Sunday, November6, 2016. We’ll include the best ones in next week’s article along with the next puzzle!

Last Week’s Puzzle

Correct solutions to last week’s puzzle were received from Russell Jones, Aaron Golas, Hyman Rosen, Subrata Sircar, Siang Koon Kwek, Dominic Chan, Alfred Hsie, Ryou Niji, Jeff Proksch, Matthew Harvey, and Michael Feldman.

“The key card to this solution is obvious,” Siang Koon Kwek writes. “Feeding Frenzy!”

“The most effective Zombie generator on our side is Noosegraf Mob, which gives us one Zombie for every spell we cast, and Maalfeld Twins, which leave us two zombies when it dies. So our mission is pretty clear: Play as many spells as possible and kill Maalfeld Twins ourselves.

“We also have to keep track of multiple items to give us the most advantage: Our creature count in our graveyard for Songs of the Damned, the order of the creatures in our graveyard for Corpse Dance, and most important of all, the number of Zombies we have. At our current board state, we can safely assume that Ola will kill one of our Zombie tokens with Dogged Hunter at some point, so we start our solution with a count of six Zombies instead of seven.”

There are more than a few solutions possible here, but all of them hinge on sacrificing the right cards at the right moments, as well as making the most of Corpse Dance. Russell Jones writes:

  1. During your upkeep, let the triggers resolve. Ola gets a second Saproling token, then you sacrifice Maalfeld Twins to Pillar Tombs of Aku. Maalfeld Twins triggers, replacing itself with two Zombie tokens to give you a total of 8 Zombies.
  2. Draw whatever during your draw step. Hopefully it's something like Terror or Doom Blade or especially Phthisis, but if not . . . 
  3. Tap and sacrifice Gangrenous Zombies for its ability. You go to 4 life, Ola goes to 38 life, and all creatures take 1 damage, killing both Saproling tokens and triggering Nested Ghoul. Get back a Zombie token to replace the Gangrenous variety that you just lost (so you stay at 8 Zombies).
  4. Tap your Swamps and activate Cabal Coffers for 22 mana, then play Songs of the Damned to make it 26 mana in total. (All of it black, of course, because you're bad and you know it.)Noosegraf Mob triggers, dropping to two counters and pumping you up to 9 Zombies.
  5. Unearth Viscera Dragger. You now have 24 mana left, and 10 Zombies.
  6. Those Gangrenous Zombies are taking up valuable real estate in the graveyard, so it's time for our smooth criminal to rob those graves for its own enrichment. Activate Cemetery Reaper to exile Gangrenous Zombies, re-exposing Maalfeld Twins as the top creature card in your graveyard. You have 21 mana left, and 11 Zombies.
  7. Cast Corpse Dance with buyback. Noosegraf Mob triggers, taking you to12 Zombies and dropping itself to 1 counter. Return Maalfeld Twins,which is now your 13th Zombie. 16 mana left.
  8. Cast Corpse Dance with buyback. Noosegraf Mob triggers again, losing its last counter. It has +1/+1 from Cemetery Reaper, but it also has 1 damage marked on it from Gangrenous Zombies, and it doesn't matter if you're Black or White (or even Green): a 1/1 with 1 damage on it is dead. That's a net change of 0 Zombies, and when Corpse Dance resolves, the top creature card in your graveyard is now Noosegraf Mob. This gets the Mob back onto the battlefield with a fresh set of counters and no marked damage, to go up to 14 Zombies. 11 mana left.
  9. Cast Corpse Dance, with or without buyback — it doesn't matter at this point. Noosegraf Mob triggers, dropping to 4 counters and giving you a 15th Zombie. Corpse Dance returns Fleshbag Marauder; sacrifice Maalfeld Twins to its trigger, two Zombie tokens for a total of 17 Zombies. You have 6 or 8 mana left, depending on whether you paid buyback for Corpse Dance.
  10. Cast Feeding Frenzy targeting Hollowhenge Beast. Ola can try to jam up your plans by tapping Dogged Hunter to destroy a Zombie token, but you still control at least 16 Zombies to give the Beast -16/-16,reducing it to -1/1. At that point, the 1 blanket damage fromGangrenous Zombies rears its head, and although it may have seemed so insignificant at the time, it now lets you command the Beast to beat it!

Note that you need to activate Gangrenous Zombies at some point: Noosegraf Mob gets +1/+1 from Cemetery Reaper, so unless you remove the Cemetery Reaper from play, the Mob won’t die from the loss of counters alone.

One variant of this solution involves activating Gangrenous Zombies, returning it to play with Corpse Dance, then activating it to trigger Nested Ghoul a second time — as well as dealing 1 more damage to the Hollowhenge Beast. This approach has its own twists, though, as Michael Feldman notes:

You're feeling exhausted, mentally and physically. Depressingly, Ola's tokens are geared to increase in abundance and yours are essentially nonexistent. You feel as though your chances are slipping away, as darkness falls across the land of your mind's eye — not to mention your actual eyes.

  1. Hollowhenge Beast's Verdant Embrace resolves, creating another 1/1 Saproling token for Ola. (We should assume that, at some point, she will tap her Dogged Hunter to destroy a Zombie token, making our base Zombie token count 0.) You look at your watch – 11:57 pm. No doubt about it, the midnight hour is close at hand. Eager now to finish the game, you snap yourself out of your sleepy, defeatist haze, and study the board. You finally realize that you not only have the means to create all the tokens you need to conquer your main tormentor, but if you work things just right, you can keep some choice cards in just the right places.
  2. While Pillar Tombs of Aku’s ability is on the stack, tap five Swamps to cast Corpse Dance with buyback. Noosegraf Mobtriggers and resolves first for one less counter (2 left) and a Zombie token. Corpse Dance then resolves, returning Fleshbag Marauder to the battlefield. Sacrifice Maalfeld Twins to the Marauder’s ability and get two more Zombie tokens (3 total); Ola will likely sacrifice a Saproling.
  3. As Pillar Tombs of Aku finally resolves, sacrifice Fleshbag Marauder. The plan is coming together now. You only have two Zombie tokens so far, but you can just imagine your creatures crawl in search of blood.
  4. Declare the end of your upkeep, draw a card, and begin your main phase. "You may not like what's coming," you warn.Ola doesn't seem fazed. She shrugs, "Eh, what are you gonna do?""My zombies and I are going to terrorize your neighborhood, of course," you answer dramatically. Ola shakes her head with a smile.
  5. Tap five Swamps, and activate Cabal Coffers for a total of 15 black mana — five of which is used to once again cast Corpse Dance with buyback (10 mana left). Noosegraf Mob triggers and resolves first for one less counter (1 left) and a Zombie token (4 total). You are beginning to appreciate the repeated utility of Corpse Dance. And whosoever shall be found at the top of your graveyard by the time it resolves is up to you if you play your cards right.
  6. In response to Corpse Dance, tap and sacrifice Gangrenous Zombies for its ability, killing Ola's remaining Saproling(s), leaving all other creatures alive with 1 damage marked, and triggering Nested Ghoul's ability for another Zombie token (5 total). A certain famous music video pops into your mind as you ready to launch a series of special effects set to a zombie-filled "Song" and "Dance". You smile. Pity the fool without the soul for getting down.
  7. Still in response to Corpse Dance, pay b to cast Songs of the Damned (9 mana left). Noosegraf Mob triggers and resolves first, removing its last counter for a Zombie token token (6 total). Noosegraf Mob is now a 1/1 creature due to Cemetery Reaper, but is marked with 1 damage, thereby dying. Songs of the Damned resolves with six creatures in your graveyard, adding bbbbbb to your mana pool (15 mana total).
  8. Let Corpse Dance resolve, returning Noosegraf Mob to the battlefield with five +1/+1 counters according to its first ability. Ola nods. She is finally impressed but still seems mostly confident that her Hollowhenge Beast is an unstoppable threat. You can't blame her. To have a chance, you know you must defeat a creature so imposing it's as though you must stand and face the hounds of Hell.
  9. Pay bbbbb (10 left) to cast Corpse Dance with buyback. Noosegraf Mob triggers and resolves first for one less counter (4 left) and a Zombie token (7 total).Corpse Dance returns Gangrenous Zombies to the battlefield. Ola raises an eyebrow. She is keenly aware that your Gangrenous Zombies will soon be in exile unless you activate a risky ability for a player with such a low life total. But the combo effect goes so much deeper than just the extra Zombie from Nested Ghoul (your most powerful creature, you marvel, yet the illustration makes it look like it would recoil and rot inside a corpse's shell).
  10. Pay bbbbbbb (3 left) to cast Risen Executioner (due to three other creature cards in your graveyard). Noosegraf Mob triggers and resolves first for one less counter (3 left) and a Zombie token (8 total).Risen Executioner enters the battlefield. It really is a thriller tonight, after all. Your zombies are almost all 4/4 dynamos now! The foulest stench is in the air, and your undead army now carries the funk of forty thousand years!
  11. Tap and sacrifice Gangrenous Zombies, sending Heliod's Pilgrim and Dogged Hunter's Spider Umbra to Ola's graveyard, and leaving all other creatures alive with 2 damage marked. Nested Ghoul's ability triggers for another Zombie token (9 total). "Wait," Ola starts, "You don't have the card I think you have, do you?" No point in being coy now. "Well it's not just one card I have to thank for this moment. It takes a whole cemetery's worth of zombies. And," you say, speaking directly to the Hollowhenge Beast, "grizzly ghouls from every tomb are closing in to seal your doom . . . "
  12. Pay bbb to cast Feeding Frenzy targeting Hollowhenge Beast. Noosegraf Mob triggers and resolves first for one less counter (2 left) and a Zombie token (10 total). The big spell then resolves with five Zombie cards and ten Zombie tokens under your control, giving Hollowhenge Beast -15/-15. It is now a 0/2 marked with 2 damage, and dies. " . . . and though you fight to stay alive, your body starts to shiver. For no mere mortal can resist the evil of the Thriller!" "How about that?" Ola says. With that, she puts her Hollowhenge Beast along with its astounding collection of enchantments into her graveyard. You are too caught up in your histrionics to pay attention to Ola's nonchalant nature. "Mwahahahahahahahahaha . . . !"

Finally, Hyman Rosen has a solution that doesn’t use Feeding Frenzy to kill Hollowhenge Beast. It takes advantage of the fact that you have Corpse Dance and a huge amount of mana available, and for style points, it secures the win during your upkeep phase. The only hitch it that it leaves you at 1 life:

  1. Verdant Embrace resolves: Ola gains a 1/1 Green Saproling.
  2. Tap all Swamps, then activate Cabal Coffers. (Pool: 22 mana.)
  3. For 2b, cast Feeding Frenzy targeting Penumbra Spider. (Pool: 19 mana.)
  4. Pillar Tombs of Aku resolves.
    • We still control at least one Zombie token even if Ola kills one with her Dogged Hunter. Sacrifice that Zombie token.

  5. For 4b, cast Corpse Dance with buyback. (Pool: 14 mana.) Fleshbag Marauder returns to the battlefield and triggers.
  6. Resolve Fleshbag Marauders’ triggered ability. Ola sacrifices her only remaining creature, Hollowhenge Beast.

“Seriously,” Alfred Hsie adds, “Jackson's deck has a huge flaw: No creature removal. This is the biggest strength of Black, and I usually keep two playsets of permanent removal whenever I play a Black deck. No Cruel Revival? Feast or Famine? Rathi Assassin? Skinthinner? Stronghold Assassin? Victim of Night? All Zombie-themed, all creature removal!”

“Let's move on from that Thriller of a situation,” Michael writes.“That Hollowhenge Beast put you in a Dangerous position so Bad it made you want to Scream. So you had to shut it down like a Smooth Criminal. But not everything is Black or White. There's plenty more to this game before you Beat It. Don't Stop 'Til You Get Enough of your zombies, though!”


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