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The Ten Most Hated Cards in Standard

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If you play any format in Magic: the Gathering, there are cards that you will come to despise. These are cards that, as soon as they hit the table, you groan and roll your eyes. "Am I going to lose to this card again?"

Even in Standard, a format designed to showcase new cards with a constant rotation, we see cards that tend to cause an immeasurable amount of grief every time they're played. Our only relief comes from the exquisite moment when they shuffle off their mortal coil and rotate, rushing off to be Pioneer's problem.

The Ten Most Hated Cards in Standard

Today, I thought I'd put on my best suit, show off my invitation to the Hater's Ball, and look at the cards in Standard that we all (well, at least one of us) tend to hate the most. This won't just be a list of the ten best cards in Standard. It will show off cards from the most played decks.

  1. Gran-Gran
  2. Mightform Harmonizer
  3. Voice of Victory
  4. Doomsday Excruciator
  5. Stormchaser's Talent
  6. High Noon
  7. Sunderflock
  8. Jeskai Revelation
  9. Slickshot Show-Off
  10. Badgermole Cub

10. Gran-Gran

Gran-Gran

Let's start off with a hot take. I love my grandma, so it pains me to say this, but Gran-Gran is a pain in the backside. She looks so innocent, just a little 1/2, she can't be much of a problem, right? But then, a few turns later, she's pitching Lands to draw removal spells like Combustion Technique and turning Accumulate Wisdom into Ancestral Recall.

Think of it like this, when she hits the board on turn one, the art in the card may show her throwing up a hand to say, "Hi! I just made some of your favorite cookies!" As far as gameplay goes, she really might as well be tossing up a great, big middle finger.

9. Mightform Harmonizer

Mightform Harmonizer

Mightform Harmonizer gives Landfall decks the capability of going "Splinter Twin" combo at any moment. Well, once they reach three mana, at least. Having a game-ending combo, that you must keep up Instant-speed removal to answer, at such an early point in the game, is just miserable.

Between its mana value and the size of its toughness, Harmonizer is difficult to remove with the format's nominal removal spells. That means this is often going to hit and make an impact. This is definitely the one bug many of us would love to see squashed.

8. Voice of Victory

Voice of Victory

One of the most irritating things you can be told in a game of Magic is, "You can't do that." Players don't react well to cards that change the very rules of the game, and Voice of Victory is one of those cards.

"What do you mean I have to play this on my turn? I put these Instant spells in my deck, the card type that was designed by Richard Garfield himself to interact on your turn. And you're just going to change that? All these counterspells I have are just worthless? Oh, and now that I'm unable to use my removal spell you're dropping Kona, Rescue Beastie so you can combo out? How is that fair?

This feels like something you should have to take up with my attorney. You better not be pulling anymore of these restrictive shenanigans..."

7. Doomsday Excruciator

Doomsday Excruciator

Doomsday Excruciator lives up to the name, as playing against this Creature definitely feels... *pauses, takes of his sunglasses*... excruciating. This shouldn't be playable in anything but the blackest of Black decks, and even then, the mana restrictions should almost make this an afterthought (barring Superior Spider-Man tricks).

Yet, here we are, watching Excruciator win Pro Tours in Dimir decks. The worst thing about this is that sinking feeling, knowing that the second your opponent plays it that they already know how they're going to win. You'll only have at most 1-2 turns to change the outcome of the game. It feels like an inevitability once this hits the board.

6. Stormchaser's Talent

Stormchaser's Talent

Stormchaser's Talent might be lower on the list than you'd expect, because it's hard to hate on cute, fluffy otters. Don't be fooled. It's a card that a ton of Magic players will love to see rotate (or even get the ban hammer).

Paired with Boomerang Basics, this little guy has turned into one of the fastest engines in the format. If that's not enough, the card even sticks around to regrow your best spell, and to turn into its own win condition if the game goes super long. This is the rare card that you hate to see in the early game and in the late game.

5. High Noon

High Noon

High Noon is the type of card you play if you're looking to have your opponent despise you and your whole bloodline. Maybe you even want them to hate the game of Magic itself. Especially when this is paired with the aforementioned Voice of Victory, Aang, Swift Savior, and/or Aven Interrupter.

By itself, this card can come down and completely change how the rest of the game is played, limiting how many spells any player is able to cast. Then it sits there like a ticking time bomb. If your life total dips low enough, this can be sacrificed to end things in a hurry.

4. Sunderflock

Sunderflock

It's not just that Sunderflock returns everything to your hand. We've had tons of cards that do that in the past. Some are even Standard legal again (say hello to River's Rebuke that snuck into the format via Foundations).

The real problem is that Sunderflock bounces everything back to your hand while also presenting a sizable, evasive clock. Since this is often the follow-up to an Eddymurk Crab, you take a sizable hit when this comes down. You often have to find a blocker or removal spell immediately or die on the spot. And, if you had some Earthbent Lands on the battlefield, good luck.

3. Jeskai Revelation

Jeskai Revelation

A powerful seven-mana spell that could be game-ending is fine for the Standard format. It can be great, even. It's what we want Standard to be.

I'm not arguing that Jeskai Revelation should be banned in any way. What makes me hate this card is... does it have to be so slow about ending the game? When your opponent plays the first Jeskai Revelation, you feel like you're okay. They get a ton of value, but the game is still winnable.

The first Revelation invariably buys them time, though. They set you back, deal some damage to your face or kill a Creature, draw some cards, and even get a couple of blockers. All acceptable. It also gives them time to draw into the next Revelation. And the next one. And, eventually, those little "chump" blockers get Prowessed up to be being big attackers.

So, that seven-mana spell that could end the game ultimately does so. It just takes 6-7 more turns for the game to end.

2. Slickshot Show-Off

Slickshot Show-Off

If I had to pick one card to extricate from the Standard format to make it better, Slickshot Show-Off would be my choice (though it's not the most hated card). This just ends game so fast, and so consistently, that it has worn out its welcome.

There are so many strong one-mana spells that cantrip, that this becomes a Kraken-sized threat the turn it comes into play. This bird is so good, it has made a Fling style card playable in the year of our Lord 2026.

The fact that this card has Plot, an ability that it doesn't really need to be playable, is egregious. I lose to this card so often I've started eating more chicken to strike at this thing's ancestors.

1. Badgermole Cub

Badgermole Cub

Badgermole Cub, in-and-of-itself, is a perfectly fine Magic card. He's just a little guy. He makes your Land a 1/1. He gives you some mana. That's powerful on a two-drop, but not too powerful. Nothing more to see here, right?

The problem arises in the context of a Standard format with a bunch of strong mana dorks (Llanowar Elves just barely missed this list). Surrounded by cheap mana dorks, the Cub snowballs in a way that's almost unparalleled. Should you get two of these out at the same time, you can accelerate to the end game, bypassing Ouroboroids to dropping Craterhoof Behemoths.

As a Green mage, it's a tough pill to swallow, that the best Green card in years is one of the most hated Standard cards we've seen in some time. This is the card that's always brought up when ban list talks come around again. It's the card that lurks under the bed like a boogeyman.

Oh, who am I kidding, they can never make me hate you, little guy.

Wrapping Up

There are more cards that grind my gears in the current Standard format, but these are the cards that stood above the rest to make my most hated list.

You can find more of my Magic musings and decks on twitch and on Bluesky.

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