Secrets of Power spoiler season is nearing completion and with it we have a slew of possibilities for the next meta, but we also have release season to look forward to which brings several opportunities for Limited format play. Today I'll lay out the top 10 commons I look forward to playing while opening my new packs.
If you're looking for common themes to play around with make sure you keep an eye out for effects that value smaller units. Lots of effects look for units with 3-cost or less or 2 attack or less. Many cards care about units with the Official trait, so assembling a number of those to consistently draw will make sure you maximize your cards.
While keeping an eye out for some of these cards remember to also grab finishers or high-cost cards to keep your late game solid. Many of the spoiled commons in this set tend to stray on the lower cost side which means you might end up losing the race if you can't play on the high end of the curve.
Bardottan Ornithopter
In a post Jump to Lightspeed environment the Vehicle trait might be worth mentioning. But there aren't enough Vehicle-matters effects in Secrets of Power and none revealed so far at common. With the politics-theme in this set it's safe to assume there are fewer Space arena units which makes the Bardottan Ornithopter a valuable common. What makes it more valuable is being able to draw a card on play virtually every time.
Alderaanian Envoys
There aren't that many Restore 3 effects in the game so far. Finding one at common with a massive 7 HP is a feat amongst units. The Envoys only being in Vigilance (instead of also being Heroic) begs for this card to be played as much as possible. Frankly, with 3 attack the 6 point swing with a single action might make or break games.
Dressellian Commandos
Imagine if action economy was ground up into a single card and you'd get something close to Dressellian Commandos. 5-rescoures for a 4/5 might not be all that enticing at first blush, but having Ambush already makes this a card worth considering in Commando/Heroic. Giving it Plot to Ambush on the same action as deploying your leader makes this unit a serious tempo changer.
Budget Scheming
Back in Spark of Rebellion there were a lot of folks still running Medal Ceremony in Premiere. Even into Shadows people debated on whether Medal Ceremony was worth playing in the format. What was never up for debate was playing Medal Ceremony in Limited. Budget Scheming is simultaneously more and less specific than Medal Ceremony. But more than that it poses a hilarious notion of Palpatine and Thrawn in finance meetings aboard the Death Star debating tariffs from the Trade Federation.
Imperial Occupier
Bodies win games and Imperial Occupier is a common with multiple bodies. I'm holding out on a final take on whether Spy tokens are competitive, but in the meantime Spy tokens are bodies. The Occupier himself is less-than-average but he makes up for it with a second body of almost the same size.
Academy Disciplinarian
If you read my recent article theorizing about Spy tokens, you'll understand why I'm looking forward to this card. At 3-cost this unit has an average body, but can also ready a Spy for a second surprise attack when timed correctly. Additionally, having the Official trait is definitely worth mentioning in this set (see Budget Scheming.)
Trade Federation Delegates
We haven't mentioned many late-game units or finishers so far, but Trade Federation Delegates broaches that line. As we established earlier, bodies win games. The Delegates bring 2 Spy tokens with them amassing 7 damage (while attacking) for just 5 resources.
Unruly Astromech
This one might show my hand of what I like to play more than anything else, but this stupid little droid feels like an excellent second-turn play. It dodges being attacked when played with Hidden, hits for 3, and even when it dies allows you to lock down another threat. This is a great asset against aggro, which is most of what you'll see going into Limited formats.
Political Bully
We've seen a host of 3-cost units with 2/3 stats. Political Bully is no different, except if you control another Official. Getting early removal for ground units is powerful, and removal on a body is great card advantage. That's doubly true in limited, which makes this card worth a pick every time.
Grassroots Resistance
Heroic removal is not common. Getting a unit shot for 3 points and healing in the same card is efficient. The high cost means this card likely won't see play in Premiere, but creating a swing that removes an enemy unit and heals shines a light on it.
I feel confident these cards will still steer you in the right direction, no matter how the rest of the set shakes out. But since we haven't seen the full set list take this with a tiny grain of salt. If you draft at your local pre-release event, may the Force be with you.















