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CoolStuffInc.com Articles
  • Christopher Lai

    MTG Fetch Lands: What They Are & Why You Need Them

    Fetchlands are an integral part of mana bases in Magic: The Gathering, but what makes them so ubiquitous and important?
  • Sigmund Ausfresser

    MTG Alternate Win Conditions: Strategy Breakdown

    What do alternative win conditions accomplish in Magic: The Gathering, and why should you consider slotting them into your decks?
  • Christopher Lai

    Chroma Vs Devotion in MTG: The Real Difference

    Chroma and Devotion may be two Magic mechanics cut from the same cloth, but there's a world of difference between the two!
  • Matthew Lotti

    Mechanics of Magic: Epic

    If you can only cast one spell for the rest of the game, you better make it a good one! Matthew Lotti breaks down the Epic mechanic and how it works!
  • Christopher Lai

    Mechanics of Magic: Amplify

    You can pump up the power of your creatures with Amplify, and Christopher Lai is here to show you how it's done!
  • Mark Wischkaemper

    Mechanics in Magic: Retrace

    Isn't it great when you can cast the same spell over and over again? Well, Retrace lets you do just that, and Mark is here to explain how it works!
  • Christopher Lai

    Mechanics Overview: Absorb

    Absorb is there for you when you need someone else to take the hit. Join Christopher Lai as he breaks down this damage prevention mechanic from Future Sight!
  • Christopher Lai

    Mechanics of Magic Overview: Ninjutsu

    Ninjas in Magic! The flavorful Ninjutsu ability has always gone hand-in-hand with the creatures - check out the history and rules of the Ninjutsu mechanic!
  • Christopher Lai

    The Mechanics of Magic Overview: Landfall

    Christopher Lai heads to parts unknown to talk about the Landfall mechanic, how it works, and how it has evolved over time!
  • Christopher Lai

    The Mechanics of Magic Overview: Evolve

    Christopher Lai tackles the Simic Guild's mechanic from Gatecrash, Evolve, and explains how it works!
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