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My 5th Top 25 Cards from Lorwyn Eclipsed for Casual Play

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I've been reviewing top cards for Casual play as new sets were released for decades now. This started with one or two giant articles covering everything a set had to offer.

Those were a bit large, so I began breaking them into top ten lists with a few honorable mentions to get me to a roundup of 40 and then moving on. But sets tend to move so fast and have so much depth these days, even for casual play.

There are some awesome cards for formats like multiplayer, Commander, Five Color, multiplayer, Type Four, and other rare options, like Peasant. They may not be perfectly competitive but have tons of play value.

So, today, let's take a deep look into what I like from Lorwyn next! This is for the main set not its Commander counterpart by the by and should wrap up the set for us.

25. Pummeler for Hire

Pummeler for Hire

To start of the list, we have Pummeler for Hire, a very fun uncommon Giant Mercenary. This creature is a 4/4 with Vigilance, Reach, and a nice ward that makes your opponent pay an extra two.

I've included the Pummeler for that Enters the Battlefield (ETB) trigger. When we play it out, we gain our biggest Giant's power in life. That tends to be a Kindred that already has high stats.

Insert this and run it in all Giant brews. It would be great with a Commander or with Changelings with high power. You could put it in a deck built for Life Gain, Midrange, Blink or come up with something else.

24. Three Modal Spells

Pyrrhic Strike
Giantfall
Unforgiving Aim

Next up, I chose these three modal spells that offer a few options when you use them.

Pyrrhic Strike is an Instant that costs us 2w. You can use it to destroy any artifact or enchantment, or bonk a dork with a mana cost of three or higher. If you Blight it for 2, you can do both.

The 1r Instant, Giantfall lets us destroy an artifact or insta-smack one of our opponent's dorks.

Then, Unforgiving Aim is a three-drop that offers us three different options, which we refer to as "Charms" after Emerald Charm and such. It can destroy a flyer, break an enchantment, or make us a 2/2 bg Elf token to chump or trade with a 2/2.

23. Midnight Tilling & Unbury

Midnight Tilling
Unbury

In the next spot, we have Midnight Tillingand Unbury which are both two-drop instants in Green and Black, respectively.

Midnight Tilling starts by milling four and then allows us to return one milled permanent back to our hand.

Then Unbury either returns one dork like Raise Dead can do, or two at once if they have the same creature type. That's much better in brews, both Kindred or not.

22. The Uncommon Eclipsed Hybrid Dork Cycle

Eclipsed Merrow
Eclipsed Boggart

Eclipsed Kithkin
Eclipsed Flamekin
Eclipsed Elf

Next, I have this group of two-color creatures that I just couldn't pick from for this spot. Most of them are three-drops, with a combined Power/Toughness of five.

I had to include them for their Enter the Battlefield ability. Each of these "Eclipsed" creatures let us dig four, reveal either their kindred type or a land in their two colors and draw it. Not bad, right? Then those lands don't even have to be basics either, so, for example, you can use Eclipsed Flamekin to pull out a card like Steam Vents or an Elemental too. Welcome to the game.

21. Glister Bairn

Glister Bairn

Glister Bairn is a five-drop Simic ug Ouphe. He comes in at 1/4 and has Vivid, which pumps up any other creature with a +1/+1 for each mana color among permanents you control. It does this every combat, which I adore with cards like Relentless Assault.

It's nice for a two-color deck and absolutely great in a five-color. Really, if your commander has three or more colors, this is definitely a critter we can just drop and rock.

20. Unwelcome Sprite & Nightmare Sower

Unwelcome Sprite
Nightmare Sower

Coming in for number 20, I've got two Faeries with Flying, one with Lifelink.

They each have triggers as we cast spells on other turns, and "Spell" there isn't code like Instants and Sorceries in Spellslinger brews like Guttersnipe built around them but all spells.

Unwelcome Sprite, the two-drop 2/1 Flyer will surveil 2 and you're not limited to once per turn.

And then, Nightmare Sower, that four-drop 2/3 with Lifelink too will start to kill by tossing a -1/-1 counter on a dork, but it's not written with tricky words like "may" or "opposing." That means you've gotta be prepared to trigger it on our stuff, too.

19. Shimmerwilds Growth & Foraging Wickermaw

Shimmerwilds Growth
Foraging Wickermaw

These two cards are great ways to add Vivid to our color list.

Shimmerwilds Growth is an uncommon Green Aura that we can play for 1g. When we do, it enchants a land, chooses a color, and then the becomes the color, not just taps for it, but of course, it does that too.

Foraging Wickermaw, a 1/3 colorless Artifact Creature arrives with a surveil cost of one, and then you can filter 1 mana into another once per turn but it also becomes that color this turn, too.

18. Gilt-Leaf's Embrace & Pitiless Fists

Gilt-Leaf's Embrace
Pitiless Fists

Next up are these two Mono-Green Enchantment auras we can put on Creatures.

Gilt-Leaf's Embrace has Flash so we can cast it as an Instant if we need to. When it gets put on our dork, we gain Trample and Indestructible for that turn, and +2/+0 forever. It's the perfect combat trick or saving from targeted or mass removal. I love that so much.

Pitiless Fists arrives with a +2/+2 pump and it fights another dork, so it's removal tied to an Aura just like the first is a Combat Trick tied to an Aura too, which are roles that often aren't played by Auras. Love that too!

17. Personify

Personify

Personify is a fun Blink (Exile and then return) spell for just 1w.

I like it for its Blink effect, but also leaves behind a 1/1 Shapeshifter with Changeling. Everyone likes Blinks in Casual Town. They are great for saving players from targeted removal, chump blocks or reusing an ETB trigger.

This is a fun new take that spits out a partner, too.

16. The Champion Cycle

Champion of the Clachan
Champions of the Shoal

Champion of the Weird
Champion of the Path
Champions of the Perfect

Next up, the Champion Cycle. Each one is a four-drop in their respective colors, with good effects but we have to exile one of their type.

In White, Champion of the Clarchan is a 4/5 with Flash. He comes in and pumps all of our Kithkin +1/+1 like a Lord, but we have to exile one as long as he's in play.

Champions of the Shoal is a Blue Merfolk 4/6 has an ETB or tapped trigger to tap another creature and stun it.

Then, Champion of the Weird, the Black Goblin 5/5 one can spend one life for no mana or tapping repeatedly to blight 2 for us and a foe. But that's just as a sorcery.

Then the Red Elemental, Champion of the Path has a nasty 7/3 size. When he's on the board, as other Elementals arrive, they shoot each foe by their power, which a strong win-con there.

Champion of the Perfect, the Green Elf, turns into card draw for every creature we cast. Note that is a cast and thus happens before it resolves in case it's countered.

15. Scuzzback Scrounger & Noggle Robber

Scuzzback Scrounger
Noggle Robber

Next up are these two great Treasure Makers that most players adore.

Scuzzback Scrounger is a Rare Goblin 3/2. We can play him for just 1r and as long as he's alive, we can blight one every main phase to create a Treasure.

Noggle Robber, a Gruul gr three-drop on-curve 3/3 will ETB to make one and then has a death trigger for another like Ichor Wellspring, which tons of players will toss out there and then either block or sac to something for another.

14. Boggart Cursecrafter & Skirk Prospector

Boggart Cursecrafter
Skirk Prospector

This two-drop Rakdos br Goblin comes in at 2/3 and has Deathtouch to stop attacks. Then as our precious little Goblins die? He'll ping each foe for one for daring to hurt our baby Goblins.

Remember, this is Rakdos and we have tons of Goblin saccers for mana to damage like Goblin Bombardment there too or Goblin Grenade.

The one-drop, Skirk Prospector, can sac them for a red mana each. Note those don't read non-tokens...

13. Requiting Hex

Requiting Hex

Requiting Hex is an easy choice. This interesting cheap one-cost Instant will destroy any cheap two-drop or fewer Creature (which includes tokens that aren't copies, by the by).

You can blight this to also gain two life for blight one, if you need life to survive, you can mass wipe the board to do so; this is good if you're against in a Life Gain or -1/-1 Counter brew, too.

12. Flock Imposter

Flock Impostor
Equilibrium

Ah yes, Equinaut! I created a Standard Legal deck around Fleetfoot Panther and Equilibrium with the help from some Aura Shards, too. I played it in a few local FNM style tournaments and would often win or, at least, do well.

This deck seeks to self-bounce with the Panther with flash and then spend a mana on Equilibrium to either bounce our foe's dork or another of ours if needed and then our Panther too. I loved it with Mystic Snake or other bouncers.

The Flock Imposter above is one of those, a 2/2 for 2w with Flash and Flying. Flyers in this brew are so strong, that it should be an instant add there or in tons of decks too.

11. Thoughtweft Imbuer

Thoughtweft Imbuer

Right before break the top ten, we have Thoughtweft Imbuer, she's a four-drop in White with high killing potential. This Kithkin lady pumps up any creature we control with +X/+X, where X is our number of Kithkin cards on the board.

This makes them great for tapping to pay Convoke costs or other abilities. I love her a ton!

10. Tanufel Rimespeaker & Enraged Flamecaster

Tanufel Rimespeaker
Enraged Flamecaster

These sightly different takes in Izzet ur Spellslinger are next. Both of these are Elementals, and then as we cast spells with a cost of four or more will trigger, so that works for dorks and non-creatures too.

Tanufel Rimespeaker, a 2/4 for 3u, is first and probably better since it can draw you a card, no questions. It's also repeatable every time you meet the threshold on other spells.

And then that Reacher 3/2 three-drop Red Common does it like Guttersnipe for two damage to all foes too.

9. Darkness Descends

Darkness Descends

Next up is Darkness Descends, for 2bb, it's a decent Infest variant in Black. It tosses two -1/-1 counters on all dorks permanently rather than temporarily for you all. Remember this gets around Indestructible but doesn't exile, so I like this sort of effect.

8. This Uncommon Kindred Cycle

Clachan Festival
Wanderwine Farewell

Boggart Mischief
Kindle the Inner Flame
Morcant's Eyes

Next up are these five uncommon non-dorks Kindred spells that help out their respective colors.

Clachan Festival is a White Kithkin enchantment that we can put out for 2w. When we do, we get two 1/1 Green and White Kithkin creature tokens. We can also sink 5 mana to create more whenever we need to.

Wanderwine Farewell is a Blue Merfolk Sorcery that usually costs 5uu but has Convoke so we can get it out cheaper. As we play it, we can bounce any two permanents that are not lands. If we've got a Merfolk, we can make a 1/1 Merfolk token for each thing that was bounced.

The Black Goblin Enchantment, Boggart Mischief costs three and arrives with two 1/1 Goblins if we blighted 1. This guy can drain a life from each foe as they die, just like an earlier pick.

Kindle the Inner Flame is a Red Elemental Sorcery that makes a temporary copy token of our dork this turn with Haste so, there's no need for Elementals there to be targeted, and we can flashback it for two if we behold three Elementals.

Last up, Morcant's Eyes. For an easy 1g, this Green Elf Enchantment will surveil one in our upkeep. As a sorcery, we can sac it for six to make a huge amount of 2/2 Elves equal to the Elf count in our graveyard.

7. Puca's Eye

Puca's Eye

Puca's Eye is a two-drop colorless Artifact that draws us a card as it arrives. Once it's in play, we choose a color and it becomes said color. As long as we have the Eye and our board reflects all five colors, we can pay four and tap to get another card.

6. Taster of Wares

Taster of Wares

Taster of Wares is next because this Black Goblin has an ETB to make a foe reveal their hand to all players for each Goblin we have. We can choose one that we saw, and it's exiled. If we saw an Instant or Sorcery, we can cast it with mana like normal but any mana color works, while I control this. Not bad, I know.

5. Sygg, Wanderwine Wisdom // Sygg, Wanderwine Shield

Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

This Azorius wu card kicks of the top five. But, it starts as a Blue Legendary Merfolk bear that can't be blocked. When he arrives on the first or transforms, you can make one of dorks that damage a player or Planeswalker draw a card.

You can transform him to the next side for w in our main phase and turns to White.

When we flip him, we can give one of our creaturs protection from all colors so they can swing through any defense, immune from any spells or damage. That's great with your own damaged based sweepers like Blasphemous Act.

4. Morcant's Loyalist

Morcant's Loyalist

This three-drop Golgari bg 3/2 Elf Warrior Lord is next.

When we play Morcant's Loyalist, all of our Elves are pumped by +1/+1 and then when he dies we can bring an Elf from the graveyard to our hand. This unlocks great Elf synergies for a lot of different strategies.

3. Spry and Mighty

Spry and Mighty

Bringing in the top three, I picked Spry and Mighty. He costs 4g as a Sorcery.

What happens is we'll pick two creatures. Whatever is the difference between their powers (X), we draw that number in cards. We also pump our creatures up +X/+X and they get Trample for the rest of our turn.

2. Squawkroaster

Squawkroaster

Squawkroaster is a really fun Red four-drop Elemental with Double Strike. Its power comes from the Vivid effect, equal to the number of colors among permanents we control. It has a Toughness of four though, so, outside of Lightning Bolt range.

That's not bad, I hope?

1. Trystan, Callous Cultivator // Trystan, Penitent Culler

Trystan, Callous Cultivator // Trystan, Penitent Culler

Finally, first place. I picked these fun Green to Black transformers. You can flip between Trystan, Callous Cultivator and Trystan, Penitent Culler by paying one opposite mana, so g or b, depending.

Trystan comes in as a 3/4 Legendary Elf Druid with Deathtouch. When it enters, we get to mill three. If we've lost any Elves in battle, we gain two life.

The Penitent side has Deathtouch, too. When we transform to this side, we'll mill another three. On this side, we get to exile an Elf from our graveyard; if we do, we ding each foe for two life. Not bad at all, right?

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