Hello and happiest of days to each of you! A few weeks ago, I began a column looking at the best in class for various categories of ramp: my Top Mana Dorks, Land Acceleration creatures, Ramp Spells, and then Exploration effects, and then a general article on all things mana. I've even written an article on when to use Manaliths and Cultivates, all for casual and multiplayer. Getting this stuff over and over for cost reductions is brilliant.
In this article I am doing my Top Cost Reducers that are referred to as Familiars from things like Sunscape's Familiar. Here we go!
Honorable Mention #1. (#24. Overall) - Morph Cost Reducers
There are these three face-down stuff cost reducers. The iconic one is Kadena with a four-cost Sultai colored 3/3 that gives our first three-mana off. Then you can draw when they flip over. Then the artifact at the end four-cost can tap to do the same, but just the first one and for three less. Then when they flip up you can get a copy of all face-up triggers. Then the middle Green one-drop enchantment gives them one reduced cost and then can itself be turned down for two.
Honorable Mention #2. (#23. Overall) - Killian, Ink Duelist
This Orzhov uncommon legendary Bear is next! He's got lifelink and then menace for evasion too, very strong and on curve too. Then all of spells that target any creature cost two less. That's yours for stuff like heroic or your foe's for interaction. A two-mana reduction there is so strong in a heroic brew that needs to layer up effects too.
Honorable Mention #3. (#22. Overall) - Goreclaw AND Thryx
Next up are two legendary Simic uncommon that often enter the same space! Goreclaw, Terror of Qal Sisma will let our larger power stuff get a double cost reduction. Then when he swings each high-power dork like him gets trample and then a small size boost. Then that five-cost Giant with flash and flying Thryx, the Sudden Storm gives our stuff with a five or more one less cost and then they cannot be countered too. Nasty on their own, and together?
Honorable Mention #4. (#21. Overall) - Hamza, Guardian of Arashin
This 5/5 Selesnya colored six-drop legendary Elephant has basically affinity for each dork we have with counters! Great! Then Hamza also gives it to our team for fast drops. Nice, right? Remember, many colorless artifacts will adore this like a certain Triskelion variant you might have heard of.
#20. Voltron Ones
There are a number of these cost-reducers in Auras, Equipment. The Selesnya-costed uncommon 1/3 three-drop Golden-Tail Trainer is first. You'll drop their cost by their power. Then when they swing you can grow the modified team by its power too! Then the White legendary uncommon Danitha Capashen, Paragon has three nasty keywords. My fave there is her vigilance to get her swing on and hold back! Don't forget her lifelink and first strike too. Then we drop the Auras and Equipment cost by one each too. Then that Boros colored Rare Bear Bureau Headmaster can drop the costs of just Equipment this time, but then also Equip costs by the same since she knows it's not as good.
#19. Cheap Spellslinger Stuff
There are tons of these that reduce instants and sorceries too. We'll see better ones hitting our list later. Since so many folks really care about casting spells in their brews this is strong in the early game too. The Izzet common Goblin Electromancer is pretty sexy in all of the places! Then that Blue rare three-cost flying Haughty Djinn with power equal to our graveyard count of them with a four butt is probably where I'd start.
#18. Cemetery Prowler
This fun three-drop 3/4 vigilance Green has an ETB and attack trigger to exile from any graveyard as light graveyard removal. And then our spells cost one less for each one they share. Nice and flexible for tons of builds.
#17. The Monument Cycle
Next up are these fun three-cost cycle of legendary five uncommon artifacts that drop our cost by its color for dorks, like Bontu's Monument or Kefnet's Monument. But then they all have creature cast triggers play into their color's Gods. Note that those triggers aren't from just their color but any. You can make dorks and more!
#16. Your Costs Reduced by One for Two Colors
The broken one will be hitting later. The best here is the common Shaman Gruul Bear for Gruul. Then that five-cost artifact will choose the two on arrival in colorless but a bit pricey too, as a heads up.
#15. Cheap Enchantment Cost Reducers
There are tons of these, you can tell these are early with their names. The two-drop Bear Green Centaur Herald of the Pantheon will also gain you a life when you cast them too! Then the two-drop Fox enchantment dork Inquisitive Glimmer in Azorius will also drop unlock costs too! Then that also enchantment and creature two-drop Selesnya lifelinking Bear and Human Monk Jukai Naturalist is last.
#14. Artifact Familiars
There are also tons of these and we ended at "F" with them. Artifact droppers are better than enchantments since they are often colorless. All of these are on artifact critters too, like the Izzet two-drop flyer Enthusiastic Mechanaut! Then there's Etherium Sculptor and Foundry Inspector.
#13. Doc's Western Outlaws
Next up are these Simic colored dorks led by two-drop uncommon 2/3 Doc Aurlock. Your spells from exile and graveyard are reduced by two as well as plotting. Then the mono-Blue flying seven-drop will also drop their cost by two as well, but this time from anywhere that isn't our hand and it's got foretell for five! Then that Hill Giant cost and size Green one ETBs to exile and then cast something from our graveyard and then reduces their cost by 1 for them all too like others here.
#12. Kindred Cost Drops
Next up are these Kindred Familiars. Most creature types have a few. The three-cost Dragonspeaker Shaman drops the popular Dragon one by two! Then we have some that combined types like Daru Warchief. We also have the three-cost artifact Urza's Incubator that chooses the type and then they cost two less mana.
#11. The Crystal Cycle
Next up are these five four-drop legendary rare artifacts with colors. They reduce that color. Then they usually will have a static that is powerful and dominant and then often doubles them. Then they have a tap ability to play into their static. They are very strong and great in mono-color brews or ones with their abilities like life gain and mill and such. The Black one above taps with six to recur a dork to your battlefield that was exiled by the static death exile one.
#10. Creature Familiars
















































