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Oathbreaker Minotaurs

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Deathbellow War Cry

Deathbellow War Cry can gore your opponents in multiplayer. I first heard the rumbles of its power from Jumbo Commander. Four handpicked minotaurs called onto the battlefield can deal upwards of thirty-one damage and add as many Red mana.

Fanatic of Mogis
Neheb, Dreadhorde Champion
Kragma Warcaller
Neheb, the Eternal

Fanatic of Mogis: 8 (devotion) + 4 +2 (attack) = 14 damage

Neheb, Dreadhorde Champion: 5 +2 = 7

Kragma Warcaller: 2 +2 = 4

Neheb, the Eternal: 4 +2 = 6

Total: 31 damage

Fanatic of Mogis is counting the hybrid mana pips from Angrath, Captain of Chaos, our minotaur Oathbreaker. You need your deck's Planeswalker on the battlefield to cast your signature spell, and each are commander taxed two more every time per usual.

With the eruption of Red mana in your pool from Neheb, the Eternal, you can then take another combat phase with Aggravated Assault, burn your opponents out with Jaya's Immolating Inferno, or simply cast Deathbellow War Cry again.


For budget and competitive Angrath decklists, read last week's article. This week we're featuring something hornier. Minotaurs are an aggressive tribe, and Angrath, Captain of Chaos makes them harder to block. Your bullish buddies will pressure opposing Planeswalkers and enemy life totals, which start at twenty in Oathbreaker and are vulnerable to a charge.

As Jumbo Commander mentioned, Neheb, Dreadhorde Champion synergizes with Glint-Horn Buccaneer. Minotaurs have a minor discard theme. Know that it's there, but don't pursue it like a matador's red cape. If you're deciding what to attack with Neheb, the Worthy, you shouldn't choose a player over a Planeswalker just because you want the discard trigger.

In Oathbreaker, you attack opposing Planeswalkers about half the time, which means some cards like Neheb can be half as good. In this case, the minotaur legend is well worth playing despite this potential for a feel-bad moment. For a feel-good moment, attack a Planeswalker with Ruinous Minotaur. In Oathbreaker, this card's penalty is only half as bad.

Ruinous Minotaur

Not only is Angrath, Captain of Chaos part of the two-horns club, but he also helps our bull boys not get blocked. The army tokens he makes don't have any tribal synergy, but they can protect him. If you care less about Angrath's bullishness, another reasonable option is Daretti, Ingenious Iconoclast. Pair him with more menace minotaurs, such as Cursed Minotaur and Emberhorn Minotaur. Their ability is redundant with Angrath. A more defensive choice, Daretti is better at playing chump blockers while maintaining loyalty. On the other horn, it may be harder for an opponent to justify attacking Angrath, Captain of Chaos on one loyalty: he never threatens an ultimate and doesn't accrue advantage.

What he does do is enable our powerful signature spell. Resolving Deathbellow War Cry will likely win us the game. Our opponents should realize this and try to kill your Planeswalker, unless they are unable to because you're pressuring them with minotaurs, or because you cast the sorcery faster than expected. To that end we're playing some rituals, including Dark Ritual itself.

Seething Song
Irencrag Feat

After resolving Irencrag Feat, you won't be able to cast additional spells with any mana from Neheb, unless you're fuelling infinite attacks with Aggravated Assault.

In general, how easy it to cast an eight-mana spell in Oathbreaker? The odds are less good than a picador's in a ring with twenty raging bulls. This format is faster than Commander, and with lower life totals we don't need to go as big to win. But for fun this week we're doing all we can to resolve Deathbellow War Cry. That's why a full half the cards in our deck produce mana.

Even so, you shouldn't feel bad if you don't resolve your signature spell. You Plan A is attacking with synergistic minotaurs. If this racing of the bulls goes right, you won't even need to cast Deathbellow War Cry. But if an opponent casts Shatter the Sky, and you're left with a creatureless board, your Planeswalker, and a ritual in hand, then it's time for Plan B for bellow.

If you really want nothing more to resolve Deathbellow War Cry, we're going to need a more focused ramp strategy. The format does allow for that, and for our second deck we're going mono-Red with Koth of the Hammer.


To more consistently cast our signature spell, we sacrifice much of our tribal syngergies, such as Kragma Warcaller. Don't worry, though. Our signature spell can search out Changeling Berserker instead. Stack the champion trigger below Fanatic of Mogis's, and you may be able to double dip in that horned skull flagon steaming with rage. This deck also has other sources of haste, with Hammer of Purphoros and the magnificent Crashing Drawbridge. It blocks for Koth of the Hammer then throws down for your minotaur quartet.

Crashing Drawbridge

Koth of the Hammer not only can help you cast a turn five or four Deathbellow War Cry, but he can also pressure opposing Planeswalkers. I credit the idea for this Oathbreaker locket pairing to Technicolored Mime, who shares Oathbreaker ideas on Twitter.

True, the Didgeridoo doesn't help cast your signature spell, but its mournful call does help the cloven hooves of your bulls sneak past countermagic. Sometimes you'll want to warble out an eerie melody mainphase to take advantage of a minotaur's haste. Sometimes you'll want to wait until after an opponent declares attackers for a surprise block, or at the end of a turn to avoid sweepers. Yes, Didgeridoo is the Aether Vial for minotaurs, and I wish you a great time playing bellowing to your own tune.

Didgeridoo

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