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Innistrad: Midnight Hunt Standard Set Review - Green and Lands

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We went over the Red and Artifact cards of Innistrad: Midnight Hunt yesterday, so make sure to check that out. Today we dive into the Green and Land cards. Before we start, let us go over how I will be rating the cards of Innistrad: Midnight Hunt.

I will not be going over cards that I believe will not see play in Standard and I will not be going over the Commander cards that will not see Standard play. For example, cards like Clarion Cathars and Stormrider Spirit will be omitted since they are just Limited cards and saying, "This is just a Limited card" repeatedly gets old rather fast. Do not worry though, I will be covering all the rare and mythic cards in the actual Innistrad: Midnight Hunt set. So, if you like a certain rare or mythic, it will be mentioned in the review.

Keep in mind I am rating all these cards for Standard playability. I will mention Modern applications if I believe the card has some.

Each card will be listed by color, then alphabetically by name.

Each card will be given a rating of 1-5. If a card would receive a 0, meaning it will see no play in that format ever, its rating is left off the list.

Rating | Explanation | Standard Examples

0 - Will never see play in this format (0 ratings are not listed).

1 - Unlikely to see play. (Divine Gambit)

2 - Could see fringe play, or occasional sideboard card. (Disdainful Stroke, Annul, Candletrap, Devastating Mastery)

3 - Commonly played, staple in a single deck, or frequent play in several decks. (Righteous Valkyrie, Behold the Multiverse, Check for Traps)

4 - Format staples. Sees play in multiple decks, one of the best cards in the format. (Saw it Coming, Fateful Absence, Werewolf Pack Leader)

5 - Format warping. If you are in these colors, you play that card or keep that card in mind when building decks. (Goldspan Dragon, Alrund's Epiphany, Esika's Chariot)

Now that we have that out of the way, let us begin!

Green and Lands

Augur of Autumn
Augur of Autumn - 2.5 - Augur is okay but it is no Courser of Kruphix. The difference between 3 toughness and four is huge in Standard right now and I think that makes Augur so much worse. Courser also stabilized you by gaining life, can we have that back please?
Briarbridge Tracker
Briarbridge Tracker - 3.5 - It's no Tireless Tracker, but it is still a very solid card on offense and defense. Worst case scenario it replaces itself.
Consuming Blob
Consuming Blob - 2 - Only counting your graveyard hurts this one a lot. It is not Biogenic Ooze. I will pass on this bad tarmoblob.
Deathbonnet Sprout // Deathbonnet Hulk
Deathbonnet Sprout // Deathbonnet Hulk - 2.5 - I mean, Mono-Green stompy plays Swarm Shambler sometimes as its 1-drop. I can see a world where they would rather have this cute fungus over the fungus beast.
Dryad's Revival
Dryad's Revival - 2.5 - I just love that this card plays so well with Wrenn and Seven's plus one ability allowing you to regrow a card that Wrenn milled. Not a crazy card but I can see playing one of these in some of your Wrenn decks.
Outland Liberator // Frenzied Trapbreaker
Outland Liberator // Frenzied Trapbreaker - 3 - Great answer for artifacts and enchantments and if you transform it, you don't even have to sacrifice your werewolf to start destroying those pesky artifacts and enchantments.
Path to the Festival
Path to the Festival - 2 - Three-mana Rampant Growth with five-mana flashback? Man, ya'll really complain hard about ramp spells in Standard didn't you? This card is poop.
Primal Adversary
Primal Adversary - 3.5 - Big awoo awoo! Super solid card in a midrange or ramp shell. Not too much to say. Powerful Green mythic is a powerful Green mythic!
Saryth, the Viper's Fang
Saryth, the Viper's Fang - 2 - Cool Commander card and a possible a sideboard for Green decks to protect your creatures against removal. Only problem is that Green creatures are so good right now and they are already resilient to removal by bigging big, drawing cards, or just won't die like Old Growth Troll.
Storm the Festival
Storm the Festival - 4 - Another underrated card that went under the radar when it first came out. I loved Hour of Promise and Storm the Festival is the child from Hour of Promise and Genesis Ultimatum. Storm the Festival should create multiple different ramp and control shells. Awesome card!
Tovolar's Huntmaster // Tovolar's Packleader
Tovolar's Huntmaster // Tovolar's Packleader - 3.5 - Sadly, Tovolar's Huntmaster competes with Storm the Festival since it also costs 6 mana and Storm the Festival cannot hit it. That being said this is still a Green Grave Titan that fights... That is absolutely insane and, in some decks, just better than Storm the Festival as your 6-drop!
Turn the Earth
Turn the Earth - 2 - If graveyard strategies become big, you will want a couple of Turn the Earths to quickly deal with them at instant speed!
Unnatural Growth
Unnatural Growth - 3 - Green creatures are already large but holy heck I just want to jam all the Unnatural Growths and attack with anything that has trample. I want to build a Green deck with a bunch of trample creatures and four of these bad boys just to see how big we can get them! Love this card, also awesome for Commander as well.
Willow Geist
Willow Geist - 2 - Okay, maybe not every creature with trample for my Unnatural Growth deck. Willow Geist you are adorable, but you ask too much to grow, especially if drawn late game.
Wrenn and Seven
Wrenn and Seven - 5 - Best planeswalker in the set, if you are playing a Green deck you probably want Wrenn and Seven in your deck. This will be Green's Goldspan Dragon and will be played in Standard for as long as it is legal. Pick some up of you love Green cards!
Deserted Beach
Slowlands - 4 - My favorite lands! I love, love, love these lands. I enjoy playing longer games of Magic, especially past turn four or five, so I will absolutely be grabbing a playset of all of these lands and I recommend you do as well. They are excellent!
Field of Ruin
Field of Ruin - 3 - Got an answer to Book of Exalted Deeds and Faceless Haven! Field of Ruin is extra good in your decks now because we also have so many great creature lands running around and Field of Ruin hits all of them.
Hostile Hostel // Creeping Inn
Hostile Hostel // Creeping Inn - 2.5 - This card is glacially slow. You need to tie up 6 mana and sacrifice three creatures to get a 3/7 creature that needs even more time to get bigger and bigger to kill your opponent. Maybe in a slow control Black deck but even then, I am not sure you want something this slow. Love the art and lore though! So cool that the haunted Inn can just phase out. It's like a crazy guy talking about this crazy haunted in and when he takes his friends to show them, it is not there because it has phased out. Spoooooopy!

Top 5 Green & Land Cards

  1. Slow lands: Deserted Beach and Company
  2. Wrenn and Seven
  3. Storm the Festival
  4. Briarbridge Tracker
  5. Primal Adversary

Again, love the slow lands and I am a huge fan of Wrenn and Seven and Storm the Festival. Midnight Hunt looks amazing for Standard, and I'm stoked to play some. I'm so excited that Eldraine has rotated. Make sure to pick up some AliEldrazi wolf tokens (perfect for Midnight Hunt) by using my code!

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