In this experiment, we manifest Phyreixan power and alarm the summons of the soul.
Fate Reforged previews have begun, and three new keywords have been revealed. Manifest makes anything into a morphlike creature, from right off the top of our library, so if you’re in the market for 2/2s, and morph and Illusionary Mask haven’t cut the mustard for you, give manifest a chance.
Manifest has a few weird things going for it, so let’s take a look at a few.
First, manifest isn’t actually morph, and it doesn’t give morph to the cards it puts face down. It only makes them walk, talk, and look like morphs. Yes, they’re face-down cards that are 2/2 colorless creatures with no subtypes, but being a morph technically means having the morph keyword, and manifested cards don’t necessarily have that text on them—though our opponent may never know (until the card leaves the battlefield or the game ends, at which time we’ll have to reveal the relevant cards to him or her).
Second, and as kind of an extension of the first, manifested creatures gain the ability to be turned face up almost as though they had morph. Basically, the manifested card doesn’t have morph, but if it’s a creature, we can pay that creature’s mana cost, kind of like a morph cost, and turn the creature face up. In this way, manifest functions almost identically to morph once the 2/2 is already on the battlefield—except, of course, that morph cards are turned up for their morph costs and not their mana costs.
Third, and perhaps most odd, is the interaction manifest has with noncreature cards and, especially, with cards that can turn such noncreature “morphs” face up. In Standard, this shouldn’t be an issue. Once a card is on manifested, it’ll just be a 2/2. If it’s not a creature, no problem. We can basically treat it as a token. If it returns to our hand, we can cast or play it as normal, and if it dies, it just goes to our graveyard. But what becomes weird is when we combine manifested noncreature cards with old, morph-related cards such as Skirk Alarmist, Ixidor, Reality Sculptor, and Break Open.
According to the “Mechanics of Fate Reforged” article at the time I write this, a face-down instant or sorcery card that would be turned face up by such an effect is instead revealed and kept face down (as a 2/2). If the card is an artifact, enchantment, land, or other permanent, it will turn face up and stop being a creature, in the same weird, but totally legitimate, way that Lumithread Field, Zoetic Cavern, and Whetwheel work. What the article doesn’t address is what happens when the top card of your library, when you would manifest, is a double-faced card such as Huntmaster of the Fells (a.k.a. Ravager of the Fells). Those cards can’t be turned face down (as they have no back), so it will take some kind of rules loophole to solve that. But neither face-down double-faced cards nor instant-and-sorcery manifest shenanigans is the topic of today’s article.
Onto the Battlefield
If I manifest, say, a Phyrexian Dreadnought, I won’t have to sacrifice any number of creatures with total power 12 or greater. Of course, I wasn’t able to benefit from the low, low cost of because I had to use whatever card allowed me to manifest, including paying the mana for that spell.
Then again, since manifest gives its creatures virtual morph costs of their mana costs, I guess playing Soul Summons on turn two and then unmanifesting for on turn three to attack for 12 trample isn’t too bad.
Maybe we could build our deck around that.
Leveler is a cute option, never really finding much a home since its release in Mirrodin. Here, we can have it enter the battlefield for cheap and then turn face up for only . It’s no Phyrexian Dreadnought, but we can only run four of those. Etched Monstrosity, though, seems to be a better option than Leveler—poor guy, that Leveler.
We have the same exchange rate on power to mana (5 mana for a 10/10), as the Monstrosity’s failure to enter the battlefield properly means it won’t ever have those 5 -1/-1 counters. And if we decide just to cast a 5/5 for 5 without any synergies, we won’t have to worry about exiling our library.
Actually Just Morph
Artisan of Kozilek. I specifically looked for creatures with 10 or more power, as a way to end our opponent in just two swings, and Artisan of Kozilek seemed great. Then again, once we manifest it, we’ll still have to pay to gain access to that 10-power body and annihilator trigger.
That’s where Skirk Alarmist comes in. Cheating on morph costs since the early days, Skirk Alarmist works as a kind of Sneak Attack for manifest in our deck, and if we Soul Summons Artisan of Kozilek on turn two and then turn it over with Skirk Alarmist on turn three, we’ll leave our opponent with few to zero permanents.
And as a totally honest, I’m-not-tricking-you-this-time morph option, we have Ashcloud Phoenix. Its interaction with Skirk Alarmist is quite intriguing, worthy of a listing on some list of subtle combos somewhere. The Alarmist will un-face-down a creature for us, but that creature will die at the end of turn; if that creature was Khans of Tarkir’s favorite Phoenix, it’ll just come back, face down, due to its own trigger. From there, just repeat. The Phoenix will keep hitting for 4, and its other trigger will hit all players for 2 each time, making for quite a quick clock for players without 4-power flyers on the battlefield.
One More Question
First of all, I write a column about casual combos every week. I’m totally fine with relying on a little luck! But I’ll agree this deck probably needs some more consistency to be fun.
Of course, blue offers some powerful options for such things. Brainstorm is among Magic’s most powerful cards, and it does exactly what we want to do here. We can cast a Brainstorm on turn one and have nine or ten cards to work with when deciding what cards to put where. Stack it right, and we should have something to manifest during one of our early turns.
Dream Cache is a much worse version of the same thing, costing three times as much mana and being a sorcery. We need some redundancy, though, and Dream Cache earns some portion of its mana cost through its ability to put the cards on the bottom of our library. The circumstances in which we’d cast this 3-mana spell and then put two cards on the bottom of our library, however, seem quite dire.
Finally, the scry lands can do some work. They’re not as powerful for moving cards from our hand to the top of our library, for example, but they do let us peek to see if now is the right time to cast that manifest spell. They do enter the battlefield tapped, though, so that can put quite a strain on our expediency. Still, I’ll start the list with all twelve on-color Temples (Temple of Enlightenment, Temple of Epiphany, and Temple of Triumph) and one of each of the other two -producing Temples (Temple of Malice and Temple of Abandon) for Etched Monstrosity’s sake.
Okay, so Soul Summons isn’t going to be enough. I haven’t mentioned it yet, but we also have Rageform.
This Aura gives the manifested creature double strike, though is quite a bit more expensive than . I mentioned earlier that I was looking specifically for 10-power creatures as ways to end an opponent in two swings, but I was actually distilling my options to that category for the purposes of ending my opponent in one swing with Rageform’s granted double strike.
A Rageformed Phyrexian Dreadnought can kill on turn five, perhaps even through a blocker.
Finally, Fate Reforged previews have just begun. I recklessly assume there will be at least one more cheap manifest card in one of our three colors, and if you’re willing to stretch a bit more, we’ve already seen an instant that manifests two creatures for .
Manifest Dreadnought ? Casual | Andrew Wilson
- Creatures (16)
- 2 Artisan of Kozilek
- 4 Ashcloud Phoenix
- 4 Skirk Alarmist
- 2 Etched Monstrosity
- 4 Phyrexian Dreadnought
fissionessence at hotmail dot com