When Shadows over Innistrad first hit Standard, we saw a number of exciting takes on Thing in the Ice. From Pyromancer's Goggles control decks to Fevered Visions tempo decks, there were all kinds of crazy things that people were trying. Unfortunately, the archetype largely dropped off as we saw the development of powerful ramp and aggro decks that could go over the top or sneak underneath the Blue-Red decks respectively. Pedro Carvalho appears to believe that Eldritch Moon has breathed new life into the Blue-Red spells archetype, and his 9-1 record at Pro Tour Eldritch Moon backs him up:
U/R Burn ? Eldritch Moon Standard | Pedro Carvalho, Pro Tour Eldritch Moon
- Creatures (9)
- 4 Thermo-Alchemist
- 3 Thing in the Ice
- 2 Jace, Vryn's Prodigy
- Spells (27)
- 4 Collective Defiance
- 4 Fevered Visions
- 4 Fiery Temper
- 4 Incendiary Flow
- 3 Fiery Impulse
- 2 Dispel
- 2 Tormenting Voice
- 2 Lightning Axe
- 2 Unsubstantiate
- Lands (24)
- 3 Island
- 9 Mountain
- 4 Shivan Reef
- 4 Wandering Fumarole
- 3 Highland Lake
- 1 Geier Reach Sanitarium
- Sideboard (15)
- 3 Goldnight Castigator
- 2 Bedlam Reveler
- 2 Nahiri's Wrath
- 2 Negate
- 2 Weaver of Lightning
- 1 Dispel
- 1 Fiery Impulse
- 1 Rending Volley
- 1 Spell Shrivel
This is a deck that isn’t messing around. The deck is built around Fevered Visions, and utilizing the extra cards and damage that Visions represents to just start throwing burn spells at the opponent’s face. With only a couple of ways to kill creatures while staying ahead on tempo, this is a deck that definitely does not want to be playing against one-drop aggro decks like Humans.
The key addition from Eldritch Moon is Thermo-Alchemist. Thermo-Alchemist is a sweet two-drop that fits directly into this style of deck and gives you ways to generate huge turns where you kill opponents from nowhere, particularly when you get to utilize either Tormenting Voice or Lightning Axe to madness out a Fiery Temper. When you can cast so many spells on the cheap, Thermo-Alchemist can represent upwards of four points of damage.
Against something like Bant Company, you have the ability to utilize Lightning Axe and Fiery Temper as well as Collective Defiance to make sure you can keep the board under control while still attacking the opposing life total. You also have Thing in the Ice, which is a great way to reset the board if your opponent isn’t able to find a Reflector Mage or something similar to keep it off the board. Collective Defiance is particularly powerful in conjunction with Fevered Visions, since your hand will fill up with excess lands that you can convert into extra burn spells.
The top end of the deck is part of what makes it so exciting. Once you’ve ground down the opponent’s life total with Incendiary Flow and Collective Defiance, you get to start threatening Wandering Fumarole activations or throwing around Collective Defiances. The deck thrives so much on efficiency and overwhelming opponents with the raw number of spells that it can cast that there isn’t even space for Exquisite Firecraft.
If you’re looking to punish people who are playing slow Emrakul decks or control decks, Fevered Visions is a great way to do it, and this is a fantastic Fevered Visions deck.





