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Great Magic Writing of the Week, December 8

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


On Magic in 2013

2013 has been a crazy year for the Magic community, packed with excitement, controversy, and awesome goings on. This week, Heather Lafferty begins her new series, The Spotlight, where she highlights some of the incredible things that are going on. This first piece is a retrospective of 2013, covering everything from Slivers and Ravnica to PTQs and Magic Online. Join Heather as she heads into the Twitterverse to document all things Magic in 2013.

GatheringMagic.com: Heather Lafferty (@revisedangel) - The Spotlight, 2013

Welcome to The Spotlight, my new series—which, over the next few years—will be shining a spotlight on community topics, conversations, and issues as they arise from the dredges of the interwebs. As tinkling bells of Christmas begin to grow louder and this year of Magic 2013 closes, I thought it only fitting to shine a spotlight on the year and all we accomplished, toiled through, and celebrated.


On Ultimate Cosplay

In the first part of her cosplay series, MJ outlined the goals of her Ultimate Cosplay project. This week, she's asking you to head to the polls and help determine what her Ultimate Cosplay will be. Will MJ become a Phyrexian praetor? Transform herself into a Wizard? Elf? That's for you to decide (or Nicol Bolas). Follow along with MJ's cosplay project; get involved and make your voice heard.

GatheringMagic.com: MJ Scott (@moxymtg) - MJ's Ultimate Cosplay: Sweet Sixteen Vote

The first installment of this series, if you missed it, talks about my motivation behind this project and asked for nominations for cosplays that might embody the spirit of Magic. Basically, I’m indulging myself in an immersive crash course in modern cosplay that, I hope, results in an amazing MTG costume. My main goal is learning, a close second is excellence in execution, and after, that I would love to have the costume featured publicly somewhere. Cosplay is booming as a cultural phenomenon, and I’m glad. Final Fantasy, League of Legends, Diablo, and every anime under the sun are extremely visible. Magic should be, too.

Also, I need a reason to get in shape.

“Dear MJ: Please stop eating onion rings and Sourdough Jacks at 2:00 A.M. Thanks.” —Nicol Bolas.


On Vienna

Frank Karsten is one of the best metagame analysts that Magic has seen in it's history. His projects looking at optimizing decks using computer simulation give you an idea of just how he thinks about these metagame puzzles. So which deck does Frank think is the most well-positioned in Standard? He ran the numbers from Grand Prix Vienna, and he believes Red-based devotion decks are, mathematically, the best deck in the format. Find out how he came to that conclusion, how he'd build the deck, and what that means for Standard moving forward.

ChannelFireball.com: Frank Karsten (@karsten_frank) - Vienna and Red Devotion

On Sunday, I went through all available Day 2 deck lists and noted the deck archetypes for each player. The metagame breakdown revealed that Blue Devotion and Black Devotion were the most popular decks on Sunday in Vienna.

Fortunately, I can do more with that data than just make a metagame breakdown. By combining the player-archetype data with the Day 2 standings and results, I was able to calculate the average number of points that each archetype scored on Sunday, as well as matchup percentages between the popular archetypes.

Let's start with the average number of points that each archetype (with 7 or more pilots) scored on the six Swiss rounds on Sunday. 9 points would be the average if no one would draw or drop, but since those things do happen, 9 points is slightly above average.

Screen Shot 2013-12-03 at 3.29.34 PM


On Counterspells

Counterspells are some of the most skill-intensive cards in contemporary Magic. When you're playing a deck packed with countermagic, every decision you make has a profound impact on the way that a game plays out. Can you afford to cast a spell on your turn? Do you have to counterspell that creature? What if they're trying to bait you into wasting your spell? Just a single misstep can be the difference between winning and losing. Hall of Famer Paulo Vitor Damo da Rosa has quite a bit of experience playing with Blue spells, and this week he's breaking down how he thinks about playing with counterspells.

ChannelFireball.com: Paulo Vitor Damo da Rosa (@PVDDR) - Playing with Counterspells

Counterspells are fundamentally different from almost every other kind of card. With counterspells, you can deal with anything—but only at a very specific time. Compare, for example, a counterspell to a removal spell. When they play a creature, I don’t have to Lightning Bolt it immediately—I can wait, and then, if it becomes a problem, I’ll kill it. With counterspells, I can’t do that. If I miss my window, it’s gone forever. I have to make the decision to counter the spell the moment it is played, without fully knowing how important it’s going to be to the game. I can’t assess only what it is doing now, but I have to think about what it’s going to do until the very last turn of the game. For this reason, counterspells are some of the hardest cards to play with. In today’s article, I’ll talk a little about playing counterspells and what I think are ways you might improve your counterspelling experience.


On PTQs

There have been dramatic shifts in the landscape of competitive Magic in the last two years. The game has grown, and organized play has had to try to keep pace. Unfortunately, there are always growing pains. Kelly Ackerman is a tournament organizer who has run multiple PTQs with over 200 players. In this article, Kelly breaks down why he thinks the PTQ system needs to be updated, and runs down a few of his own ideas for improving these gateway events.

ManaDeprived.com: Kelly Ackerman - PTQ Reform: The Line Between Epic and Unreasonable

Magic the Gathering has grown. A lot. A year ago, getting a PTQ with more than 200 players was rare, and a PTQ that broke the 226-player, eight-round threshold was almost unheard of. Now it is becoming more and more common in some corners of the world. Some tournament organizers have risen to the challenge, renting out larger venues and bringing on larger judge staffs to accommodate. Some TOs have even moved the start times of their PTQs earlier in the day to ensure the event ends before 3 a.m. at a 24-hour coffee shop. But in other areas, players haven’t been so lucky: some TOs have started putting caps on attendance; some have just jammed more tables and chairs into an already over-crowded venue.

To help combat the issue of Grand Prix and PTQ overcrowding, and to account for the growth of the game, Wizards restructured the GP and PTQ system as outlined in Helene Bergeot’s article here.

Part of that restructuring involved changing the GP system so that if more than 1,200 players are in attendance, the number of Pro Tour invites doubles from four to eight. Moreover, if the event is super huge, all players with at least 39 points (13-2 record or better) get an invite. In addition to assuring that invites scale based on attendance, this also helps change the system so that you never have to play more than nine rounds of Swiss on day one and nine rounds total on day two, ensuring a healthy experience for players, judges, and TOs.

But all the PTQ system got was an extra season, which may result in more PTQs per year overall, but in some areas might also result in even fewer PT invites per season since there is now going to be a fourth Pro Tour. The issues of poor invite to player ratio? Not dealt with. The problem of long days? Not solved.


On Naya

Tom "The Boss" Ross is well known for his love of Naya creature decks, and for good reason. We're  talking about someone who took 8th and 9th place respectively at Pro Tours Honolulu and San Diego playing Naya creatures. Tom has been playing Naya variants in Theros Standard since Pro Tour Theros this fall, and this week he's sharing how he approaches building his Naya decks and what his most recent decklists look like. If you're looking to cast aggressive Green creatures, Tom is can definitely teach you a thing or two.

StarCityGames.com: Tom Ross (@CitrusX)- Naya in Standard

Naya has always been my favorite three-color combination. With its aggressive nature, reach, and efficient answers, the archetype is always a competitive deck in every format. I played it in Legacy and Extended for many years, during Shards of Alara Block Constructed, and in Standard both this season and for Pro Tour San Diego when Luis Scott-Vargas made his 16-0 run. So naturally, I'd like to discuss the state of Naya in Standard right now and how it fits into the metagame.

Going into Pro Tour Theros testing, I felt pretty far behind in Standard. I'd largely ignored Standard over the past year while mainly playing in Limited Grand Prix when I had the opportunity. I tried brewing a bit but couldn't quite find a deck that complemented my skillset. That's when I gave up on trying to create a breakout deck or otherwise break the format and settled on refining a known deck that I felt I could pilot well, and thus began my experience with Naya in the new Standard.


On Devotion

Devotion is an interesting mechanic. Initially, it was dismissed as being win-more or requiring too much work for too little return. Three months later and devotion is defining Standard, and even making a splash in Modern. So how does Wizards go about finding the sweet spot between risk, power, and fun? Development intern Adam Prosak has taken over the Latest Developments column to share his experience with developing devotion.

DailyMTG.com: Adam Prosak  (@Adam_Prosak) - Developing Devotion

Devotion is a mechanic that scales endlessly. Nearly any X spell (such as Fireball) is a good example of a scaling spell. The amount of damage Fireball deals is only limited by the amount of mana you are willing to spend. Scaling cards are interesting because they allow you to play different-powered effect depending on the state of the game. Like other scaling cards, cards with devotion are similarly unlimited. Instead of available mana, a card with devotion counts the mana symbols on your permanents. Devotion is different than most scaling mechanics because many of your cards can count multiple times toward your scaling mechanic. A creature that costs 1 ManaBlack ManaBlack Manacounts for two devotion, so it is difficult to plan on a certain amount of devotion. This makes developing devotion cards very tricky, as we want cards to be fun in the most amount of situations possible.

If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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