Hello everyone. With just one more week until the release of Aetherdrift, it's time for me to finish looking at some Standard decks you can play that are focused around a single color. Over the past four weeks, we've looked at all of the colors except for Green, so that'll be our focus this week. Let's get started.
Mono-Green Landfall
We're starting off this week with a Mono-Green deck that benefits greatly from putting lands into play. Let's take a look at the deck.
Mono-Green Landfall | FDN Standard | ACCILLESS, aetherhub.com user
- Creatures (24)
- 2 Bristly Bill, Spine Sower
- 2 Lumra, Bellow of the Woods
- 2 Nissa, Resurgent Animist
- 3 Altanak, the Thrice-Called
- 3 Loot, Exuberant Explorer
- 4 Aftermath Analyst
- 4 Llanowar Elves
- 4 Mossborn Hydra
- Instants (5)
- 1 Snakeskin Veil
- 4 Seed of Hope
- Sorceries (5)
- 1 Map the Frontier
- 4 Say Its Name
- Lands (26)
- 14 Forest
- 4 Arid Archway
- 4 Escape Tunnel
- 4 Fabled Passage
Landfall abilities are right up Green's alley, and this deck has a number of them. Nissa, Resurgent Animist provides you with an additional mana of any color whenever a land enters play for you. She might also find an Elf or Elemental if you can trigger landfall a second time during your turn. Bristly Bill, Spine Sower gives a creature a +1/+1 counter when you achieve landfall, and Mossborn Hydra is a great target for this counter. That's because it also has a landfall ability that will double the number of +1/+1 counters it has when a land enters play under your control.
In order to trigger your landfall abilities more often, you'll want to get a copy of Loot, Exuberant Explorer onto the battlefield. Having them in play will allow you to play an additional land each turn. Loot also has an ability that can allow you to play a creature for free, and any time you can get something for free you have the opportunity to do some broken things.
Selesnya Felidar's Seasons Combo
Next, let's add White mana and take a look at a sweet Selesnya deck that has the capability of going both big and wide.
Selesnya Felidar's Seasons Combo | FDN Standard | SlothMtg, aetherhub.com user
- Creatures (3)
- 3 Overlord of the Hauntwoods
- Instants (5)
- 1 Final Showdown
- 1 Surge of Salvation
- 3 Get Lost
- Sorceries (10)
- 3 Awaken the Woods
- 3 Sunfall
- 4 Lay Down Arms
- Enchantments (12)
- 2 Omenpath Journey
- 3 Doubling Season
- 3 Temporary Lockdown
- 4 Felidar Retreat
- Battles (3)
- 3 Invasion of Ixalan
- Lands (27)
- 5 Forest
- 5 Plains
- 1 Crawling Barrens
- 2 Demolition Field
- 3 Brushland
- 3 Fountainport
- 4 Fabled Passage
- 4 Lush Portico
Awaken the Woods is an amazing sorcery that both boosts your land count as well as increasing the number of creatures you have in play. While it's less useful in the early stages of the game, you shouldn't be afraid to play it, even if it will only result in creating a couple of 1/1 Forest Dryad land creature tokens, as this can help ramp you into bigger and better plays on upcoming turns.
When you combine the land creation of Awaken the Woods with the landfall ability on Felidar Retreat, you're able to do some truly ridiculous things. Felidar Retreat gives you the option of either creating a 2/2 Cat Beast creature token or putting a +1/+1 counter on every creature you control and giving those creatures vigilance for the turn. Both of these landfall results become even better if you have a copy of Doubling Season in pay.
Simic Turns
The next deck I have for you that controls the game until it can bring out its heavy hitters. Let's take a look at the deck.
Simic Turns | FDN Standard | Sonio, aetherhub.com user
- Creatures (13)
- 2 Overlord of the Floodpits
- 3 Sire of Seven Deaths
- 4 Llanowar Elves
- 4 Overlord of the Hauntwoods
- Planeswalkers (1)
- 1 Vivien Reid
- Instants (12)
- 1 Unsummon
- 2 Aetherize
- 2 Rona's Vortex
- 3 This Town Ain't Big Enough
- 4 Time Stop
- Enchantments (7)
- 3 Stormchaser's Talent
- 4 Up the Beanstalk
- Battles (1)
- 1 Invasion of Arcavios // Invocation of the Founders
- Lands (26)
- 4 Island
- 5 Forest
- 1 Fountainport
- 4 Botanical Sanctum
- 4 Cavern of Souls
- 4 Temple of Mystery
- 4 Yavimaya Coast
By using spells such as Unsummon, Aetherize, and Rona's Vortex, you can keep your opponent's main threats off of the battlefield, at least for a while. This Town Ain't Big Enough helps with this mission too, but you can also target a permanent you control to reduce the cost of this spell, as well as giving you the ability to replay that card later on for added benefit.
Once you have things under control and a fair amount of land in play, you can deploy your big threats. Both Overlord of the Floodpits and Overlord of the Hauntwoods hit for large chunks of damage, and each of them can be cast for their impending cost, allowing you to benefit from drawing extra cards or creating extra land tokens earlier in the game. If you're lucky, you'll get to cast Sire of Seven Deaths before the match ends, which will likely cause your opponent to concede then and there.
Golgari Removal
The next deck I have for you wants to remove all of the win-conditions from your opponent's deck, leaving them with no possible route to victory. Let's check it out.
Golgari Removal | FDN Standard | MtgMalone, aetherhub.com user
- Creatures (10)
- 3 Glissa Sunslayer
- 3 Sheoldred, the Apocalypse
- 4 Mosswood Dreadknight
- Planeswalkers (3)
- 3 Liliana of the Veil
- Instants (12)
- 2 Cease // Desist
- 3 Bitter Triumph
- 3 Cut Down
- 4 The End
- Sorceries (9)
- 2 Maelstrom Pulse
- 3 Duress
- 4 Deadly Cover-Up
- Artifacts (2)
- 2 The Stone Brain
Deadly Cover-Up allows you to destroy all creatures, and then, as long as you exile cards from your graveyard with a combined mana value of 6 or more, you can choose a card in your opponent's graveyard and exile all copies of that card from their graveyard, hand, and library. You can even exile a basic land if you happen to find one, making this spell different from spells that do a similar thing. The End basically can do the same thing as Deadly Cover-Up, but you don't need to collect evidence to exile your opponent's cards, and you can only exile a creature or planeswalker with it.
This deck also utilizes The Stone Brain to act as even more removal. When you activate The Stone Brain, you can choose any card name. You'll get to search your opponent's graveyard, hand, and library for cards with that name and exile up to four of them. While this is a little more restrictive than Deadly Cover-Up or The End, they all do the same job, removing your opponent's means to victory.
Gruul Aggro
The final deck I have for you can win matches very quickly, with the help of additional combat phases. Let's take a look at the deck.
Gruul Aggro | FDN Standard | MtgMalone, aetherhub.com user
- Creatures (18)
- 3 Cenote Scout
- 3 Inti, Seneschal of the Sun
- 4 Fear of Missing Out
- 4 Screaming Nemesis
- 4 Wildfire Wickerfolk
- Instants (13)
- 2 Dreadmaw's Ire
- 3 Tail Swipe
- 4 Monstrous Rage
- 4 Violent Urge
- Sorceries (7)
- 3 Say Its Name
- 4 Break Out
- Lands (22)
- 5 Forest
- 8 Mountain
- 1 Restless Ridgeline
- 4 Copperline Gorge
- 4 Thornspire Verge
Fear of Missing Out is the card that helps provide you with additional combat phases. When it enters the battlefield, you'll discard a card and then draw a card. It's important to make sure you can discard something, because you'll want to get at least four card types into your graveyard. This will allow you to get an additional combat phase after Fear of Missing Out attacks for the first time each turn. If you have multiple copies of Fear of Missing Out, you can even stack up additional combat phases.
To make the most of your extra combat phases, you'll want to target your most powerful creature with Violent Urge. As long as you have delirium, which you should for Fear of Missing Out, that creature will get double strike. You'll want to target that creature with Fear of Missing Out's ability, untapping it so it can attack an additional time. If you happen to target Wildfire Wickerfolk, you'll be able to trample over any defending creature your opponent has, dealing them lethal damage in no time.
Wrapping Up
If you're a fan of Green decks, you're likely to see something here that you'd enjoy playing. I'm most excited to try out the Selesnya and Gruul decks, but I hope to try each of these decks out before Aetherdrift officially releases.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes