Welcome back to the final part of our exciting Edge of Eternities picks. I've been talking about all the colors in Edge of Eternities, so be sure to check out the previous colors by clicking on my byline above.
Today we're concluding with the artifact and land cards that caught my eye. I usually try and select around eight cards for lists like this, but as with the previous colors, I may err on the side of shorter descriptions while cramming in more cards if the selection warrants it.
Let's begin!
Bygone Colossus
I don't get it. Clearly a cute card meant to be sacrificed or to affect other cards that care about a permanent with the highest cost. Or just blink it, I don't know.
Dawnsire, Sunstar Dreadnought
This falls into the category of cards that I don't know will ever see play, but are super cool nonetheless.
Once you get this to 10+, you get a Spacecraft that deals 100 damage to something every time you attack. With anything. That's absolute overkill, but it's also super cool. Once you get this to 20+, you can then attack with a flying 20/20 in the hopes of killing them in one shot. Is this an expensive artifact that will likely be killed easily? Yup. Is it still super cool? Yes. Yes, it is.
Super cool.
The Dominion Bracelet
This set seems to have a lot of legendary throwbacks to older cards. The Dominion Bracelet is clearly a nod to Mindslaver, but the activation is going to typically be a bit more expensive. If you attach this to a 5/5, making it a 6/6, this is still going to cost nine mana to activate, which is a lot. That being said, it's cheap to both cast and equip, so maybe some shenanigans can be had.
The Endstone
Big splashy artifacts like this are always a hit. For seven mana, this is letting you draw numerous cards per turn. Basically, if you play a card, you replace the card!
Additionally, like Form of the Dragon, this resets your life total to 10 (or 15 in Commander) every turn. If you're above 10 or 15 life, this can feel a little scary to be dropped down, but knowing your opponent has to basically kill you from half your starting life total every turn makes me feel a bit safer. I expect this to hit the $30 price point and remain there for the rest of its life.
The Eternity Elevator
Five-mana artifacts that tap for three mana are often very popular. Considering that, the 20+ station effect is just a nice bonus, but it's a bonus where, if you hit it, you're able to make 20 mana with the Elevator. That's pretty cool. I'm really enjoying the large numbers that we're seeing in Edge of Eternities. 100 damage, 20 mana, keep 'em coming!
Extinguisher Battleship
Okay, while this isn't a number above 20, a 10/10 flying, trampling Spacecraft that only takes five power to station it is pretty sick. Sure, it costs eight mana, but you're also getting a lot at that cost. You get to kill any noncreature permanent, then you get to deal four damage to each creature. It's basically a mini-Star of Extinction.
Unfortunately, you can only station as a sorcery, so you won't be able to station with your creatures that will die while the four-damage trigger is on the stack.
Adagia, Windswept Bastion
Adagia is the first of a cycle of lands. When you see some of the other lands in the cycle, you would think the cycle is all reprints of Urza's Saga lands, but only two of them are, so that feels a little odd.
The problem I have with these is that 12+ counters is kind of a big ask, and basically makes these unplayable in any deck that isn't utilizing creature strategies. That being said, this is otherwise just a land that enters tapped and can tap for a White mana, and they aren't legendary. Would I play a Plains that came into play tapped, but had a cool upside? I think so, yeah.
Once you get to 12 counters, making a copy of any of your artifacts or enchantments for four mana can be a crazy powerful effect. This is easily one of my favorites in the cycle.
Evendo, Waking Haven
Evendo is the set's Gaea's Cradle reprint. Every time a card tries to emulate Gaea's Cradle, like Growing Rites of Itlimoc, it ends up falling short. Usually because by the time you're actually able to activate the Gaea's Cradle part of the card, you're already very far ahead. I think Evendo is very similar in that regard, but it's sitting at a high preorder price right now regardless. Thankfully, the cost to add this to your deck is much lower than Growing Rites of Itlimoc; you basically just replace a Forest with it.
Kavaron, Memorial World
Kavaron is another one of my favorites in the cycle. Maybe I just like the lands that don't solely produce mana, but this one seems strong for aggressive decks, assuming you can fulfill its station requirements. Turning extra lands into 2/2 creatures while also giving your entire team +1/+0 and haste and costing only two mana, seems great for the late game.
Secluded Starforge
One of the few lands in the set that isn't part of a cycle. Any land that can repeatedly make 2/2's typically sees play. If the land makes them for less than seven mana, that's also a huge upside. If the land also has another ability, like a watered down Kessig Wolf Run, well, that's cool too. As far as lands that make creatures go, the Starforge seems like a very good one.
Susur Secundi, Void Altar
Black is constantly looking for ways to sacrifice their creatures and turn them into cards. As a huge Disciple of Bolas fan, this card awakens something inside of me. Typically Black cards ask you to pay a life for each card drawn, but Susur Secundi is only asking for two life, no matter how big the creature's power is! You can even use the creature you plan on sacrificing to put on the last few needed counters here. Everybody wins! ...well, except the creature.
Uthros, Titanic Godcore
Here we have the Tolarian Academy reprint. Again, if your deck can take advantage of this, and if you aren't already extremely ahead by the time you fully station this, Tolarian Academy is Tolarian Academy, as evidenced by this having close to a $30 preorder price.
Anyway, thanks for reading and I'll catch ya next time!
Frank Lepore

















