In what we can assure you will become a tradition, it's time for Gathering Magic to open up its mailbag. The Magic community is a curious bunch, and while we try, we will never be able to scratch every MTG itch. Therefore, in effort to serve you (our loyal readers) and us (the lazy jerks who don't have a real article idea) better, we're fielding questions from twitter friends, forum members, loyal commentors and anyone else who cares to chime in. You get the idea, let's get to the business.
The simple answer to that question is 'no'. No, because Jund is still legal. However, there does seem to be a shift happening here and I'm not the only one to think so. Magic will always average in length from around four turns in one extreme to around seven turns in another. Not a lot of wiggle room there, but enough to seriously alter the way we play, the time it takes, and our tactics. One of the most popular cards in RoE is Vengevine, simply because it is the most aggro-friendly. In six months, the real gem from this set may be Realms Uncharted, a good mana fixer and a great combo piece. In any case, a new slower environment won't be any more so than the days of Faerie or Five Color Control decks during Lorwyn block.
Wizards knows exactly where it's bread is buttered, and despite what dailymtg.com might suggest, that is Limited. Constructed play allows two things that help sell units. First, it gives players chase cards to go after with every penny they earn. Second, it presents the image of MTG as sport, with all the trappings of that realm. With Limited formats, WotC touches all bases. Players spend money on primary market product, and lots of money at that (average Limited event will cost you $30 in packs). All this buying helps maintain the health of the secondary market in the form of card stores and FNM locations. And last but not least, Limited offers a much more open, cheap, and level playing field than constructed play, and many new players are drawn to those aspects. The real question might be, why doesn't WotC focus more on Limited?
Maybe we should have saved this for the SoM predictions article, but I don't want to lead anyone down the wrong path. A colorless walker is very doubtful. We have already seen an artifact-centric walker, by the name of Tezzeret the Seeker, and he was all blue. In addition to history as our guide, a colorless planewalker is unlikely for flavor reasons too. WotC likes to put inserts in products that introduce new players to each of the five colors (basically what makes MTG unique in the CCG realm), and they plaster planewalkers on all of these. Can you imagine opening a Fat Pack of SoM and finding the booklet that includes Karns mug, with a caption that reads, "Colorless: basically stuff we think isn't unique enough to assign to a color. Kinda dull, but necessary. A colorless Wizard is willing to pay lots of mana for mediocre stuff, and they love robots."
Zombies have been the lamest tribe in MTG since Thrulls, and even that might be a tie. Vampires should fully expect to be the new black tribe for the foreseeable future, with zombies taking a support role. This isn't to say Vampire Nocturnus will be printed in every core set, but the days of Zombie Lords are thankfully over. As far as fun goes, what isn't fun about vampires now? They have aggro creatures, big bombs, a cool-as-hell planeswalker, spot removal, life gain, and discard. They represent one of the most dynamic casually-competitive archetypes. Am I missing something?
Normally I wouldn't step on Reinhart's toes with an M11 prediction, but he missed the boat in this one so I'll give it my best shot. Because there are no obvious duals that will rotate out along with M10, there is a decent chance of seeing something brand new. However, in my opinion they will bring back something from the not-so-distant past, that's had room to breathe, already comes in standard ally colors, and isn't going to run collectors $20 a pop. To that end my best guess would be the Shadowmoor cycle including Wooded Bastion and Fire-Lit Thicket.
As you say, the original Morrodin was a very powerful set, but not in the obvious way. The aspects of the set that were 'broken' all pertained to design and mechanics. WotC looks to have figured out how to release a strong set without breaking it (before you even type it - Cascade has nothing on Affinity). For that reason, I doubt we'll see an over-correction the likes of lame-ass Mercadian Masques responding to the fantastically broken Urza's block. There is every reason to think that Scars will offer some cool, if overly mana intensive, spells for our enjoyment.
Look who's fishing for compliments. Surprising considering how your image is plastered all over this site, and my lone portrait was taken from behind. Let's not kid ourselves, Reinhart's gorgeous face is Gathering Magic's best foot forward.
The nostalgia machine that makes WotC print things like Coalition vs Phyrexia is running on all cylinders, so this is a very real possibility. To be truthful, I could say 'yes' and point to Nicol Bolas, Planeswalker as proof. But I'm not ready to concede that Bolas was anything more than a one-time grab for attention in an otherwise uneventful set (remembered more for uncommons Volcanic Fallout and Path to Exile than anything else). Part of the brilliance of bringing back cards from our past, is just that - these are the cards from our past! Not just some cheap knock-off clone of a fondly remembered spell, but an actual Phyrexian Negator exactly as you remember. Having said that, don't put anything past WotC R&D, especially if there is money to be made.





