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Mutated Snapdax: How To Infect Your Way To a Win

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Mutate is a very unique mechanic. When I saw Snapdax, Apex of the Hunt in our first visit to Ikoria, I had to build him. As a mutate creature, I had to figure out the best way to abuse his ability, and that led me to thinking about infect.

Infect, as a mechanic, is pretty unique. Some would even call it broken, especially in Commander. While you'd normally need to deal 40 damage (or 21 Commander damage) to end a game, infect reduces that damage requirement to just ten. Infect was never built to be played with a format like Commander, and it's already a questionable decision at many tables to allow an infect commander. But as Snapdax, Apex of the Hunt doesn't actually come with infect, that should be okay? Right?

Mutating To An Infectious Victory

Snapdax, Apex of the Hunt

Mutate is a mechanic that came out in Ikoria, allowing players to pay an alternative cost to "fuse" the creature with another existing creature. When the mechanic came out, it was pretty confusing. The best way to think about it was by considering the "mutate" ability to be an aura that attaches to a creature (like Bestow). However, instead of being a creature and an aura, it just counts as one creature.

Since the mutate cost is an alternative cost, it's also affected by Commander tax. However, the interesting part (and the one that's relevant to our deck) is how it interacts with keywords. When you mutate a creature you get to choose to put it on top of or under the creature it's fusing with. If it goes under, the creature on top gets all of the mutate creature's abilities. The opposite is true if it goes on top.

And that brings us to how we sneakily give Snapdax infect. He doesn't have it naturally, so giving him infect is crucial to our gameplan. Although, since we're an infect deck and not a Snapdax deck specifically, any mutate creature will do. And since mutate creatures give us benefits whenever they mutate, the more mutate creatures we have the better. We can think of this sort of deck as a pyramid, building from the bottom up. At the very base are the creatures that set our infect plan in motion.

The Pyramid's Base - Infect

Skithiryx, the Blight Dragon

Mutate decks rely on having a strong base, and in this case that base is a handful of low-cost infect creatures. Among the top contenders for this spot are:

These make up the infect package for the deck. They form the start of how we're building Snapdax. Let's look at the second level of the pyramid, the mutate creatures.

Pyramid Level 1: Mutate

Dirge Bat

Based on how mutate works as a mechanic [https://mtg.fandom.com/wiki/Mutate], once a creature goes on top of an infect creature, it, too, gets infect. We can use this to our benefit by running several creatures that offer benefits once we mutate, such as:

  • Vulpikeet: Adds flying and counters to our creatures
  • Necropanther: Since the deck's infect creatures are all small, we can easily get them back through mutating this creature.
  • Dirge Bat: Mutate AND removal AND flying sounds too good to be true.
  • Porcuparrot: No need to swing with infect if you can just tap to deal damage directly to the opponent's face.
  • Chittering Harvester: Sacrificing creatures every time you mutate keeps the board relatively clear
  • Cavern Whisperer: Discard can cut down on removal in your opponent's hands
  • Regal Leosaur: A great option for pumping the small team of infect creatures into bigger ones
  • Huntmaster Liger: Similar to Leosaur, but the pump value depends on how much times it's mutated before
  • Cloudpiercer: Card selection is always a good thing in any deck that doesn't want to get bogged down.
  • Mindleecher: Taking cards from your opponents' decks gives you options
  • Everquill Phoenix

There aren't a lot of options for mutate creatures, since the keyword was only ever printed with Ikoria, but these serve our needs well. They give us a nice mix of filling the board with small infect threats or recurring them then pumping them up enough to swing for devastating hits. This deck has a single idea, and it wants to maximize on it, so the second level of the pyramid will examine how we do that.

Pyramid Level 2: Utility

Grafted Exoskeleton

We want to make sure our plan is resilient. Since we're going all-in on infect, we need to ramp up landing poison counters on our opponents. To that end, we'll include these cards:

Putting It All Together

Snapdax is a lot of fun to play and this is the general decklist I came up with:

Snapdax Infect | Commander | Jason Dookeran

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If you play this at your local game store, be warned that people may target you at the table. It can be extremely explosive, but that means you will always be a threat. Give Snapdax a whirl and see what you think of it.

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