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You Can Go Slow Or Fast With Thopter Foundry In Modern!

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The combination of Thopter Foundry and Sword of the Meek was once a driving force in Constructed, so much so that it was initially banned when the Modern format was first created because of how dominant it was in Extended.

Thopter Foundry
Sword of the Meek

For the uninitiated, with a Thopter Foundry and a Sword of the Meek on the battlefield, you can pay 1 mana sacrifice the Sword of the Meek for a thopter token, which then triggers the Sword back to the battlefield. Rinse and repeat. That means that for every mana you can spend, you get one life and a 1/1 flier, which is a very powerful engine as the game progresses.

Unfortunately, this proves to be just a little too slow against the faster decks of the current Modern format.

Urza, Lord High Artificer

Well, what if in those spots we just went infinite?

Time Stamps:

03:52 - Match 1

24:04 - Match 2

43:28 - Match 3


This deck is the awesome sort of combo deck that has several different speeds.

Stoneforge Mystic
Kaldra Compleat
Tribute Mage

With Esper Sentinel, removal, countermagic, and Stoneforge Mystic to go along with Kaldra Compleat, it can just play a reasonable fair midrange game; With Thopter Foundry and Sword of the Meek it can play the ultimate grindy game; But most importantly, when you add Urza, Lord High Artificer to the mix, it can go infinite because each thopter can tap for mana to continue the chain, gaining infinite life and making infinite thopters. Having this ability to go over the top of anything, but also play fair against disruptive opponents, is super sweet.

I think the deck needs to be tuned up a little bit, but it's an exciting shell with a great mix of old and new cards!

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