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The Top Summons from Final Fantasy

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Hello and happiest of days to each of you! Today I am writing up my Top Summons for Casual play like Commander, multiplayer and more. I did this with Rooms a few weeks after Duskmourn since that was a new card sub-type. These are Sagas in dork form but like with fading counters are only here for a while. They need to really show up to make their time worthwhile. These aren't on the back side but front. Ready?

Honorable Mention

Summon: Yojimbo

Summon: Yojimbo

This four-cost ahead of curve size at 5/5 rare in White exiles an artifact or enchantment or tapped dork too. Great with the exiling, no answers or recursion. Then you can get a Propaganda for two rounds and then make a bunch of Treasures on the way out being equal to your larger size power your foes' have. Nice on the way in and out too.

Summon: Kujata

Summon: Kujata

This six-drop 7/5 and trample and haste is next with an ETB to Bolt two dorks, force three to not attack and then discard one, draw two - great card flow, and then shoot your foes equal to the cost of what you discarded. Nasty good stuff!

Summon: Fenrir

Summon: Fenrir

This three-cost uncommon Green Wolf is a Rampant Growth the first turn, then your creature cast will toss a +1/+1 counter on it then draw that sweet card if you've got the highest power dork. Ramp plus card draw plus creatures is great.

Summon: Esper Valigarmanda

Summon: Esper Valigarmanda

This fun Red four-drop flying and haster will exile an instant and sorcery from each graveyard - great the more you have, and then for the next three turns you can cast them with any mana and then you make red mana equal to the counters here. Love that loads!

Summon: Good King Mog XII

Summon: Good King Mog XII

This White five-drop 4/4 flying with lifelink too can make a pair of 1/2 Moogles with lifelink too and then on the next two turns make a copy token of a non-Saga token you already have - great cloning - then on the final chapter you can toss a pair of counters on your Moogles. Love that much in token brews.

Summon: Titan

Summon: Titan

This five-drop 7/7 with trample and reach in Green will mill 5, then Splendid Reclamation them all back tapped! Then you can pump a dork equal to your land count for the turn...Awesome possum!

#5. Summon: Knights of Round

Summon: Knights of Round

Next up are ones that break games open. This eight-drop mythic rare in White may have a smaller 3/3 Indestructible body but makes on arrival and four turns of play not one, not two but...three 2/2 Knight tokens for four turns! Then all of your dorks get +2/+2 in size and an indestructible counter on them all too. That's just so game-breakingly good! It must have been here!

#4. Summon: G.F. Cerberus

Summon: G.F. Cerberus

This four-drop surveils one, and then on the next turn copies your spell and then last turn triples it. From Swords to Plowshares to Lightning Bolt to triggering magecraft that's nasty good everywhere!

#3. Summon: Primal Odin

Summon: Primal Odin

This six-drop 5/3 is next! It's first ability is a Ravenous Chupacabra. Its middle ability is a game-winner - literally, who you punched dies, like Phage. Then the last chapter draw two and everyone takes 2. Nasty great card draw, dork killing and player removal too. It must be here too.

#2. Summon: Leviathan

Summon: Leviathan

This six-mana on-curve 6/6 with ward to protect is my penultimate one! On arrival you'll mass bounce all non-Deep-Sea dorks - great tempo! Then when yours swings on the next two turns you'll draw - not deal damage, but swing, and just once-per turn so this alone works for that. That's really strong!

#1. Summon: Bahamut

Summon: Bahamut

This nine-drop on-curve 9/9 colorless with flying can be played in any brew! Then it's the ultimate answer since two times you'll Vindicate an opposing non-land - nice. Then turn three draw two - four for one there. Then finish with a wincon on the fourth turn when you shoot each foe for damage equal to your total costs of your stuff, save this. This does it all - removal, card draw and player kill! Enjoy the new era of this Dragon! It's also broken on the first turn in the infinite mana but one spell/turn Type Four.

There we go! What are your favorite Summons and what are you most looking forward to unwrap? Have an awesomely amazing day too!

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