Let's talk about wedges. No, not the potato kind. The three-color kind.
The official wedge names - Abzan, Jeskai, Sultai, Mardu, and Temur - were cemented during Khans of Tarkir and its block. Before that, players just made up terms for the combinations like: RUG, BUG, and Junk (Abzan).
But delving way before that, in the good 'ol days, they were named after "Volver" cycle from Apocalypse.
Three-color combinations are wildly popular in Commander for good reasons as they offer a sweet spot of offering more than two colors while not being degenerate piles of five-color good stuff.
More importantly, having only three colors restricts you just enough to foster creativity. You get access to powerful mechanics across three philosophies, but you still have to make choices.
So today, let's pick one commander that best represents the core philosophy of each wedge.
Abzan (White, Black, and Green) - Patience, Persistence, and the Graveyard
Modern Horizons 3
Abzan doesn't win as quickly as other color pairings but Abzan wins eventually. From each color, Abzan is represented thusly.
- White gives structure.
- Black gives recursion.
- Green gives growth.
And The Necrobloom from Modern Horizons 3 is Abzan through and through. This 2/7 Plant turns your graveyard into a value engine while rewarding land synergy and recursion. It has the abilities of two staple Landfall cards, Field of the Dead and Dakmor Salvage.
The Abzan philosophy is endurance. It believes in inevitability. It doesn't care if the game goes to turn one4. In fact, it prefers it. The Necrobloom thrives in grindy and resource-heavy games. Lands are one of the hardest types of cards to interact with as you can't counter them and there's very limited removal that targets lands outside of mass land destruction.
The Necrobloom outlasts the competition in a very Abzan way. It buries opponents under incremental advantage while smiling politely.
Key Cards for The Necrobloom
Jeskai (White, Blue, and Red) - Precision, Momentum, and Spell Mastery
Core Set 2020
Jeskai is the wedge that sits, cross-legged, then punches you with lightning. The three colors come together in the following way.
- Blue brings intellect.
- Red brings impulse.
- White brings discipline.
The commander that best represents the Jeskai Way is Kykar, Wind's Fury. This 3/3 Bird Wizard is more than a spellslinging commander. Sure, it rewards you for casting noncreature spells with 1/1 Spirit token with flying. This gives you a flying army in the late game! But, on top of that, Kykar lets you sacrifice those Spirits for Red mana to cast more spells.
The Jeskai philosophy is about mastery through action. It values precision and sequencing. It rewards planning with momentum. Kykar rewards goods lines of play by giving you tokens to fuel bigger spells.
Key Cards for Kykar, Wind's Fury
Sultai (Blue, Black, and Green) - Ambition Without Morality
Dominaria
Sultai is the other grindy wedge but unlike Abzan, Sultai is ambitious and downright greedy. This is what it looks like If we break down Sultai to its colors.
- Green wants growth.
- Blue wants knowledge.
- Black wants power.
Sultai wants all three. At once... and it is willing to attain it through whatever means necessary.
Muldrotha, the Gravetide is the epitome of the Sultai philosophy. Why let resources stay dead when they can serve you again and again and again?
Each turn, you get to replay permanents from your graveyard of each type. Most reanimator-synergistic commanders focus on bringing back either creatures or artifacts. But with Muldrotha, every permanent is on the table like a graveyard buffet.
Key Cards for Muldrotha, the Gravetide
- Twilight Diviner
- Gravebreaker Lamia
- Stitcher's Supplier
Mardu (White, Black, and Red) - Glory in Combat
Kamigawa: Neon Dynasty
Let's get one thing straight about Mardu. It doesn't care about your late game engine. Much like its Boros roots, Mardu wants to swing fast and swing hard but with the dedication to power that only Black brings.
- Red brings aggression.
- White brings coordination.
- Black brings ruthless efficiency.
Isshin, Two Heavens as One is a Samurai that doubles attack triggers much like a Panharmonicon but for combat. If something triggers when a creature attacks, Isshin says, "Do it again" in a gruff and battle-hardened voice.
Mardu philosophy is about honor in battle, speed, and overwhelming pressure. It believes in decisive action. It wants to bring the opposition to their knees as quickly and as efficiently as possible.
Key Cards for Isshin, Two Heavens as One
Temur (Blue, Red, and Green) - Instinct, Growth, and Big Creatures
Commander 2011
Contrary to what some critics of the Temur playstyle think, this wedge is more than ramp to cast big fatties. There are commanders like Flubs, the Fool and Kalamax, the Stormsire that break the mold. But, to be honest, casting creatures is fun and Temur being one of the more creature-centric wedges is undeniable.
- Blue for curiosity.
- Red for passion.
- Green for primal instinct.
Animar, Soul of Elements is the peak Temur commander as it grows whenever you cast a creature, then reduces the cost of future creatures.
Temur philosophy values instinct and evolution. It's not about careful planning like Jeskai. It's not about graveyard schemes like Sultai. Temur is about growth, explosive and aggressive growth.
Key Cards for Animar, Soul of Elements
Wonderful World of Wedges
Each wedge represents a worldview. Abzan endures, Jeskai refines, Sultai accumulates, Mardu conquers, and Temur evolves.
Three-color decks remain one of Commander's most beloved ways to play because they strike that perfect balance between power and identity. You have access to incredible tools from each color, but you still have to choose how to express the philosophy in your 99.




















