Final Fantasy's long-awaited crossover with Magic: The Gathering has gifted us with a trove of legendary characters, nostalgic callbacks, and high-impact cards for Commander. And while each color got its moment in the spotlight, some of the flashiest, most potent pieces arrived colorless. These are cards you can drop into nearly any deck, the kind of artifacts and creatures that transcend theme or tribe and just plain win games. We've already gone over the rest of the cards, so now it's time to spotlight the neutral powerhouses that refuse to be boxed in.
Here are my picks for the five best colorless cards in Final Fantasy for Commander... and the decks that want them most.
Buster Sword
There are few weapons more iconic than Cloud's Buster Sword - and fittingly, the Magic version hits like a truck. At just three mana to cast and two to equip, this Artifact - Equipment is part card draw engine, part free spell cheat code. When the equipped creature deals combat damage to a player, you draw a card and may cast a spell from your hand with mana value equal to or less than the damage dealt... for free.
What you're looking at here is a pseudo-Sword of Feast and Famine or Sword of Hearth and Home tier equipment. It doesn't provide protection, but it trades that for potential game-breaking momentum. A five-power creature turns into a mini-Aetherflux Reservoir launcher every swing. You get value and tempo all in one swing.
Great cards to pair with it:
- Stoneforge Mystic: Tutors Buster Sword straight into play
- Cloud, Midgar Mercenary: flavor win and double that trigger for gross value
- Sigarda's Aid: Flash in and auto-attach, making it virtually uncounterable
- Cloud, Ex-SOLDIER: Another Naya gear-lover who tutors equipment and synergizes beautifully
Genji Glove
If Buster Sword is the beatstick, Genji Glove is the finesse gear. Five mana to cast and three to equip, this glove gives the creature double strike and an additional combat phase every time it attacks for the first time. That's an entire war stapled to an equipment. And while the mana cost is a bit steep, Commander has the time and ramp to make this absurd.
This card shines brightest in aggressive Voltron decks or combat-trigger-focused builds. Extra combat steps always mean more triggers, more pressure, and more dead opponents.
Best enablers:
- Karlach, Fury of Avernus: Now you have two extra combats. Enjoy.
- Aurelia, the Warleader: Great with double strike, better with double combat
- Sigarda's Aid: Again, flashing this in turns board math on its head
Ultima, Origin of Oblivion
Ah yes, the cosmic horror Final Fantasy boss energy in full display. Ultima, Origin of Oblivion is a colorless flying 4/4 for five mana that puts blight counters on lands whenever it attacks. Those lands then lose all land types and abilities, tapping only for one colorless mana... and if they already tapped for colorless? You get a second one instead.
This is disruption disguised as ramp. It punishes greedy manabases and slowly turns opponents' lands into shimmering wastes. Against a table full of multicolor decks, Ultima becomes a living mana screw.
Perfect support cards:
- Contamination: Soft-lock that pairs well with Ultima's land manipulation
- Urza's Saga: Doesn't care about colored mana and finds utility
- Crucible of Worlds: Lets you reuse lands while opponents get choked out
- Forsaken Monument: Turns all that colorless mana into a buff and ramp source
Summon: Bahamut
Now we're talking. Summon: Bahamut is everything a Timmy, Johnny, or Vorthos could want. This nine-mana Enchantment Creature - Saga Dragon brings the heat in four epic steps: destroy a nonland permanent, draw two cards, then slam a 9/9 flying body whose Mega Flare deals damage equal to the total mana value of your other permanents to each opponent.
That final ability is absurd. In Commander, you're already incentivized to run value permanents with high mana costs. Now those also turn into a win condition. Bahamut isn't just iconic across Final Fantasy titles... he's game-ending in Magic.
Synergistic picks:
- Doubling Season: Double those lore counters and get to Mega Flare faster
- Jodah, the Unifier: Cast this cheaper, buff your team, and ride the dragon
- Null Elemental Blast: underplayed protection spell
- Omnath, Locus of Mana: Builds a high-MV battlefield for massive Mega Flare payoff
Aettir and Priwen
This is the most Timmy pick on this list. Aettir and Priwen turns your creature's power and toughness into your life total. That alone can swing a game, especially in lifegain decks or archetypes that protect high life totals. At six to cast and five to equip, it's pricey, but it rewards setup with a near-unkillable beater. Imagine equipping it to a flying lifelinker or a creature with hexproof. Suddenly your life total is punching people in the face.
This is a staple-in-the-making for White decks and lifegain-focused commanders. And with the FFXIV flair, it's a nod to both flavor and function.
Support cards to look at:
- Heliod, Sun-Crowned: Turn that life into a hard-to-stop combo engine
- Whip of Erebos: Grant lifelink, swing, and never go below 40 again
- Danitha, New Benalia's Light: Reduces equipment costs and keeps things efficient
Final Fantasy's Colorless Might
While the colored cards gave us iconic characters and tight synergies, the colorless offerings from the Final Fantasy Magic: The Gathering set are versatile, format-warping tools. You can build around them, slot them into your existing decks, or treat them like flavor-infused tech choices. These cards remind us that great Commander tools don't need to be tied to color.
Check out my other articles breaking down the best Green, White, Blue, Black, Red, and multicolor cards from the set and let me know which of these colorless legends is making it into your 99... or your command zone.









