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Best Colorless Cards from Avatar: The Last Airbender for Commander

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Colorless cards don't bend elements, swear loyalty to nations, or wield ancient martial traditions. Instead, they represent the tools, places, and artifacts that shape the world around the characters... the walls that protect civilizations, the instruments used to study the heavens, the tokens of secret societies, the containers that carry life-sustaining resources, and the hidden paths beneath the surface.

Commander decks always have room for good colorless cards (because, they fit anywhere duh!), and Avatar: The Last Airbender brings a strong lineup. Let's break down the best colorless cards in the set.

The Walls of Ba Sing Se

The Walls of Ba Sing Se

A 0/30 legendary artifact creature with defender that gives all your other permanents indestructible is the kind of card that warps a Commander game. Eight mana is steep, but you're not paying for stats: you're paying for the closest thing to "your board doesn't die" that's ever been printed as a creature. And hey, it's EDH - there definitely ways to cheat this wall out.

Once it resolves, board wipes become one-sided. Spot removal becomes a joke. Your combo pieces, engines, lands, and value creatures suddenly feel like they've stepped behind the inner wall, safe from anything short of exile.

Decks that go tall on board presence (enchantress, token engines, artifact value piles, superfriends) all love this.

This is one of the most powerful defensive artifacts printed in years.

Great in: Artifact shells, superfriends, enchantress, pillowfort, big-mana strategies.

Key Cards:

Planetarium of Wan Shi Tong

Planetarium of Wan Shi Tong

This legendary artifact rewards any deck that scries or surveils. After you look at the top card of your library, you can cast it for free once each turn. That's powerful. The activation cost of scry 2 for 1 mana gives you built-in setup, but the real juice comes from decks already running top-deck manipulation or high-volume card selection.

Picture surveilling with a Dimir spell, or even triggering scry from a land... Planetarium lets you turn that into free value. Casting a spell for zero mana every turn cycle is unbelievably strong in Commander, especially when it includes your opponents' turns.

It's a support card that takes over games when left alone and turns every bit of card filtering into fuel for your strategy.

Great in: Scry decks, spell-focused builds, artifacts, top-deck manipulation strategies, Dimir shells, colorless control lists wanting passive advantage.

Key Cards:

White Lotus Tile

White Lotus Tile

This mana rock enters tapped, but it taps for X mana of any one color, where X equals the number of creatures you control that share a creature type. That's insane in the right decks. Tribal strategies (especially ones that flood the board early) suddenly have access to mid-game explosions.

This isn't your usual two-mana rock. It's a scaling late-game battery for decks that want to cast big spells, activate big abilities, or pivot into high-impact turns.

If you're playing elves, soldiers, spirits, dragons, clerics, zombies, or any other tribal deck that consistently hits 4 to 8 creatures of the same type, this becomes a flexible ritual that works every turn.

It's flavorful, powerful, and the kind of artifact that makes tribal decks punch far above their weight class.

Great in: Any tribal deck, especially tokens, elves, soldiers, clerics, and spirits.

Key Cards:

Bender's Waterskin

Bender's Waterskin

A three-mana mana rock that taps for any color is fine, but the real strength is that it untaps during each other player's untap step. That means it produces four times the mana in a full rotation. That's absurdly strong in any deck that wants consistent color fixing and scaling ramp.

This is a spiritual successor to cards like Thran Dynamo or Midnight Clock in terms of utility, but with a more political flavor. Every turn, the Waterskin gives you a little more to work with.

This is one of the best three-mana rocks in the set and fits into any deck that wants to curve cleanly into 4 to 6 mana plays.

Great in: Any deck that wants mana rocks, decks with instant-speed interaction, artifact strategies, controlling builds.

Key Cards:

Secret Tunnel

Secret Tunnel

Sometimes the simplest lands are the most impactful. Secret Tunnel is an unblockable land that taps for colorless and has a four-mana activation to make two creatures with a shared type unblockable for the turn.

This is a sneaky finisher in tribal decks that rely on combat, Voltron lists that need consistent access to evasion, and aggressive decks trying to push through crucial damage. It's especially potent in decks where commanders share a type with your support creatures.

It's flavorful, meme-friendly, and surprisingly effective on the battlefield.

Great in: Tribal decks, Voltron, aggro, decks that need consistent access to evasion.

Key Cards:

  • Rogue's Passage - The classic unblockable land pairs perfectly with Secret Tunnel.
  • Access Tunnel - Another unblockable land that scales with creature size.
  • War Room - Tribal decks often have consistent colors = free card draw.
  • Jin Sakai, Ghost of Tsushima - Gives Jin and one of his buddies unblockable and lets them go to town!

The Elements Are Colorless

Colorless cards in Avatar: The Last Airbender may not bend elements, but they bend the rules of efficiency, protection, and consistency. Given that these picks can fit in ANY of your commander decks, take a second look and see if these can drive your strategies further. I don't know about you, but Bender's Waterskin is shaping up to be a staple for sure.

What, need more color? Check out the best cards from Avatar: The Last Airbender for Commander in White, Blue, Green, red, and Black!

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