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Pro Tour Amonkhet Report

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Hey everyone!

I’m finally back in Michigan after spending four days in Nashville and five days in Santa Clara, California. It feels good to be home; back-to-back trips can wear me down. The Pro Tour in Nashville had some highs and lows, but I’m happy with my overall result. Today I will give you a quick rundown of the event as well as what I like for Standard after Grand Prix Montreal (spoiler: Aetherworks Marvel).

Last Minute Preparation

Aetherworks Marvel
I had a great team from RIW Hobbies as well as many players from the Ann Arbor area. Thanks to everyone who helped me draft as well as learn Standard. Max McVety, Brian Demars, and Tyler Hill tested with me from my immediate group. Stu Parnes and Andrew Elenbogen weren’t qualified, but had plenty of input as well. We also stayed with some ringers from Minneapolis: Max Magnuson and Matt Johnson. It’s important to talk to players with different ways of thinking about the tournament to avoid an echo chamber.

I sent a dumpy list of Aetherworks Marvel to T HIll the week before the Pro Tour that featured Glorybringer and Bristling Hydra in the main deck. He was concerned with drawing Ulamog and not having ways to cast it. A very valid concern because having one in your hand is worse than a mulligan because your marvel activations are weaker.

There also wasn’t any library manipulation which meant you were either a combo deck or beatdown and had little control over the game plan. Bounty of the Luxa was suggested and I eventually listened. It ended up playing much better than expected and I was hooked. There were many hardcasted Ulamogs on turn seven in practice games. I wanted to tune a deck with this idea for the Pro Tour.

Bounty of the Luxa
The team arrived in Nashville two days before the event so we could get in a live draft as well as play some Magic Online leagues. Everyone named Max was interested in rg Energy, but I was able to convince Max McVety to get on the Marvel train. This was good because I wanted everyone to be thinking about the deck and it was also the best strategy for the tournament.

A couple days leading up to the Pro Tour is also a good time to investigate what other teams have discovered for both Standard and draft. Once interviewing some acquaintances on what they’re playing we quickly realized Aetherworks Marvel was going to be the talk of the tournament. Nobody found a consistent deck that can beat Marvel so many players opted to join the energy menace.

There was a red herring a couple days before the Pro Tour —wu Flash. We spotted the deck 5-0 in a league and it looked like it would crush Aetherworks Marvel. It could be a potential breakout deck, but I thought it looked weak against aggressive decks such as Zombies and Vehicles. It turned out about ten players showed up with the deck which is a small percentage out of four-hundred competitors. I would have been more afraid of this deck showing up in droves if it effortlessly beat Marvel, but it was clear they were sacrificing other matchups, and that isn’t acceptable. Even if the pilots expected Marvel to be 30% of the field that leaves seven other potentially rough matchups during the tournament.

The Deck

The Ann Arbor contingent all settled on the same Aetherworks Marvel list. This always makes me feel good about my choice if we all play the same list because our logic is sound. Everyone had a hand in making this deck great.

Here’s what we registered:


Baral's Expertise
I want to talk about this deck because it looks different from the lists that made the Top 8 of the Pro Tour and is still a good choice. There will be a ton of articles that discuss the new stock list at great lengths so I’ll focus on a slightly different version. Bounty of the Luxa and Chandra, Torch of Defiance allows Ulamog, the Ceaseless Hunger to be hardcast and generate card advantage. These two threats are also great with Baral's Expertise as they can be slid into play for free.

The bounty plan was good for me in the mirror match over Tireless Tracker. Aetherworks Marvel comes under attack from Manglehorn and Negate so I can cast the creature on turn seven by removing the flood counter.

It was suggested by Brian Demars to add Sphinx of the Final Word in the sideboard as a way to combat ur Control. I wanted Dispel because it works very well with Bounty of the Luxa. On turn four you can jam Aetherworks Marvel or Chandra on their Glimmer of Genius turn. Turn five can be followed up with Bounty and Dispel backup. When you play Bounty on turn five that means the flood counter is removed on turn seven to cast the Ulamog.

Manglehorn was very impressive in the sideboard as a way to kill opposing Aetherworks Marvel and causing them to enter the battlefield tapped. I blew up a couple clues and Woodweaver's Puzzleknot during testing in the mirror, too. Confiscation Coup can steal Aetherworks Marvel and it’s even more effective when they enter the battlefield tapped. Manglehorn can also be sided in against Mardu Vehicles as it kills many of their permanents and blocks early threats. They have to stay aggressive because Ulamog is too powerful of an end game.

Manglehorn
Aether Meltdown was a widely contested card in the sideboard and I was also unsure about it. I would say it under-performed against Zombies, but I wasn’t looking for a sweeper in this build. Sweltering Suns and Radiant Flames can kill all of their creatures, but sometimes you need to win with Whirler Virtuoso. Zombies has plenty of powerful anti-Marvel cards at their disposal such as Dispossess, Transgress the Mind, and Lost Legacy and I need to pivot strategies. When Zombies begin the early turns attacking my hand I have the ability to make a bunch of thopters with extra energy from Woodweaver's Puzzleknot. Once my Marvels are extracted I go directly to the thopter plan B. It’s nice to not have to make any difficult decisions with energy.

Overall, I would say Bounty was great and Chandra underperformed. This is because Zombies was the aggro deck of choice and the -3 wasn’t amazing. The lords allowed surprise damage to kill Chandra from otherwise favorable board positions. It doesn’t play well with Glimmer of Genius because they both cost 4 mana so it can’t be included in every list.

Baral's Expertise had a wide range of results. Some games it closed quickly thanks to the tempo advantage and others it was the only spell in my hand so I was just treading water. Once I cut the Chandras they get less exciting as well. The expertise worked well within this particular list and not in general. I would only play them when combined with 4-drops that generate traction.

Now that you have a good idea of the deck I was wielding let’s get to the tournament!

Day 1 Draft

Lord of the Accursed
My first pod was stacked, as are most Pro Tour drafts. I felt confident going into the draft because there was good preparation by my team. First pick Lord of the Accursed ended up being awkward as Frank Lepore opened Liliana's Mastery and was passing to me in pack 1 and pack 3. I managed to identify Blue as an open color picking seven cards in a row. Blue ended up not being open as the person passing to Frank took the best Blue card out of each pack! I thought things were going well, but was getting wrecked at every turn without knowing it.

I ended up with a medium bu deck in a pod with two other players on the same archetype. bu isn’t a popular archetype so this was unexpected. This was a strange pod and ended up losing to Frank Lepore’s great wb Zombies deck in round one. Off to a great start.

Losing the first round in a close match against a great deck was heartbreaking, but there was some hope. I expected to be demolished so maybe my deck wasn’t so bad after all. It’s important to keep a positive attitude because playing against named pros is a common feature of the Pro Tour. You will lose a lot, but that’s all right. A great finish involves losing a whopping five times! My goal is to get six pro points which requires a 10-6 record to lock Silver.

The next two rounds fared better for me as I was paired against two of the weaker decks at the table. A 2-1 finish after the draft was a total trainwreck was very exciting as my Limited performance is typically weak.

Day 1 Standard

The first part of Standard also began terribly for me. I was paired against Pro Tour champion, Martin Dang, playing Aetherworks Marvel. None of this is the bad part yet. I lose Game 1 to Dunkin Doughnuts thanks to a long line and a single staff member handling everything. He worked as fast as he could, but it wasn’t a good situation.

It’s never a good feeling to start a portion of the event with a game loss for something so silly. I pull myself together, but then get beaten down again by facing an early Ulamog blowing up my lands. After a lot of grinding and some whiffs by Martin I manage to win that game. The match ends in a draw, but I feel good about how I played the games. I battled some games of the mirror against Max McVety before the Pro Tour because I knew this would be a key matchup and that paid off.

I face four non-Marvel decks in the rest of day 1 that is headlined by Brad Nelson on Mardu Vehicles. Zombies and wu Flash were the other unique archetypes I faced during Day 1 and managed to defeat them all! The fact that I beat wu Flash was a bad look for the archetype because the deck was designed to crush Marvel.

Day 1 ends with me at my second-best finish in my twenty-one Pro Tours at 6-1-1. I feel great given some of the weird draft signals and the game loss.

My Day 1 performances typically go pretty well and the wheels fall off due to not being able to sleep. The team rounds out the day with dinner at the Frothy Monkey for one of the best sandwiches I have ever eaten. They also had a local creme ale that topped off a great day. I enjoy beer and Nashville certainly didn’t disappoint.

Day 2 Draft

Gideon of the Trials
This pod is even more stacked than the first because I’m coming into the day in 13th place. I end up taking all of the Black cards and stay open in Pack 3 to play the Gideon of the Trials I opened. Overall, the deck is quite powerful. wb deck is splashing Destined // Lead, Prepare // Fight, and Hapatra, Vizier of Poisons with good mana.

The first round starts off right with a win against ug Monsters featuring two Scaled Behemoth.

Now the wheels start to fall off as I only got about two hours of sleep. My mind was racing all night which meant I didn’t catch many Zs.

Michael Majors and Yuuya Wantanabe were my next two opponents. I didn’t draw enough lands in Game 3 against Majors which spiraled things out of control. Yuuya’s deck had two Drake Havens in uw skies, which can already be a troubling matchup for wb. It was a blowout and I ended draft 2 with a 1-2 record. Sad!

Day 2 Standard

I felt very fortunate to end day 1 of Standard at 4-0-1, but things fell apart quickly. The first match on the day featured two games where I didn’t see Aetherworks Marvel. Sometimes that happens in a deck that relies heavily on a single card.

The next match didn’t pan out either, with a mulligan to five followed by a stumble game versus another bg deck.

My lack of sleep bites me in the next round as I play horribly against Mardu Vehicles, but managed to win in embarrassing fashion. I’m still live for cash if I win the next two rounds because Pro Tours offer the large cushion of losses.

I face Tomoharu Saito on Mono-Black Zombies and get dismantled quickly. The Zombies matchup isn’t bad, but the draws didn’t come together again. I get a concession in the final round from Florian Koch as he wasn't close to Silver. This was much appreciated as playing Magic was very difficult for me as the wheels were long gone.

My final record was 9-6-1 which was good for 5 pro points. This puts me at 16 for the season and 3 more for showing up to the next Pro Tour in Japan on a Silver invite and 4 Grand Prix slots remaining to get the final point. Since I work full-time as a financial analyst, I dedicate enough time to reach Silver, but Gold is too much of a commitment for me. Pro Tours are very fun and I want to continue qualifying for them.

Aftermath

Aetherworks Marvel continued to dominate at Grand Prix Montreal and I wouldn’t stray from playing the deck. Glimmer of Genius allows you to create a more consistent plan of spinning the marvel each game.

Here’s what I would register at my next Standard event which is inspired by Kevin Jones and Yuuya Wantanabe:


Glimmer of Genius
Moving forward I think it’s clear Glimmer of Genius is the place to be. I love Bounty of Luxa, but I can’t play both as there will be a glut of 4-drops. Since it’s an instant I can play more of a flash game with additional interaction in Censor. Servant of the Conduit doesn’t play well with Censor and I’m all right with cutting them; I would rarely add mana because losing an energy is a big cost.

Zombies is a very powerful deck and needs to be respected. I mentioned not wanting to sweep the board because of Servant of the Conduit and Whirler Virtuoso so moving away from the creature plan leaves room for Sweltering Suns and Chandra, Flamecaller. Shielded Aether-Thief works well with sweepers because they need to overextend to attack through the 0/4. Sweltering Suns cycles so it makes the maindeck while Radiant Flames has versatility and is easier to cast in the sideboard games. Remember that Radiant Flames doesn’t synergize with Aetherworks Marvel; it will deal 0 damage when cast for free.

Shrine of the Forsaken Gods is the replacement for Bounty of Luxa. I want to make it easier to cast Ulamog. The shrine can also cast other colorless spells — Aetherworks Marvel and Woodweaver's Puzzleknot. Yuuya played one at Pro Tour Amonkhet and Paul Dean played two at Grand Prix Montreal. I think this land will be the way of the future.

Manglehorn is great in the mirror so I want a third copy. Max McVety Top 8ed Grand Prix Montreal with Vehicles so it’s possible for it to win when the competition forgets it exists. I want to have the extra hedge against Heart of Kiran.

Tireless Tracker is in the board because Bounty doesn’t synergize with Glimmer of Genius. It provides an additional traction engine against ur Control and wu Flash, if it is still playable.

Even if you don’t want to spin a wheel every round it’s important to get a lot of practice against Marvel because this deck isn’t going anywhere.

That’s all I have for this week. Thanks for reading!

—Kyle


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