Tarkir: Dragonstorm is filled to the brim with gold cards, but which of them should you be warping your mana base to accommodate? We're going to have a look at the highest win rate gold cards in the Limited format, starting with...
Shiko, Paragon of the Way
We start out the list with a bit of a grindier, more value-orientated creature. Don't get it twisted, though: Shiko also goes a long way to stabilizing. Flashing back a removal spell is great, but you can also bring back a good blocker if you don't have removal on-hand. What I love about the Jeskai dragon is that, if you're in an even board state, you can flash back a draw spell or a value creature and quickly put yourself in the lead. What all of these cards have in common is that they go a long way towards keep you alive against the Mardu decks while also helping you turn the corner. Shiko is no exception. It's doesn't quite have the same raw power as its clan-mate instant, but it is more flexible.
Roar of Endless Song
Temur enjoyers are singing some happy tunes lately, and here's another reason to do so. Making ten power and toughness for five mana (albeit over a couple of turns) is absurdly efficient, but then you get to turn them into 10/10s for a turn? That's already incredible without even considering the fact that you probably have some other creatures on-board, too. Like many of the cards on this list, Roar is excellent and putting the brakes on an aggressive opponent and then turning the game around with a single piece of cardboard.
Dragonback Assault
This one has the added upside of "only" costing six. Honestly, though, the scare quotes there are misleading, because Temur is usually looking to ramp and should have little trouble casting this bomb in reasonable game. This annihilates aggro boards and very quickly turns the game in your favour, making a 4/4 flier every time you hit a land drop. When a card makes you happy to draw lands on turn seven, you know it's something special.
Ureni, the Song Unending
Ureni does exactly what Temur decks want to do. It pays you off for ramping, and when you do get to cast it, it stabilizes the game like no other card in the set. It's not quite a board wipe, but it is very likely to be a three-for-one with potential for more. If your opponent has the misfortune of being a Black and/or White deck - oh boy are they in for a miserable time. I mentioned before that all of these cards are good at stabilizing against aggressive Mardu decks. Well how about if you also just turn off all of their removal spells after you've killed the better part of their board?
Jeskai Revelation
It slices, it dices, it wins almost by itself. Jeskai Revelation has a lot of words on it and all of them are good for the person casting them. With a win rate of 71.6% if drawn outside of your opening hand, this is the type of card that you should be first-picking and building a mana base to accommodate. If the theme of this article is going from the back foot to the front foot, it's no surprise that this card tops the list. It gains you life, it kills a creature, bounces another, makes you a pair of blockers if you still need them and even draws you into more action. What's not to love? The only downside here is that you're not in the ramp colours, but Revelation is extremely splashable in a Temur deck, so even that isn't much of a knock against it.










