Edge of Eternities is here and we're all excited to play some Limited IN SPACE! But where should you start? Which colours should you lean toward and which cards should nudge you in their direction? Here are my picks for the best commons and uncommon in every colour.
White
All-Fates Stalker
This has to be one of the coolest uses of warp outside of rare and mythic, and it's pretty powerful, too. We've often had cards that flicker something of yours or exile something of theirs, but this card does both and it's more flexible even than that. Use the warp ability to flicker your own creature with a nice enters ability, or maybe get rid of your opponent's token. Later, get rid of another opponent's creature. Yes, this can die and give them their creature back, of course, but that's a risk worth taking.
Banishing Light
Okay, this isn't a very exciting answer, but it's correct. It exiles a pesky permanent and although this isn't as flashy as the above card, it is more likely to stick around due to being an enchantment. It's not interesting but it is good.
Blue
Cerebral Download
Maybe I'm being misled by the way Final Fantasy Limited played out, but I think we will get time to cast cards like this in Edge of Eternities. Honestly, Jace's Ingenuity has often been a playable card in previous formats anyway, and this is better than that. Even if you're just surveiling for one, this is good, but it scales up very nicely past that. With a bit of luck and some good planning, this card can set up the top of your deck for the rest of the game.
Selfcraft Mechan
You're going to need some disposable artifacts in order for this card to be good. Luckily, this set is chock full of them, so I think the Mechan is essentially a 4/5 for 4 that draws a card. If you can make better use of the +1/+1 counter, say by putting it on a flier, this card gets even better.
Black
Susurian Voidborn
This was a hard one to choose. I noted four cards in my original document, and any one of them could have been a reasonable entry to this article. I suspect the actual best Black uncommon is Vote Out, but that's such a boring answer that I decided to go with the Voidborn instead. There's a solid sacrifice theme built into the set, and this is one of the best ways to take advantage of that. The fact that you can cast it for one mana and do a little bit of something is... cute, but I suspect you want to cast this the old-fashioned way and then start chaining lander tokens.
Comet Crawler
So, yeah, if we're thinking sacrifice synergies are a big deal in Black, a 4/3 lifelink beater that works as both outlet and payoff should be good. Granted, this is much worse on defence than on offence, but gaining four life will help to make up for that. Who needs to block if you're creating an eight-point life swing every turn?
Red
Molecular Modifier
Similar to the black section above, this is probably not the most important uncommon in its colour. It might be the best non-removal spell, however, helping to push through blockers on the other side of the board. +1/+0 isn't much, but first strike is a big deal, and you get to do it every turn as long as this creature stays in play. I'm not convinced that "Red and aggressive" will be a good place to be in this format, but if it is, this will be an important player.
Slagdrill Scrapper
Effects like this are in most sets nowadays, and they're usually okay. The reason I think it will be more than okay here is twofold. Firstly, this being so cheap (both the creature and its ability) means that it can dig you out of some sticky situations even in the early game. Secondly, there are many cards in the set that pay you off for sacrificing artifacts, so there is a lot of room for this to do a lot more than its text box says.
Green
Edge Rover
People have been talking about this card for Cubes. I don't think it's quite that good, but in regular Limited this is going to do everything Green decks want. A 2/2 with reach on turn one is going to be hard for aggressive decks to get past. If they do do something about it, you get paid off with a lander token. Yes, they get one too, but you're the Green deck. You're the player that is most likely to make use of the extra land as well as the landfall trigger it provides. This little bug is going to do a lot of work in Edge of Eternities.
Germinating Wurm
This is another clever use of the warp ability, and on a creature that will effect the board when you cast it for real. It gives you a nice little boost of life if you need it, or when you have nothing better to do, and then it's a 5/5 later in the game that gives you another little boost. I don't think this card is going to define the format or anything like that, but I do think it's a good way for Green decks to stabilize the board before they start dumping even bigger things.















