Cube: Home of the most powerful cards in Magic history. Ancestral Recall, Black Lotus, er, Guide of Souls?! Yeah, you might think of Cube as the place to pull of powerful combos, draw a million cards or put Emrakul into turn on turn two, but in Arena Cube, you were probably better off casting cheap White creatures.
1. Ajani, Nacatl Pariah
Cube has evolved a lot over the years. In the beginning, when it first came to MTGO, it felt like picking lands over everything and eventually figuring out a win-con - which was probably Blue - was the way to go. However, those in the know have known for a while that the best way to win games nowadays is with efficient, aggressive creatures. Now we finally have a proper Cube on arena, we can see that the data supports this. Is it the most fun? Maybe not, but curving out with the best creatures in the game's history - which clearly includes Ajani - is definitively the best way to win games in Arena Cube.
2. Ocelot Pride
See what I mean? Three of the top five cards in Arena Cube are aggressive White creatures. This 1/1 for one (with, admittedly, quite a lot of text) is going to win more games than any single card in the power nine. We've come a long way from the format's origins, and this card speaks to that even more loudly than Ajani, I think.
3. Time Walk / Parallax Wave
Finally, we see some cards that are maybe more synonymous with the phrase "Powered Cube." Time Walk is obviously the best version of this effect ever, and there's a reason this costs six or above if it shows up in modern sets - which it rarely does. The fact that this is above Black Lotus and Ancestral Recall, though, is telling. Extra turns are only really good when you have a board state that can take advantage of them. This version of Cube clearly wants you to play to the board, and Time Walk wants you to have an army of tokens or a bunch of planeswalkers
Parallax Wave being so high up the standings makes a lot of sense in that context. Get blockers out of the way, double down on your own enters triggers or a bit of both. Wave has been a Cube staple for years, but it might be at its all time best in this version.
4. Black Lotus
Black Lotus. It's part of the mythos of Magic. Its price tag, its power level: everything about it is awe-inspiring. Turns out, though, it's not the most powerful card in the game any more. Or, well, it's not the best card in this Cube, apparently. Still, it maintains a place on this list, and it doesn't take a lot of explaining. Whether you're storming off or simply playing multiple beaters on turn one, no card in the game enables broken starts in the way that Lotus does. It makes the other cards on this list even better.
5. Guide of Souls
What can I say here that I haven't already covered? If you want to win more Cube games, try drafting White aggressive strategies. Rather than repeat myself, maybe we can consider why these strategies are doing so well. For starters, there are very few sweepers in the Cube. There's plenty of spot removal, but the aggressive White decks go wide enough that a handful of Lightning Bolts and Fatal Pushes isn't going to get the job done. Then there's the fact that Green is performing extremely poorly. Midrange is traditionally the thing that beats aggro decks, but only one Green colour pair is performing above the 17lands average, and that's Gruul - another aggressive pair. Golgari is below 50%! The highest rated Green card, Minsc & Boo, Timeless Heroes is only a B+ and the best Mono-Green card is Esika's Chariot at a B- 56.2%. Yikes.
It's been great having a proper Cube on Arena, but it's clear that the list needs some tweaking. Well, unless WOTC is okay with Boros dominating the format this much. Maybe they are fine with it if it means more games played and more entry fees paid. For diversity and long-term engagement, though, Green needs a bump. I'd like to see some more sweepers, or better ones at least. Sunfall is too expensive. It's not that you can't play decks that aren't Red or White, it's just that you need to have a game plan to deal with those decks. You also have to accept that, unfortunately, you might still lose to them. They're that good.
Oh, and lets sort the entry fee out. I love Cube, but full draft price for a phantom event... c'mon.











