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Ranking the Mythic Rares of Lorwyn Eclipsed

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January 2026 saw the release of Lorwyn Eclipsed, the first of three in-universe Magic: The Gathering sets for the year. With 22 new and powerful Mythic Rare cards, ranging from mighty Evoke Elementals to unique role players, there is no shortage of awesome cards in this release.

The original Lorwyn and Shadowmoor blocks weren't well received when they released in 2008, but they eventually gained a cult following over the years. As a result, Wizards decided to finally return to this beloved plane after nearly 20 years.

Now that the set has had some time to settle, it's a good opportunity to take a closer look at how they stack up.

Today, I'll be ranking all 22 Mythic Rare cards from Lorwyn Eclipsed. Let's jump right in.

22. Aurora Awakener

Aurora Awakener

In Limited, Aurora Awakener can be an absolute house. Everywhere else, though? It can be frustrating: even if you successfully play all five colors, your permanents might end up being mostly Lands.

It's not even good in Commander, where there are already numerous top end cards that let you play out ridiculous amounts of permanents from your deck.

All that leads to Aurora Awakener being an absolute dud, even if it's a 7/7 with Trample.

21. Celestial Reunion

Celestial Reunion

When I first saw Cathartic Reunion, my mind jumped to Elves and similar strategies. These decks care about singular creature types already and love cards like Green Sun's Zenith and Chord of Calling.

Sadly, if you're playing a deck like Elves - or other Green-based kindred decks - you likely just want those other two cards instead. That's even worse in Commander where you have powerful spells like Finale of Devastation and Natural Order.

Celestial Reunion, therefore, will be fine as a budget-friendly niche option in a specific subset of decks and show up nowhere else.

20. Spinerock Tyrant

Spinerock Tyrant

Big Dragons with powerful effects are always going to be awesome and Spinerock Tyrant has an especially powerful ability. If you build your deck around spells that target just one thing, you get another copy of it for free.

This isn't limited to cards like pump spells or removal; you have other options. For example, if you cast a Reanimate to return a Creature from a graveyard to the battlefield, you get to copy and do that again.

The options for this are narrow enough - particularly during deck-building - that Spinerock Tyrant lacks the utility of cards higher on this list. Though niche, it's a great fit for specific decks and a real bomb in Limited.

19. Meek Attack

Meek Attack

Meek Attack represents a fun riff on the powerful Sneak Attack Enchantment. The big difference is that, true to its name, it only lets you put in creatures with small power and toughness numbers.

Players hoped for fun combo potential here, maybe cheating in copies of Famished Worldsire in Standard or doing silly Kiki-Jiki, Mirror Breaker nonsense.

None of this has materialized yet; as of now, Meek Attack is little more than an oddity, though one that could easily become broken at a moment's notice.

18. Morningtide's Light

Morningtide's Light

A mass flicker option that makes it hard to kill you for a turn is nice, but Morningtide's Light lacks the critical element of cards like Teferi's Protection. It's a Sorcery and not an Instant, so the protection it offers comes much slower.

It still has its uses and is great to help close games by temporarily exiling opponents' creatures, but ultimately, it just feels like there are spells that do this better.

17. Curious Colossus

Curious Colossus

I've been around long enough now to know how powerful Humility-style effects are and how backbreaking they can be in Commander.

Overwhelming Splendor and Maha, Its Feathers Night have become staples of the format thanks to their devastating impact, so it makes sense to think Curious Colossus would be the same.

While this Giant does make everything small, there's a catch. It only happens as an Enter the Battlefield effect, so once, and only for the creatures on the board. Anything that comes later does not receive the same treatment, making this Colossus little more than a curiosity.

16. Catharsis

Catharsis

Were Catharsis printed shortly after the release of March of the Machine or maybe Murders at Karlov Manor, Boros Convoke decks would be feasting. Right now, though, there aren't any serious competitively viable Go-Wide decks in Boros colors (Red-White).

Still, this is showing up as a fringe player in various Elementals lists in Standard as a closer. Catharsis seems primed to see play in the format as time goes on but for now it's little more than a niche player.

15. Soul Immolation

Soul Immolation

You know what makes Soul Immolation such an awesome card? The fact that it impacts all your opponents and not you.

Most board wipes are symmetrical, impacting the entire table. Here, though, you can benefit by decimating your opponents' boards and then swoop in to claim victory. That makes it an incredibly powerful spell for any Commander deck, even if it isn't playable anywhere else.

14. Emptiness

Emptiness

Emptiness was one of the first two Evoke Elementals revealed from the set and looked better than Deceit at first blush thanks to its combo utility of removing and resurrecting creatures.

However, Emptiness has proven to be a little too expensive to live up to the expectations. On top of that, most decks that like these Evoke Elementals either can't make good use of the reanimation side or aren't in the card's colors.

It may see more play down the line but, it played a lot more middling than it looked.

13. Glen Elendra's Answer

Glen Elendra's Answer

Upon its first preview, Glen Elendra's Answer instantly caused some buzz for Commander players. Particularly, there was a lot of excitement about its potential impact on cEDH.

It's a Last Word that doesn't just counter a single spell, but all spells your opponents control, including abilities.

Not only that, but it can build you a tremendous board of small Flying Faeries to help close out the game. This makes it an important piece to deal with the gigantic stacks that can come about in the format, and a critical Casual roleplayer.

12. Ajani, Outland Chaperone

Ajani, Outland Chaperone

Ajani, Outland Chaperone is a perfect, classic Planeswalker card. While he does so in small amounts, Ajani makes plenty of tokens and provides solid removal.

If you're a Control or Tempo player, Ajani is a great way to establish a board presence while you shut down your opponents.

Conversely, it also acts as a strong tool for Creature decks to survive against Control decks. That alone means it's likely be a Standard staple for a long time.

11. Loch Mare

Loch Mare

Loch Mare is an absolute Limited bomb, and it's even started to see niche play in Standard. The fact that you can choose between repeatedly drawing cards and tapping something down while pumping this creature up in the process gives it plenty of versatility. It's also a great Blight target in the late game.

It doesn't have very many homes, which is why it didn't break the top ten, but can be solid for the specific role that it plays.

10. Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn and its backside of Isilu, Carrier of Twilight both provide some truly powerful abilities. Neither side is especially good for 60-card Constructed play, but both sides are fantastic when it comes to Commander.

If you play a deck that can make effective use of Eirdu's Convoke ability - perhaps a Mardu Tokens deck, as an example - then you can really do some powerful things.

Even if you don't play it in a deck that can take advantage of that effect, chances are that almost any deck you play can make good use of Isilu's Persist-granting effect. That makes it very difficult for your opponents to wipe your board and allows you to abuse various ETB effects in the process.

That versatility alone makes this card an instant classic for Commander.

9. Oko, Lorwyn Liege // Oko, Shadowmoor Scion

Oko, Lorwyn Liege // Oko, Shadowmoor Scion

Everyone's favorite Faerie Planeswalker, Oko, is back. This time, it's revealed that his home plane is Lorwyn-Shadowmoor. But is Oko, Lorwyn Liege // Oko, Shadowmoor Scion as broko as his infamous Throne of Eldraine introduction?

Unfortunately, not quite. Oko's front side does very little aside from grow stronger for a single turn before he transforms.

After transforming, we can see the real value. Shadowmoor Scion provides a constant slew of permanents and/or Elks to stabilize your board throughout games. This has made Oko a strong roleplayer in some Standard decks, though nothing like the original Oko, Thief of Crowns.

8. Bitterbloom Bearer

Bitterbloom Bearer

Players saw Bitterbloom Bearer and immediately recalled the days when Bitterblossom dominated Standard during the original Lorwyn block. Naturally, many people hoped the card would prove just as powerful with the release of Lorwyn Eclipsed.

Unfortunately, it's no Bitterblossom. The card is simply too easy to take down and can't stand against all of the powerful things happening in Standard at this time.

Nevertheless, it still shows up in some Dimir Midrange lists and is a fun Commander card. It can also be powerful in Limited formats like Cube. So, even though it may not be actual, factual Bitterblossom, it's still good enough to be a beloved Mythic Rare in its own right.

7. Bloom Tender

Bloom Tender

Bloom Tender has long been one of the premier mana dorks for Multicolored Commander decks. Prior to major reprints in a Secret Lair release, Double Masters 2022, and as a Foundations Special Guest, the card was scarce and pricy.

This Lorwyn Eclipsed reprint puts more copies into players' hands, highlights the Vivid mechanic it uses, and brings the card to Pioneer for the first time. Who knows? It may even find a home in Standard.

6. Vibrance

Vibrance

There is a ton to love about Vibrance. Having the opportunity to quickly deal three damage to any target or tutor for any Land is huge. This gives it excellent play in various Constructed formats as well as in Commander, where finding specific Lands is a big deal.

It's even better when you can cast Vibrance for its full cost and get both effects, netting you a ton of value in the process. This Mythic Rare is not only already looking excellent but may also have some of the longest-lasting appeal of any card in the set.

5. Mirrorform

Mirrorform

Mirrorweave from the original Lorwyn/Shadowmoor block is a fan favorite of Commander, and that spell only temporarily transforms your creatures.

By comparison, Mirrorform turns all your permanents into one other permanent - not just creatures - which opens the possibilities to an even wider range of possibilities.

A popular option in Limited was Kinsbinding, which generates tons of tokens and supercharges them every turn. Just think of the options in Commander. Imagine how out of hand things might get if you mass copy something like Scute Swarm, Rhystic Study, or various Blood Artist effects.

Just the possibilities have made this an instant staple of Magic's premier Casual format where it will likely stay for the foreseeable future.

4. Chronicle of Victory

Chronicle of Victory

Commander players everywhere love major, game-ending effects, especially in heavy kindred strategies. Chronicle of Victory takes this to the extreme, not only dealing devastating amounts of damage but also providing incredible card advantage if it somehow doesn't end the game on the spot.

It's easy to see why this card is so strong, and why it lands among the top slots.

3. Moonshadow

Moonshadow

Death's Shadow taught ln players long ago that Moonshadow isn't as hard to make gigantic as it may seem. This card not only gets bigger from cards like Creatures leaving the battlefield, but any permanent at all. That means you can sacrifice Fetch Lands to fuel it quickly, giving the card plenty of appeal across multiple formats.

Moonshadow has yet to make a major impact outside of the Rakdos Monument deck that's been gaining popularity in Standard. However, many players are trying it in formats such as Modern and Legacy as well, proving it to be a particularly powerful Mythic Rare in a set that's full of them.

2. Deceit

Deceit

Deceit provides an absolute wallop compared to most of the Evoke Elemental cards in this set. Evoking for either of its abilities is already powerful, but it's even better if you pay its full cost and use both effects.

Decks like various Elementals builds and Dimir Excruciator can take full advantage of this thanks to mana acceleration or a bit of sneaky cheating.

If any of these decks use Superior Spider-Man to clone it and pay for it with uubb, the cloned Deceit will provide you with both abilities on the cheap. And of course, if you have a Roaming Throne on the battlefield, you can absolutely decimate your opponents.

This has made it one of the most powerful cards in Standard, where it will continue to see play until the day it rotates.

1. Wistfulness

Wistfulness

There's a strong argument that Deceit is the best Mythic Rare in the set when it comes to Standard specifically. However, Wistfulness has something the runner up lacks: multi-format appeal.

This powerful axolotl monstrosity still sees plenty of play in Standard, too. However, its ability to exile - not merely destroy - Artifacts and Enchantments is big for formats like Commander and Cube in ways that Deceit can't quite match.

That makes it the best Mythic Rare in the set by a solid margin, and one you can safely bet on remaining strong long after it rotates from Standard.

Final Thoughts

All things considered, Lorwyn Eclipsed delivered a really interesting lineup of Mythic Rares.

Some, like Wistfulness and Deceit are already making serious waves in Standard, while others look poised to become long-term staples in formats like Commander and Cube. And of course, there are a few quirky build-arounds and niche roleplayers that could easily break out as players continue to experiment with the set.

If any of these Mythics caught your eye, now might be a great time to pick up a copy or two before the metagame settles completely. Whether you're upgrading a Commander deck, brewing something new for Standard, or just collecting cool cards from a long-awaited return to Lorwyn, there's plenty here worth adding to your collection.

Paige Smith

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