Hello everyone. We've reached the mid-point of my series of articles where I take a look at some Standard decks you can play that all feature a specific color. Two weeks ago, we looked at some decks featuring Black mana. Last week was Red's turn. So that means, we're moving on to Green decks this week. Let's get started.
Mono-Green Elves
The Mono-Green deck I have for you features one of the most synergistic creature types you'll find in all of Magic, Elves. Let's take a look at the deck.
Mono-Green Elves | TDM Standard | LegenVD, aetherhub.com user
- Creatures (37)
- 2 Craterhoof Behemoth
- 3 Nissa, Resurgent Animist
- 4 Citanul Stalwart
- 4 Dwynen's Elite
- 4 Elvish Archdruid
- 4 Fierce Empath
- 4 Leaf-Crowned Visionary
- 4 Llanowar Elves
- 4 Llanowar Loamspeaker
- 4 Springbloom Druid
- Sorceries (2)
- 2 Genesis Wave
- Lands (21)
- 12 Forest
- 1 Three Tree City
- 2 Cavern of Souls
- 2 Soulstone Sanctuary
- 4 Fabled Passage
Elf decks are notoriously good at being able to create a lot of mana. With creatures like Llanowar Elves and Llanowar Loamspeaker that are capable of being tapped for a single mana, you can quickly power out a sizable team. The more Elves you have on the battlefield, the more mana you can then create by tapping Elvish Archdruid. You'll need a lot of mana and creatures when you cast your finisher...
Craterhoof Behemoth is the only non-Elven creature in this deck, but it definitely has a home in this deck. Getting up to the eight mana needed to cast this Beast should be fairly trivial in a deck like this. Not only does Craterhoof Behemoth have haste, but it also provides a boost to all of your creatures, including itself, and gives all of your creatures trample. You'll likely be able to win the game on the spot when you cast Craterhoof Behemoth, making it a terrific finisher for any deck that has a lot of creatures and mana available.
Selesnya Cats
Next, I have a deck for you that is also based around a specific type of creature, Cats. Let's take a look at the deck.
Selesnya Cats | TDM Standard | Redd_Cat_MTG, aetherhub.com user
- Creatures (20)
- 1 Kutzil's Flanker
- 3 Sovereign Okinec Ahau
- 4 Arahbo, the First Fang
- 4 Helpful Hunter
- 4 Regal Caracal
- 4 Roaming Throne
- Planeswalkers (2)
- 2 Elspeth, Storm Slayer
- Enchantments (7)
- 1 Doubling Season
- 2 Authority of the Consuls
- 2 Case of the Uneaten Feast
- 2 Garruk's Uprising
- Artifacts (5)
- 1 Lavaspur Boots
- 4 Patchwork Banner
- Lands (26)
- 2 Forest
- 8 Plains
- 2 Cavern of Souls
- 2 Lush Portico
- 4 Fabled Passage
- 4 Hushwood Verge
- 4 Razorverge Thicket
While this deck is strongly rooted in White mana, the splash of Green offers a few things that a Mono-White deck doesn't have access to. Sovereign Okinec Ahau offers you the means of making your creatures bigger by adding +1/+1 counters to them. This only happens for your creatures that have had their power boosted by some sort of effect when Sovereign Okinec Ahau attacks. Most often, this won't be an issue, as you'll likely have Patchwork Banner, Arahbo, the First Fang, or Regal Caracal in play.
Those +1/+1 counters and the creature tokens created by both Arahbo, the First Fang, and Regal Caracal get multiplied if you have Doubling Season in play. That multiplication can help you end games quickly, which is further enhanced when you play Garruk's Uprising. This enchantment provides you a consistent source of extra cards, plus it provides trample to all of your creatures.
Simic Merfolk
We'll continue looking at decks that feature a specific type of creature as we look at a Simic Merfolk deck. Let's check it out.
Simic Merfolk | TDM Standard | HelloGoodGame, aetherhub.com user
- Creatures (33)
- 2 Jadelight Spelunker
- 2 Prime Speaker Zegana
- 3 Deeproot Wayfinder
- 3 Floodpits Drowner
- 3 Sentinel of the Nameless City
- 4 Cenote Scout
- 4 Enduring Vitality
- 4 Mindspring Merfolk
- 4 Tishana's Tidebinder
- 4 Vodalian Hexcatcher
- Enchantments (4)
- 4 Deeproot Pilgrimage
- Lands (23)
- 3 Forest
- 7 Island
- 2 Fabled Passage
- 3 Cavern of Souls
- 4 Willowrush Verge
- 4 Yavimaya Coast
This deck has the potential to create quite a few 1/1 Merfolk creature tokens that have hexproof with a two-mana combo featuring Deeproot Pilgrimage. You'll get one of these creature tokens each time one or more nontoken Merfolk you control become tapped. This tapping can happen as the result of attacking, activating an ability, or some other effect. However, a consistent way to create a ton of creature tokens is with the help of a card from Duskmourn, the only non-Merfolk in the deck.
That card is Enduring Vitality. While this Elk Glimmer is in play, creatures you control can be tapped to add one mana of any color. By tapping your nontoken Merfolk creatures, you'll be able to create a ton of mana that you can use to cast other Merfolk spells, as well as triggering Deeproot Pilgrimage multiple times, since tapping for mana is an individual instance of tapping. Use those creature tokens to go wide and engulf your opponent is a massive wave of Merfolk for the win.
Golgari Toxic Deathtouch
The next deck I have for you features a pair of keywords that I enjoy a lot, toxic and deathtouch. Let's take a look at the deck.
Golgari Toxic Deathtouch | TDM Standard | DaddyChuckles, aetherhub.com user
- Creatures (20)
- 4 Bilious Skulldweller
- 4 Bloated Contaminator
- 4 Fynn, the Fangbearer
- 4 Necrogen Rotpriest
- 4 Venerated Rotpriest
- Instants (8)
- 2 Anoint with Affliction
- 2 Whisper of the Dross
- 4 Infectious Bite
- Sorceries (8)
- 4 Drown in Ichor
- 4 Infectious Inquiry
- Lands (24)
- 5 Forest
- 5 Swamp
- 2 Cavern of Souls
- 2 Mirrex
- 2 The Seedcore
- 4 Blooming Marsh
- 4 Llanowar Wastes
When Fynn, the Fangbearer was reprinted in Foundations, I was a happy camper. This Human Warrior is the lynchpin of this deck, allowing creatures you have that have deathtouch to give two poison counters to your opponent when they would deal combat damage to your opponent. Blocking will become very difficult for your opponent, because they'll either lose one of their creatures or be 1/5 closer to dying.
Every other creature in this deck has toxic to some degree, so you're pretty likely to be able to get some amount of poison counters onto your opponent. Follow that up by continually attacking whenever possible, keeping the pressure on your opponent. You'll often be able to finish your opponent off by giving them additional poison counters with Infectious Bite or Infectious Inquiry, or by proliferating when you cast Drown in Ichor or Whisper of the Dross.
Gruul Dinos
The final deck I have for you features a whole bunch of hard-hitting Dinosaurs. Let's check it out.
Gruul Dinos | TDM Standard | HelloGoodGame, aetherhub.com user
- Creatures (29)
- 2 Intrepid Paleontologist
- 2 Itzquinth, Firstborn of Gishath
- 3 Agonasaur Rex
- 3 Palani's Hatcher
- 3 Vaultborn Tyrant
- 4 Ixalli's Lorekeeper
- 4 Llanowar Elves
- 4 Pugnacious Hammerskull
- 4 Regal Imperiosaur
- Sorceries (6)
- 3 Primal Might
- 3 Triumphant Chomp
- Artifacts (2)
- 2 Herd Heirloom
- Lands (23)
- 3 Mountain
- 10 Forest
- 2 Cavern of Souls
- 4 Copperline Gorge
- 4 Karplusan Forest
While the endgame for this deck is to attack with some massive Dinosaurs, you'll usually want to start off by playing some creatures that will provide you with additional mana. Ixalli's Lorekeeper, Llanowar Elves, and Intrepid Paleontologist can all be tapped to provide you with such mana, helping you to get your bigger threats into play more quickly.
While it might not be the most powerful Dinosaur in this deck, you won't want to overlook Palani's Hatcher as a creature to play as quickly as possible. While it is in play, all other Dinosaurs you control will have haste. Palani's Hatcher also brings with it a pair of 0/1 Dinosaur Egg creature tokens that will 'hatch' during your future combat phases, giving you a 3/3 Dinosaur creature token in its place. By giving your other Dinosaurs haste, your opponent might be caught off guard with nothing to defend with.
Wrapping Up
Green decks provide me with lots of things I enjoy - mana acceleration, +1/+1 counters, alternative ways to win, and trample damage. All of these decks touch upon these things, and I can't wait to try out each of them on Magic Arena.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes












