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Going Green in MAT Standard

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Hello everyone. Over the past four weeks I've taken a look at various two-color decks with each week having decks that share one color. This week I'll be taking a look at decks featuring Green alongside each of the other colors. Let's get started with the first deck.

Selesnya Enchantments

The Green and White color pairing, or Selesnya, is usually one of my favorite types of decks to play. This time is no exception, so let's take a look at an enchantment-based deck.


Calix, Guided by Fate
This deck has plenty of enchantments that will trigger Calix, Guided by Fate to put +1/+1 counters on your creatures. This ability pairs nicely with Generous Visitor, which also puts a +1/+1 counter on any creature when you cast an enchantment spell. While these +1/+1 counters may technically enter play at different times, the end result will be that you'll be able to attack for a lot of damage.

Helping with this strategy is Jukai Naturalist, who will lower the cost of enchantment spells you cast by one mana. This ability might not help make casting Audacity any easier, but casting this spell will still be important as it provides a +2/+0 bonus plus trample to a creature. That trample allows you to potentially deal damage to your opponent, even if they have blockers. It can be especially useful with the bonus provided by chapter one and two of Michiko's Reign of Truth // Portrait of Michiko.

Simic Poison Ivy

Next, I have a deck that has the potential to end games without ever attacking. Let's take a look at the deck.


Ivy, Gleeful Spellthief
While Venerated Rotpriest is on the battlefield, your opponent will gain a poison counter whenever a creature you control is targeted by a spell. It doesn't matter whether your opponent is the caster of that spell or if you are, as both will give a poison counter to your opponent. You can use this ability to slowly poison your opponent over the course of the game by casting such buffs as Tamiyo's Safekeeping and Aspirant's Ascent.

You can speed up the poisoning process by getting a copy of Ivy, Gleeful Spellthief onto the battlefield. While she is in play, by casting spells that target only Venerated Rotpriest, you'll be able to create copies of those spells that target Ivy. Since a copy of a spell is considered to be a spell itself, your opponent will get a poison counter from the copy. This can allow you to win a game without ever attacking your opponent.

Budget Golgari Toxic

The next deck I have for you attempts to win via poison counters, but is very friendly to your wallet. Let's take a look at the deck.


Every creature in this deck has toxic, which allows you to win the game once your opponent has accumulated ten poison counters. Since having some form of evasion can help you attack successfully more easily, Pestilent Syphoner is a terrific attacker that can get some poison counters in play. Remember that instances of toxic stack, so by enchanting Pestilent Syphoner with Necrogen Communion, you can potentially deal lethal amounts of poison counters in just a few turns.

This deck is a budget deck, with very little in the main deck costing more than a dollar. The sideboard, though, is not so budget friendly. Luckily, you can play this deck on Magic Arena in the best-of-one queues, and not have to build the sideboard at all. You could also choose to omit the copy of Boseiju, Who Endures from the sideboard, which cuts the overall cost of this deck practically in half.

Gruul Werewolves

The final deck I have for you is a typal deck featuring Werewolves/Wolves. Let's check it out.


Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope is an important inclusion for this deck. On her daybound side, her +1 loyalty ability allows you to cast creature spells as if they had flash, until your next turn. Those creatures will also gain an extra +1/+1 counter upon entering the battlefield. Her nightbound side can provide you with additional mana that you can use to cast additional threats. Alternatively, Arlinn can become a 5/5 Werewolf herself, allowing you to take quite a bite out of your opponent's life total.

One underutilized creature in this deck is Ill-Tempered Loner. While it is day, any damage done to this Human Werewolf will also be dealt to any target of your choosing. Once it becomes night, though, whenever any permanent you control is dealt damage, you can have the nightbound form of Ill-Tempered Loner, Howlpack Avenger, deal the same amount of damage to any target. Attack with everything you have and even if your creatures are blocked, they can still deal damage directly to your opponent.

Wrapping Up

Over the past five weeks, I've brought you twenty different decks that you can use at any Standard event or just against your friends. There have been very few of these decks that didn't speak to me in some small way. Even if you're the type of player that normally sticks to a single color or color pairing, I would highly encourage you to broaden your horizons, even if it's just a bit, and try out some of these decks. You'll gain insight into how other decks work, and you might find some appreciation for colors that you don't normally play.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes


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