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Decklists to Wind Down in Wilds of Eldraine Standard

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Hello everyone. Now that it's officially preview season for The Lost Caverns of Ixalan, I'm getting excited for our next release. But, since that's still a few weeks away, it's great to know that our current Standard environment has tons of decks that are fun and exciting to play. This week, I'm back with some three-colored Wilds of Eldraine Standard decks that you can use against your friends, at a local tournament, or on Magic Arena. Let's get started.

Abzan Superfriends

We'll get things started by taking a look at an Abzan deck running a huge amount of planeswalkers. Let's start by taking a look at the deck.


Wrenn and Realmbreaker
I mentioned that this deck has a ton of planeswalkers, and it does. There are seven different planeswalkers in this deck. The most important planeswalker, though, is Wrenn and Realmbreaker. That's because Wrenn and Realmbreaker is able to create a combo as early as turn four that can be difficult for aggressive decks to counter.

The plan is to use the +1 loyalty ability of Wrenn and Realmbreaker on Restless Fortress. That makes the creature-land capable of attacking as a 3/3. It will retain its ability to force your opponent to lose two points of life, while simultaneously gaining you two points of life, when it attacks. With this combo, you can create a seven point swing in the life totals if your opponent chooses not to block. Do this for a few turns, and your opponent will quickly be out of options.

Esper Spirit-Sister's Call

The next deck I have for you that utilizes effects that happen when creatures enter the battlefield repeatedly. Let's take a look at the deck.


Spirit-Sister's Call
With a copy of Spirit-Sister's Call on the battlefield, you'll be able to sacrifice one of your creatures in play to return another creature from your graveyard to the battlefield. This works especially well when you're able to return Phyrexian Fleshgorger to the battlefield, as you'll get a 7/5 creature that can wreak havoc. The only downside to Spirit-Sister's Call is that the returned creature will be exiled if it would leave the battlefield, giving you fewer and fewer options for future creatures to return.

This deck also plays one of my favorite mythics from Streets of New Capenna, Body Launderer. While this Ogre Rogue is on the battlefield, it will connive whenever another nontoken creature you control dies. That works hand-in-hand with Spirit-Sister's Call. If you ever have to block with or sacrifice Body Launderer, you can return a non-Rogue creature with equal or lesser power from your graveyard to the battlefield. Thanks to conniving, that could be any creature in this deck.

Jund Adventures

The next deck I have for you features a lot of creatures that are capable of going on an adventure. Let's check it out.


Mosswood Dreadknight
Questing Druid

Mosswood Dreadknight is a creature that is very difficult to permanently remove from the battlefield. First, cast it as an adventure, Dread Whispers. You'll get to draw a card and lose 1 life. Then, cast Mosswood Dreadknight from exile, getting a 3/2 creature with trample. If Mosswood Dreadknight should happen to die, you'll be able to cast it from your graveyard as an adventure, which will then exile the card and allow you to cast it as Mosswood Dreadknight once again.

In addition to Mosswood Dreadknight, one creature with an adventure that has gained a lot of popularity recently is Questing Druid. Its adventure, Seek the Beast, offers you an extra couple of cards until the end of your next end step. Then, when Questing Druid is cast as a creature, it has an ability that gives it a +1/+1 counter each time you cast a colored spell that isn't completely Green. This allows it to grow throughout the game, getting bigger and bigger as you destroy your opponent's creatures.

Naya Artifacts

The final deck I have for you this week uses artifacts to make some very large creatures. Let's take a look at the deck.


Teething Wurmlet
Yotian Dissident

With this deck, you'll want to start the game off by playing Teething Wurmlet. That will allow you to gain some additional life and +1/+1 counters as the game progresses. If you follow that with a copy of Yotian Dissident, you'll be able to place additional +1/+1 counters as more and more artifacts come into play. Those counters can be used to great effect if they are placed on Skitterbeam Battalion or either of the copies of it.

To ensure a steady stream of artifacts enter the battlefield under your control, you have a few options. You can create a Treasure token with Gala Greeters whenever another creature enters the battlefield under your control. Combine that with Skrelv's Hive, and you have another artifact entering play each turn. Rocco, Street Chef gets in on the plan as well, providing +1/+1 counters and Food tokens whenever a land is played from exile or when a spell is cast from exile. As you can see, the synergy in this deck is off the charts.

Wrapping Up

As we get closer to the release of The Lost Caverns of Ixalan, it's very satisfying to see that there are so many options for fun, competitive decks in Standard. While there's only a couple more weeks until the next set releases, it's sure to be an exciting time.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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