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Top 20 TMNT Cards - Round Four

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Today, we are doing my fourth list of top cards from the TMT set.

I often do these over the course of several weeks after each set is released, rounding up the best cards for all the kitchen table brewers out there. These are cards that would be good in Casual formats whether you're playing one-on-one or at a multiplayer table - from Commander and Five-Color to Type Four, Peasant, and even Pauper.

I've been writing these for decades. Originally, they were solo Top 10 lists, but sets have more cards than ever in recent years. So, I've expanded to cover roughly 20 cards per roundup.

Cards are much more powerful than they used to be, too. Here's some of the most fun, most broken Teenage Mutant Ninja Turtles cards for casual players.

Best TMT Cards for Casual Play

If you're looking to build Casual decks that are lots of fun to play, these are the TMNT cards you'll want to include.

  • 20. Baxter Stockman
  • 19. April, Reporter of the Weird
  • 18. Splinter, Hamato Yoshi
  • 17. Don & Leo, Problem Solvers
  • 16. Go Ninja Go
  • 15. Genghis Frog
  • 14. The Neutrinos
  • 13. Shredder's Technique
  • 12. Old Hob, Alleycat Blues
  • 11. Fugitive Druid
  • 10. Tainted Treats
  • 9. Prehistoric Pet
  • 8. Leonardo, Cutting Edge
  • 7. Purple Dragon Punks
  • 6. Technodrome
  • 5. New Generation's Technique
  • 4. Everything Pizza
  • 3. Venus, Torn Between Worlds
  • 2. Retro-Mutation
  • 1. Oroku Saki, Shredder Rising

20. Baxter Stockman

Baxter Stockman

Baxter Stockman is an Izzet (ur) colored five-drop 3/3 Uncommon Legendary Creature. He Enters the battlefield and creates a 1/1 Colorless Robot Artifact Creature token. At the beginning of combat on our turn, we can give one of our Artifact Creatures +3/+0, First Strike, and Vigilance. It's not a bad group of abilities, but there definitely stronger options out there for Artifacts Matter themes.

19. April, Reporter of the Weird

April, Reporter of the Weird

April, Reporter of the Weird is a Blue Uncommon with a combat damage trigger to draw cards equal to the amount of damage she dealt, then discard a card. We love an Ophidian/Merfolk Looter combo that scales if you can pump her power.

18. Splinter, Hamato Yoshi

Splinter, Hamato Yoshi

Splinter, Hamato Yoshi is Legendary two-drop Creature with Menace and Sneak for a single b. He is a Lord for other Ninjas you control, granting them +1/+1. Ninja Kindred decks will love having him around to push through more damage, and the Menace is great at enabling your other Creatures with Sneak and Ninjutsu.

17. Don & Leo, Problem Solvers

Splinter, Hamato Yoshi

Don & Leo, Problem Solvers is our only Azorius (wu) card in the set. It's a five-drop 4/6 Legendary Creature with Vigilance. At the beginning of your end step, you get to exile both a Creature and an Artifact you control, returning them to the battlefield under their owners' control ("Blinking" them).

Don & Leo are great for a "Blink Bros" build, and Casual players adore blink decks. Exiling Mulldrifter or Eternal Witness and re-triggering their Enters abilities is a classic strategy.

16. Go Ninja Go

Go Ninja Go

Next up is Go Ninja Go, a Boros (wr) two-mana Sorcery with two abilities. It's first mode is to Blink a Creature you control. The second mode is to have it deal damage equal to the greatest power among Creatures you control to target Creature an opponent controls. The third mode is to do both.

Having the option to recur a value Creature, remove a problem Creature, or a mix of both if the situation calls for it, is huge for a single spell. It is a Sorcery, though, which drops the potential value since it can't be cast at Instant speed.

15. Genghis Frog

Genghis Frog

Genghis Frog is a 1/3 Uncommon Simic (ug) Legendary Frog Mutant with Trample. He arrives and Creates a Mutagen token, which is pretty good value on its own. Then, when another Mutant you control Enters, you get to make another Mutagen token. That's even more great there too.

14. The Neutrinos

The Neutrinos

Next up we have The Neutrinos, Boros (wr) Blink Uncommon Flying 2/4 for four mana. It has Alliance, gaining +1/+0 every time a Creature we control Enters. Then, when it attacks, we can Blink a Creature we control. I love how the two abilities enable each other, and I'll always love having more Blink enablers.

13. Shredder's Technique

Shredder's Technique

Shredder's Technique is a three-cost Sorcery with Sneak b. It destroys target Creature or Enchantment. In Modern Magic, Black was given Enchantment destruction on a tertiary basis, but it always costs some amount of life to do it. There still aren't that many version of Black Enchantment destruction, so this one makes the list.

12. Old Hob, Alleycat Blues

Old Hob, Alleycat Blues

Old Hob, Alleycat Blues is a Red five-drop 4/4 Legendary Creature. At the beginning of our combat, we create a 2/2 Red Mutant Creature token with Haste that gets destroyed at the end of the turn. We can also spend 1w to give an Attacking Creature token Indestructible until the end of the turn. If you use the ability on the token Hob creates, it'll live through your end step and stick around.

11. Fugitive Droid

Fugitive Droid

Fugitive Droid is a one-mana 1/1 Artifact Creature that cannot be blocked if another Artifact entered the battlefield under your control this turn. You can spend u to sacrifice the Droid and counter a spell that targets on of our Artifacts or Creatures. It helps protect a Commander, Mana Rock or Artifact enablers.

It's very similar to another Flying one-drop, Siren Stormtamer, with the ability to sac and counter. The upside it that it can protect our Artifacts as well as our Creatures.

10. Tainted Treats

Tainted Treats

Tainted Treats is a three-mana Instant that destroys any Artifact or Creature, like Putrefy before it. The upside is that it Creates a Food token if the thing you destroyed cost four mana or less. That's awesome additional value on top of a solid removal spell, and this should easily slide into any brew with Black and Green.

9. Prehistoric Pet

Prehistoric Pet

Prehistoric Pet is a one-drop 1/2 Dino Ninja cutie. He cannot be blocked by Creatures with more power, and he can tap for 1w mana to return another target Creature you control to its owner's hand, but only on our turn. Note that isn't the same as Sorcery speed, so we can attack and then bounce what was blocked and about to die, or we can reuse an Enters ability Mystic Snake or Eternal Witness.

Prehistoric Pet is pretty good in my Equinaut Brew built around Equilibrium and self-bouncers like Fleetfoot Panther to bounce opposing Creatures or our own if need be.

8. Leonardo, Cutting Edge

Leonardo, Cutting Edge

Leonardo, Cutting Edge is a two-drop 1/1 Legendary creature with Sneak w, and he's got Lifelink. Whenever you gain life, Leo gets a +1/+1 counter.

One thing I know about Casual players, myself included, is how much we adore life gain and +1/+1 counters. Leo works with both, and is able to be run as your Commander or as support in the 99 of your deck. You should definitely consider adding him to your next life gain brew.

7. Purple Dragon Punks

Purple Dragon Punks

Purple Dragon Punks is a two-drop 2/2 that taps for a Red mana. That mana can only used to cast Artifacts spells or activate abilities. That may seem limiting, but that includes everything from activating Lands like Treasure Vault to cracking Clues. That bring a ton of value, even outside of our normal dedicated Artifact brews. Of course, it's also very good in our Artifact brews.

6. Technodrome

Technodrome

Technodrome is a two-drop 3/3 Artifact Creature with Reach and Trample, but it cannot block or attack until it has six or more power. No worries, just tap it and sacrifice another Artifact to give draw a card and give it a +1/+1 counter and it'll get there in no time.

5. New Generation's Technique

New Generation's Technique

New Generation's Technique is a four-cost Sorcery with Sneak 2g. It searches your Library for up to two Basic Lands and puts them into play tapped. We love an Explosive Vegetation variant.

Having Sneak to cast it for three mana is probably worth the tempo loss of bouncing one of our Creatures in the right situations.

4. Everything Pizza

Everything Pizza

I really like Everything Pizza as a fun and flavorful two-drop Colorless Food Artifact that Enters and searches for a Basic Land to put into our hand. Then, it can tap and sac for 2wubrg to have target player gain three life and draw a card. Each opponent then discards a card. We get to put a trio of +1/+1 counters on one of our Creatures, and then deal 3 damage to any target. That's a lot of value. Unfortunately, it can only be played in Five-Color brews in Commander, but Standard and the Five-Color format have no such restriction.

3. Venus, Torn Between Worlds

Venus, Torn Between Worlds

Venus, Torn Between Worlds is a fun five-drop Uncommon 5/5 Legendary Creature with a Simic (ug) color identity. Whenever Venus is dealt damage, she gets that many +1/+1 counters. Whenever a Creature you control with counters on it deals combat damage, you can pay uto draw a card.

She's a Fungusaur Commander! Fungusaur is a Creature from Alpha that grew as it was dealt damage. It worked great paired alongside Pingers like Prodigal Sorcerer. I've built brews around this guy in the past, including a Budget Commander list and a deck I've built in paper. I adore this kind of old school effect!

2. Retro-Mutation

Retro-Mutation

Retro-Mutation is a three-drop Common Enchantment Aura with Flash. It Enchants a Creature and turns it into a 0/1 Turtle that can't attack and has no abilities. Shutting off an opponent's Commander without removing them from the board is always valuable. It prevents them from just recasting it from the Command Zone ad turns off its abilities while it's in play.

Whether you use it to nullify a threat, survive a big attack, or force a Creature to die in combat too, it's a pretty versatile Pacifism effect.

1. Oroku Saki, Shredder Rising

Oroku Saki, Shredder Rising

Oroku Saki, Shredder Rising is a three-mana 3/1 Legendary Creature with Sneak 1b. He's basically a Black-shifted Ninja of the Deep Hours, since when he deals combat damage, you draw a card and lose a life. Ninja of the Deep Hours was the best Ninja from the first batch back in original Kamigawa Block, so it's nice to see a similar Creature get printed.

That being said, Oroku Saki is easier to kill since he only has one toughness. Being Legendary means you can only have one in play at a time. He also loses you a life every time he hits, which feels worse than just getting the card. Those are all kind of nitpicks, though. In Singleton formats like Highlander or Commander, you should just be running both.

Honorable Mention

Skateboard

Skateboard

Skateboard is a card I really enjoy. This one-drop Equipment Equips for 1 and taps a Permanent when it Enters. The equipped Creature has Haste and gets a +1/+0 boost. This is strong for a few reasons.

There's a group of similar costed Equipment referred to as "Short Swords" by players (Short Sword was one of the first of this group printed). These cheap Equipment are perfect for triggering something like Sram, Senior Edificer since they're so inexpensive to cast.

Also, Skateboard is one of the cheapest ways (mana value-wise) to give a Creature Haste. And it grants a power boost. And it taps something when it enters the battlefield, which is perfect for brews like Hylda of the Icy Crown.

It's a cheap Equipment that does way more than you'd think for the mana cost, which is why it gets an honorable mention today.

Wrapping Up

There we go! I hope you enjoyed Round Four of the most exciting Casual cards in Teenage Mutant Ninja Turtles. Until next time.

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