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  • Christopher Lai

    Mechanics of Magic: Detain

    Need to lock something down? The Azorius guild has you covered with Detain. Check out the rules and history of the Detain mechanic!
  • Brian Smith

    Mechanics of Magic: Suspend

    With some brief but memorable appearances in Magic's history, Suspend is one of the most unique mechanics ever created. Check out the history and rules with the Suspend mechanic!
  • Matthew Lotti

    What I Got Right and Wrong About the Commander Game Changers Updates

    The Game Changers list underwent some changes recently, and today Matthew weighs in on how his initial thoughts on the list have changed!
  • Christopher Lai

    Mechanics of Magic: Changeling

    Changeling is the glue that fills in every deck that cares about creature types. Check out the history of the mechanic and the best Changeling cards!
  • Michael Longsmith

    Mechanics of Magic: Convoke

    Convoke has been a very popular mechanic in Magic's history, showing up many times over the years. Check out the best Convoke cards and the history of the mechanic!
  • Brian Smith

    Mechanics of Magic: Bloodthirst

    Gruul debuted the Bloodthirst mechanic back in Ravnica, perfect for a Commander deck built around attacking!
  • Sigmund Ausfresser

    Mechanics of Magic: Fading

    Take a look back at the very unique Fading mechanic and its impact on history along with the best Fading cards!
  • Brian Smith

    Mechanics of Magic: Equipment

    Equipment arrived in Mirrodin and have been a big part of the game ever since. Check out how equipment works and look back at some of the best equipment in Magic's history!
  • Matthew Lotti

    Mechanics of Magic: Epic

    If you can only cast one spell for the rest of the game, you better make it a good one! Matthew Lotti breaks down the Epic mechanic and how it works!
  • Brian Smith

    Mechanics of Magic: Lieutenant and Eminence

    Commender-specific mechanics like Lieutenant and Eminence have proved divisive, but how exactly do they work?
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