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The Top Ten Snow Cards of All Time

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Hello folks! I hope that you are having a rocking day today! As I am sure you have heard, Kaldheim is bringing a bunch of new Snow-Matters cards to the table. Well, Snow has been around with us since Ice Age. In honor of the newest evolution of Snow, I wanted to give you my choice for the Top Ten Snow Cards of All Time that you can grab and target for your new Snow decks from the newest set!

Ready? Let's do it to it!

Honorable Mention #1 - Stalking Yeti

Stalking Yeti

We'll start our countdown by heading to this fun Coldsnap uncommon. On arrival this 3/3 will basically fight any dork of your choice, and dole out three damage to it and take some back. If it survived, you can bounce it back to your hand and repeat. Note that the self-bounce cannot be used save as a sorcery as thus cannot be used to keep your dork alive from targeted removal or combat. But this can play as the Flametongue Kavu of Snow Decks with the ability to do a lot better in the late game. I 1-dropped it when a foe had a Silklash Spider, a nasty 2/7 that can control the game in multiplayer. I dropped this three times in my main phase and killed the Spider and kept my Yeti.

Honorable Mention #2 - Adarkar Valkyrie

Adarkar Valkyrie

This Angel is key in Commander and other kitchen table formats. It's heavily played all over the block. Want proof? Okay! Over at EDHREC.com there are .... 2,927 decks that run it, almost 3k all day. It's awesome sauce, or as I like I say, sauce-some! Why? Look under the hood! It brings your normal flying and vigilance body for a mid-range bit of mana, with a solid 4/5 body for six mana in this case. You bring a strong tap ability that will Resurrection a another dying target dork, not just recur it to your hand. That works very well with said vigilance as you can swing and keep it untapped and then use it on another attacker that turn or to recur a chump blocker, a dying Commander, or a key dork with a nice enters-the-battlefield trigger. The options are deep on this one!

Honorable Mention #3 - Into the North

Into the North

With the printing of a set of dual lands that have various types that are all about that Snow-ness, Into the North is better than ever before. I like it a lot. The more snow lands are made, the better the card can be. It's better than a Rampant Growth as it ramps the land, and you can get a Snow Covered Basic or something like, say, #1 below if you are feeling frisky. The longer this card exists, the better it is for everyone!

Honorable Mention #4 - Sunstone and Glacial Crevasses

Sunstone
Glacial Crevasses

This fun duo is a powerhouse of snow. Each will let you sacrifice Lands for Fogs, which is pretty useful. You cannot win the game until you've not lost. These will help you not lose. The former will let you sacrifice any snow land you might control but costs you two mana to do so while the latter is more limited in its use of land-age but cheaper on the cost. Your move may vary. I have built multiple decks with these in them and I am very fond of Sunstone, which plays like Constant Mists (which I named the best Fog of all time in a recent Top Ten). Repeatability in a Fog makes it nasty. That's why cards like Spike Weaver and abusing Spore Frog are beloved in casual circles. Welcome this duo home!

#10. Ohran Viper

Ohran Viper

This bad Snake has the virtue of being the highest charting creature that fits the theme but doesn't add anything to a Snow deck. This is a casual all-star much like Adarkar Valkyrie. It's also played less, having just 1,837 registered on EDHREC, although card draw in Green makes it the better card. This thing attacks and no one wants to trade a better dork or their Commander, so they let it through and you draw that precious card. It's so precious... Anyway, card flow is key to punching above your weight. It's great in many builds from midrange to ramp to control and plays nicely in Snow decks to increase the card flow. It's also good in tribal Snake decks built around Kaseto, Orochi Archmage or Seshiro the Anointed.

#9. Diamond Faerie

Diamond Faerie

This bad boy is an essential in any Snow deck that can run play Bant. It's a Phantom Monster for five mana rather than four, and it comes to the party with a great ability to pump all snow dorks. Its ability requires just snow mana, so you can use any of your lands or mana rocks as long as they are glistening. The only hard part about Diamond Faerie is the casting cost, the rest is pure gravy. I love it lots!

#8. Withering Wisps

Withering Wisps

What's our highest charting Ice Age card? This bad boy! It's a cheaper Pestilence that can only send out activations for Snow-Covered Swamps, but in a Snow deck with the Swamps in question? It's pretty good. Snow decks are light on on-theme removal, and especially mass removal. Although there are cards in Kaldheim that can solve that issue, there are still many issues. I adore Withering Wisps and note that it will die at the end of any turn in which no dorks are out. Sweep the board on your main phase and then drop a dork and it'll survive. Note that this Oracle text reads Snow Swamps, not Snow-Covered Swamps, so you should be able to count the Snow Swamps duals in Kaldheim.

#7. Rimefeather Owl; Shoutout to Abominable Treefolk

Rimefeather Owl
Abominable Treefolk

This category has a shout out to our first charting Modern Horizons card, Abominable Treefolk. Both it and key card Rimefeather Owl have similar ablities and grow in size with Snow permanents. Both also have an evasive ability in flying or trample, and both have an additional ability. The Treefolk will Frost Lynx something on arrival and the Owl can load up stuff with ice counters and turn them into Snowy fun times.

The cards have two key differences, though. The Owl's ability to turn permanents into snowfields will help grow it. And the Owl's power and toughness count all permanents in play, not just your own! You can turn foes' stuff into Snow and keep growing your Owl. In a Snow deck with a 20-life format, both of these are easily player killers. But in a 40-life format? The Owl is probably better with that ability to grow bigger and the better evasive ability. Both work, and both should make the cut in your Snow decks.

#6. Dark Depths and Marit Lage's Slumber

Dark Depths
Marit Lage's Slumber

Both bad boys are essentials in any Snow build. Dark Depths was broken by a certain two-drop named Vampire Hexmage. Dark Depths is an epic card in the game, is registered 6,652 times over at EDHREC.com as well as powering numerous formats and casual builds alike. From mana sink in a ramp build to a spot in a Cthulhu Mythos-flavored Commander deck, it's great everywhere! Meanwhile, a certain card from Modern Horizons is a fun homage to Dark Depths. As your Snowy stuff arrives, you can scry 1. Meanwhile you can create the given Marit Lage once you've built up to 10 Snow permanents rather than building down. It's fun either way, although Dark Depths is a bit better as it's a land and thus harder to answer. Dark Depths is our second-highest hitting land in today's countdown so good stuff lads!

Now it's time for some top five fun-ery.

#5. Ice-Fang Coatl

Ice-Fang Coatl

Here's another Snake for you Snake-fans! And it's a Snow dork too, an odd combination to say the least. Ice-Fang Coatl is strong with the flying and the flashing and the drawing of cards even without getting deathtouch in a dedicated Snow deck. I run one in my Commander Cube and it's amazing there even with just three other Snow cards in more than 1,000 cards (Dark Depths, Adarkar Valkyrie, and Ohran Viper). But if you get that Snow deathtouch? Get ready for the #5 card as you can ambush a potential attacker and trade with it while drawing a card. How many decks registered this bad boy over at EDHREC.com? 2,013. Not bad right? Right! (It's underplayed...run it more!).

#4. Rimescale Dragon

Rimescale Dragon

Our highest-charting creature is this bad boy! Which I love and if I were creating this list for "Abe's Top Ten Favorite Snow Cards" this would be my top choice. But this list is made with my head, not my heart, and this bad boy clocks in at #4. So why is it here? Cause it's a shutdown Dragon! He flies, he taps stuff and loads them up with an ice counter, and when he does? Boy oh boy, he'll lock them down. He's also a nice combo with Rimefeather Owl as both use ice counters. The Owl's activation is cheaper, and both out will turn them into Snow and lock them down. Good stuff! You can easily lock down flyers with one or two activations and swing with aplomb. This guy has got it made! Sorry you couldn't be higher!

#3. Arcum's Astrolabe

Arcum's Astrolabe

The common so powerful from Modern Horizons that it's been banned. It broke Pauper. Its only major cost is the snow mana but that's easy to do. A 1-drop that replaces itself and can wash colors is better than you normally get and it broke formats and metagames alike. It's a powerhouse of flickering fun times, a way to wash a colorless into a color mana needed, a way to turn non-Snow mana into Snow mana, and loads more. It counts as a Snow card for things like Rimefeather Owl. It's awesome possum! But it's not even our top common!

What is?

#2. Skred

Skred

It's Skred! The card so powerful that a deck (Skred Red) was named after it! This card is one of the best removal spells ever printed in Red, probably second to Lightning Bolt, and it's so powerful that it dominated Standard and has been seen in Modern as well. It's one of the best reasons people run the Snow archetype in the beginning, and it remains a powerhouse to this day. Say hello to our top Common and penultimate card in today's list!

And it was close to hitting #1 as well, so who did clock in there?

#1. Scrying Sheets

Scrying Sheets

Let's look at my top card, Scrying Sheets. The card value here is strong as it's a land that will be your best card drawing machine and it's in the hard-to-stop land section. You can grab it with searchers like Into the North. In a dedicated Snow-Matters build, this will draw you every permanent on the top of your library, and Kaldheim has powerful Snow spells as well like Blizzard Brawl. It's a lot of fun to punch with! The card flow is strong with this land.

And there you go! What did you think of my choices for the top Snow cards of all time? Anything missing or that you'd toss in? Just let me know! Have a snow-tastic day today!

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