Hello folks! I hope that you are having an awesome-tastic day today!
Over the last two weeks I've been knocking out great new cards from Commander Legends! But you know what? This set has more reprints than new cards! Let's take a look see at my choices for the top reprints in this set!
Honorable Mention #1 - Jalum Tome
This is not only a fun card to reprint from ancient set Antiquities but it also is a downshift to common so you can run it in Pauper Commander. It's been a while since this bad boy has been seen - Commander 2014 to be precise so it's return is really great as it may introduce a new audience to the awesomeness of this colorless Looter effect. I like it in Mono-Red builds as it's better than Red's discard to draw as well as White and I also like it in Black graveyard matters decks as a way to get fuel into the graveyard for reanimation. It's a great tool!
Honorable Mention #2 - Viscera Seer
One of the best 1-drops in Black for Commander is this bad common. It's sacrifice engine is perfectly mana free and you can abuse the cheap cost in many builds by slipping down a key sacrifice engine for combos prior to Counterspell coming online. There are decks where I'd rather drop Viscera Seer on the first turn over Sol Ring even if I have both in the first seven. This is also a card that's rarely been printed. Prior to now? Just twice!
Honorable Mention #3 - Thought Vessel
Thought Vessel remains one of the most desired 2-drop colorless mana rocks out there because it doesn't force you to discard down in your end step. That's beloved in a lot of draw heavy builds. No one wants to waste a card on a Spellbook. They'd rather get it from something like Reliquary Tower and Thought Vessel that do other things. This bad boy is heavily played and had a decent price tag to it. This is just its fourth appearance in cardboard though.
Honorable Mention #4 - Fyndhorn Elves
Hello fans of 1-drop Elves that make one Green mana. This was the first major new version of classic Llanowar Elves from the first set and was printed in Ice Age. From there it did a lot of fun. In Commander, this duplication is valuable since you can run more than one in your build. But Fyndhorn Elves weren't reprinted for a while and their cost grew on the secondary market. This is just their third printing and their second was in a limited edition From the Vault series. They are quite welcome now for their fans... enjoy them!
Honorable Mention #5 - Imperious Perfect and Immaculate Magistrate
As you can see from the spoiler, Commander Legends includes a Black/Green draft theme around Elves. They have always been one of the most beloved and played tribes at the casual kitchen table. Both are coming back, and they are most welcome! They are really useful in Elf brews. The Perfect has been reprinted few times since their first debut back in Lorwyn. But the Magistrate has only seen a reprint in Commander 2014 and then a reprint of that reprint in Commander Anthology. That's it! It's past time for some more Elves!
10. Cuombajj Witches
This card was printed in the initial expansion set Arabian Nights. Now it's back! It was reprinted in white border in the very unpopular Chronicles. This is the next printing. It's a fun card that hurt multiple targets. It's also a very political card as well. Why? Well you can team up to kill something with a 2 toughness. You tap and shoot it for one damage and then chose an opponent that doesn't control the target and they shoot it as well. Dead dork! Welcome back Witches!
9. Staff of Domination
Hello fans of Staff of Domination. This Commander staple is commonly run as a mana sink in Green builds or Blue pro-artifact ones. People love the Staff since it feels like you can do anything with it from drawing cards to tapping down opposing dorks. You can untap it for a single mana which makes it work nicely in many combo decks. It's the Swiss Army Knife of Commander. And yet this is only its third printing, and it's been a long time coming. Welcome home!
8. Nevinyrral's Disk
Another artifact staple follows, and this one is printed in the first set - Alpha. That's a long cachet. Since it destroys artifacts, dorks, and enchantments, it's often been used as an emergency release valve in colors that need it - like Black which couldn't handle two of those (until recently when it was made third in enchantment answering) or Blue. Because it's an artifact, the Disk is heavily used and abused in decks where that matters. The fact that it enters play tapped gives folks a turn to answer it and a warning, which plays fair. Once your foe has it untapped you might need to force them to tap it, so I'll target it with a Naturalize to force them to off it if it advantages me. Do it on your main phase so you can be the first to play those three permanent types after it sweeps. Good stuff!
7. Austere Command
I adore Austere Command! I love it in aggro or token decks where you don't have four-drops to kill. I love it in midrange creature heavy builds where you'll often choose the first two options. I love it in control where you can off all dorks if you need to. The power and flexibility here is quite good and you can sculpt it to impact your battlefield as little as possible. I adore Austere Command!
6. Scroll Rack
Scroll Rack is a heavy hitter in Commander. Swapping cards in your hand for that number from your library is massively good. It lets you set up the top of library for effects like cascade, Vizier of the Menagerie and Oracle of Mul Daya. If you shuffle your library you get a brand-new set of cards each time, which breaks things like fetch lands. It was one half of an iconic Mono-White Vintage deck alongside Land Tax. Scroll Rack is a powerhouse of the format. It's also pricey on the secondary market and has only been reprinted in the limited-edition Commander's Arsenal and as a Masterpiece. It's well past time we got an actual reprint of the card in a mass form. I also love Heather Hudson's art and I'm so glad they didn't change it!
This common 1-drop is heavily played in modern Commander alongside Ponder, Brainstorm, Opt and others. It's awesome in Izzet spells-matter themes. This thing has almost never been reprinted since its debut back in Magic 2011 10 years ago (in a Duel Decks series once and Commander 2015). It had risen to a few bucks and that's something, but hopefully this new printing will give it to lots of fans who wanted to acquire some cheaply.
4. Arcane Signet
When it debuted around a year ago, this bad boy was quite pricey as it was heavily desired as a mana rock for many builds in Commander. Since then it's been reprinted, and hopefully, this means it'll become as common as Command Tower. It's also down to just $2.49 here on CoolStuffInc.com as of this writing. That's a good start for the mana rock.
3. Rings of Brighthearth
Another valuable card, these bad Rings have not been printed since Lorwyn, save for a Masterpiece appearance. Their price on the secondary market was nasty high as many styles of decks wanted them. Superfriends liked them to copy loyalty abilities of planeswalkers. Decks that had creatures with tap abilities wanted them to copy those. Decks with activated artifacts wanted them. Decks with a Commander with a key activated ability that the deck was built around wanted these so they could net that ability twice. Many decks are improved with Rings of Brighthearth!
2. Mana Drain
While Mana Drain has gotten a good reprint recently, it's considered by Commander players to be the best counterspell for the format. I hear you. Ever since mana burn went away, you cannot take damage if you cannot use all the mana that this counter gave you. We needed another non-Masters reprint of this heavily desired counter out there. Enjoy the Draining of the Mana!
1. Vampiric Tutor
Vampiric Tutor is one of the most-played Tutors. 2020 has been the Year of the Reprinted Tutor as we netted Grim Tutor's reprint this year as well. This Vampiric Tutor costs less than Demonic Tutor and is an instant to boot, but it's technically card disadvantage as you have to draw the card. You can do it as you are about to draw from an effect, or you can use it at the end of an opponent's turn to set up your draw on your turn. It works quite well with the cascade abilities in this set as you can set up the best card to get for free and the card disadvantage is neutralized. It also combos well with instant loving cards like Isochron Scepter. It's only been printed in Visions, then in a core set in Sixth Edition, and then in a mythic in Eternal Masters. It's long since been needed!
And there you have it! What did you think of my choices? Anything in here that I missed or that you agree with? Just let me know!