It's time to drop the hottest mixed tape of the year with Kewl Tune! Kewl Tune is the second new strategy in this coverage of Yu-Gi-Oh! Phantom Revenge. Kewl Tune is an archetype all about summoning Tuner monsters and only Tuner monsters. It defies the traditional formula of using a Tuner and 1 or more non-tuner monsters for a Synchro Summon.
Monsters
All the Kewl Tune main deck monsters share the ability that when their card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. This, of course, gives you easy access to your Synchro monsters and bonus effects of the Tuners used in the Synchro summon. When sent to the GY as Synchro material, Kewl Tune Cue can excavate the top 2 cards of your opponent's deck, banish 1 of them and top or bottom deck the other. Kewl Tune Mix when sent to the GY as Synchro Material lets you target 1 monster your opponent controls and destroys it. Similarly, Kewl Tune Reco lets you target and destroy 1 Spell/trap. Finally, Kewl Tune Clip lets you banish 1 random face-down card from your opponent's Extra Deck. Not only that but these monsters also have search and summon effects to easily accrue resources. You'll be Synchro summoning and popping off multiple triggers per turn thanks to these effects. Pretty kewl, right?
Spells/Traps
For Spells, we have the Field Spell JJ "Kewl Tune" as well as a Quick-Play Spell Kewl Tune Synchro. The field spell leads you into any Kewl Tune Synchro monster that you want since it gives you an additional normal summon of a Tuner each turn. You can also tribute a Tuner to add or special summon 1 Kewl Tune monster from your deck. Having the extra bodies in rotation extends your Synchro plays and helps with your Synchro Monsters' effects. Its last effect gives each of your Kewl Tune Loudness War 3300 ATK while your opponent has a tuner in their field or GY.
Kewl Tune Synchro lets you add 1 Kewl Tune card from your Deck to your hand, then immediately Synchro Summon 1 Tuner Synchro monster. This is the card you're going to want to save for your opponent's turn to use as disruption since the Kewl Tune may deck monsters can get their "when sent to the GY as Synchro Material" effect during your opponent's combo. The other nice thing is that you can activate up to 2 copies of Kewl Tune Synchro per turn for double the fun.
There's just 1 Trap Card of the Strategy for now and that's Kewl Tune Playlist. This card targets a Kewl Tune Monster in your field or GY, then first applies that target's effect that activates when it is sent to the GY as Synchro Material and second, return that target to the hand. It is a bit slow since it is a normal Trap Card but Kewl Tune Playlist has its uses such as to dodge targeting effects.
Extra Deck
Kewl Tune has 4 Synchro monsters ready to blow you away with their awesome sounds and effects. Let's start with the 2 that require specific materials, Kewl Tune Remix and Kewl Tune RS. Kewl Tune Remix requires Kewl Tune Mix + 1 or more Tuners. Remix gains 1500 ATK while your opponent has a Tuner in their field or GY. Her other effect allows you to tribute herself to pivot into a different Synchro monster on your opponent's turn with monsters from your GY or just get a body back to the field and hand. Kewl Tune RS requires Kewl Tune Reco + 1 or more Tuners. This is the main form of interaction as you can (Quick Effect) banish 1 Tuner from your GY then target 1 face-up card your opponent controls to negate its effects until the end of the turn. Interestingly, it also has the effect of the levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. It's great for disrupting other Synchro and XYZ Strategies.
On the other hand, we have Kewl Tune Loudness War and Kewl Tune Track Maker. Loudness War makes it so Tuners you control cannot be destroyed by card effects. It can also respond when your opponent activates a card to banish 1 Kewl Tune monster from your GY and apply the "sent to the GY as Synchro Material" effect. Kewl Tune Track Maker has the same effect as the main deck monsters that allows you to use 1 Tuner in the hand as material for a Synchro Summon. Also, if it's sent to the GY as Synchro Material, you can return one card your opponent controls to the hand. These Synchro monsters provide plenty of effects to adapt and respond to your opponent's strategy.
Strategy
The main strategy of Kewl Tune is to Synchro summon often, especially on your opponent's turn. Kewl Tune Clip helps you do this with its hand-trap like effect. You'll want tuners in the GY to fuel your Loudness War's effect. Kewl Tune RS should always be ready to negate the most dangerous card your opponent plays. The deck does recycle cards so it can play decently in a grind game. Still the deck has weaknesses to some silver bullet cards such as Dimensional Fissure.
One of the benefits Kewl Tune is that your Tuner monsters always have a use. Since you can never have too many Tuners, the deck pairs well with traditional hand-traps like Effect Veiler, Ash Blossom & Joyous Spring, and the Psy-Frame cards. PSY-Framegear Gamma and Psy-Framegear Delta can be used as normal to disrupt your opponent's plays but don't become dead like in most decks when you start putting cards on the field. Tech cards like Red Nova become must plays since it allows you easy access to your Kewl Tune Reco. Floodgates like Synchro Zone can be sided in to further stymie your opponent and gain advantage.
So, what do you think of Kewl Tune? It has elements of all three Justice Hunters decks so the potential for greatness is there. It may not be the easiest deck to pilot though so take your time to learn the cards and practice if you plan to pick up this strategy.
Thanks for reading!















