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CoolStuffInc presents our 2025 Recap for Magic: The Gathering!

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CoolStuffInc presents our 2025 Recap for Magic: The Gathering!
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A Rundown of Doom of Dimensions

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Doom of Dimensions is the latest core set for Yu-Gi-Oh in Fall 2025. It brings with it new support cards for everyone's favorite Justice Hunters archetypes as well as a slew of other archetypes, some new and some old. Have a look at some of the exciting themes you can uncover from this set.

Radiant Typhoon

Let's start by taking a look at a new archetype based on one of the classic Spell and Trap removal cards, Mystical Space Typhoon. The Radiant Typhoon theme debuted in Doom of Dimensions and is ready to finally allow Mystical Space Typhoon to negate! Well, sort of. The strategy revolves around activating cards in response to quick-play Spells to gain benefits and swing the tide of the game into your favor. The lower-level monsters share the same ability where if you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can special summon them from your hand. Radiant Typhoon Eldam allows you to grab another Radiant Typhoon monster or MST from your deck to your hand. Radiant Typhoon Swen allows you to grab a Radiant Typhoon Spell/Trap or MST. Lastly, Radiant Typhoon Meghala allows you to special summon 1 Radiant Typhoon monster with a different name from your deck if a Quick-Play Spell card or MST is activated. With so many ways to access MST, your opponent will have a hard time keeping up any backrow presence through the storm.

The high level monsters and trap card provide strong effects that bolster the theme. Radiant Typhoon Krosea can special summon itself and search Mystical Space Typhoon plus an additional Radiant Typhoon card if a Quick-Play Spell card is activated. Radiant Typhoon Varuroon, the Vibrant Vortex is a monster negate while MST is in your GY. Radiant Typhoon Fonix, the Great Flame has the effect where if a Quick-Play Spell is activated, you can target up to 2 cards your opponent controls and shuffle them into the deck. All three boss monsters have some inherent protection or effects to add to their survivability. Lastly, we have the trap card Radiant Typhoon Mandate. It has a draw effect and when MST is activated, you can target 1 face-up card your opponent controls and negate its effects. So, there you have it. Mystical Space Typhoon negates! Without any monsters dedicated to the Extra Deck, duelists will need to use their creativity to fill in the gaps. Using Rank 3 or Rank 6 monsters along with "Pot" cards seems to be an easy choice.

D/D/D

Arc-V Declan's Different Dimension Demons are back with new support in Doom of Dimensions that both elevate and streamline the D/D/D strategy. D/D/Ds are a pendulum archetype that make use of nearly all the different summoning mechanics from fusions to links and everything in between. The "Dark Contract" Spells fuel the strategy by being the main resource for many of the monsters but at the cost of paying 1000 life points during your standby phase.

Let's start by taking a look at the new D/D/D Zero Doom Queen Machinex. Its Pendulum effect allows you to place 1 "Dark Contract" continuous Spell/Trap from your deck face up on your field if it was activated this turn. This effect by itself is a great way to start combos by placing something like Dark Contract with the Gate to add a D/D monster from deck to the hand or the new Dark Contract with the Zero King to special summon a D/D monster. Machinex also has the monster effect where if a face-up D/D/D and/or "Dark Contract" card(s) you control are destroyed, you can special summon it from your face-up Extra deck then destroy 1 card on the field. It's a flexible card that serves the strategy well both on the field and in the pendulum zone.

Next from the new lineup of cards is D/D/D Sky King Zeus Ragnarok, an archetype-specific Link-3 monster. Zeus Ragnarok gives you 1 additional pendulum summon of D/D monsters per turn by destroying one of your D/D or Dark Contract cards. It's a perfect follow up to the prior Link-2 D/D/D Abyss King Gilgamesh, which lets you place 2 D/D monsters from your deck in the Pendulum Zones. Zeus Ragnarok can also banish 1 D/D monster and 1 "Dark Contract" card from your GY to negate your opponent's monster effect that activated in the hand as a quick-effect. Nice try, Nibiru!

The other new boss monster and cover card of the set is D/D/D/D Dimensional King Arc Crisis. This level 12, Pendulum Scale 13 Fusion/pendulum monster can be special summoned by banishing 1 Fusion, 1 Synchro, 1 XYZ, and 1 Pendulum fiend monster from your field and or GY, and allows you to negate the effects of all face-up monsters your opponent controls when it's summoned. If that description wasn't indicative enough, this is more of a cool boss monster you bring out to flex on your opponent before you wipe them from existence, but not entirely essential to the strategy. Still, the pendulum scale of 13 pairs it nicely with Queen Machinex's scale 0 allowing you to summon virtually anything.

DoomZ

The next chapter in the Artmage lore story is here with the new DoomZ archetype. This seemingly villainous group of Dark Dragon monsters utilize equip cards and destruction effects to overlay into powerful XYZ monsters. Similar to the Artmage strategy, Medius the Pure care use the power of the new Power Patron DoomZ to morph into a new form, DoomZ Break - Diactorus. Not just Medius either, since all the DoomZ main monsters share the same effect where while equipped with an equip card, you can (quick effect) special summon 1 Wind Machine XYZ monster from the extra deck with the same rank as the monster's level then attach the monster and equip card to the XYZ monster as material. The best card to do this is the new DoomZ XII Zero - Drastea since it is a level 8 monster allowing you to overlay into the Rank 8 DoomZ XII End - Drastrius, the main boss monster of the theme. It allows you to equip a monster your opponent controls to itself as an equip spell in response to a monster's effect, all while negating that effect. That maniacal smile isn't for nothing. In true boss fashion, the first time it would be destroyed by battle or card effect each turn, it is not. I'll be looking forward to what else the DoomZ monsters have to offer as the story continues and evolves.

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