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Standard Bant Walkers

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Last week I talked and played a sweet five color walkers list in Best of One Constructed. While I do believe that deck is best of three worthy, I wanted to play a slightly different deck this Friday. I ended up shaving the Black from the deck, so we lost Bolas and Command the Dreadhorde. I ended up going Bant and played more of the powerful bant planeswalkers.

This is the decklist

Time Stamps:

Match 1 - 00:01:00

Match 2 - 00:14:27

Match 3 - 00:23:38

Match 4 - 00:32:39

Match 5 - 00:58:09


The deck usually wins with Jace, Wielder of Mysteries. You essentially just deck yourself and have Jace out to win, pretty simple. You can also win with the Teferi Emblem, or with damage thanks to Hydroid Krasis and Ugin, the Ineffable. The rest of the deck is used to stall, draw cards, and gain life until you can assemble the Jace win. Deck is good and the only thing I might change is maybe cut a Hydroid Krasis for the 27th land as I didn't seem to lose when I got my mana going.

The deck has a small transformational sideboard against control decks where it takes out all the Root Snares, Cleansing Novas, Settle the Wreckage, Ajani, the Greathearted, and a Growth Spiral for three Dovin's Veto, Gideon Blackblade, Adanto Vanguard, and Dovin, Hand of Control. You want the Dovin planeswalker because it's great at taxing the opponent and keeping Thief of Sanity at bay. This gives you nine early ways to stop Thief games two and three in Dovin, Teferi, Time Raveler, and Hydroid Krasis. While, Teferi, Time Raveler doesn't stop Thief completely it makes your opponent reinvest into it turn after turn and a turn six+ Thief is much easier to deal with than a turn three one.

Again, I really enjoyed this deck and it really does have legs. Hope you enjoyed the video/article and I'll see you all next Wednesday!

As always, thanks for reading,

Ali Aintrazi

Follow me @AliEldrazi

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