It's been a while since the release of Final Fantasy, but with over 150 new commander options, this set continues to be a gold mine for EDH. I know all our attention is on Edge of Eternities and the new Spider-Man previews, but today I want to cover a commander from one of the Final Fantasy precons: Edgar, Master Machinist.
Edgar is a four-mana Boros commander with two abilities that care about artifacts. The first allows you to play an artifact from your graveyard once during each of your turns with the slight downside of that artifact entering tapped. The second ability, called "Tools," increases Edgar's power equal to the highest mana value among artifacts you control when it attacks. These abilities make Edgar an interesting commander for a graveyard-focused artifact deck that can kill your opponents with commander damage once you get big artifacts down. If this sounds like the deck for you, here are ten cards to consider:
Chainsaw
While Edgar's color identity gives the deck access to some of the best instant-speed removal spells in the form of Generous Gift or Swords to Plowshares, it would still be beneficial to have a few interactive artifacts to recur in a pinch. Chainsaw is a great option here, being a two-mana equipment that deals three damage to a creature when it enters. It also gets a rev counter whenever one or more creatures die, and when equipped to a creature for three mana it gives that creature +1/+0 for each rev counter on it. It does a good job of picking off random utility creatures, mana dorks and smaller commanders and can either be looped with a sacrifice outlet or equipped to Edgar to increase its damage output.
Slobad, Iron Goblin
Having ways to sacrifice artifacts is very useful in a recursive artifact deck like this one, and Slobad is arguably the best option for this deck. It can tap to sacrifice an artifact and create red mana equal to that artifact's mana value, with the mana only able to be used on artifact spells or abilities. Most of the time, Slobad will be used to sacrifice and immediately replay artifacts like Ichor Wellspring or Melded Moxite to churn through your deck, but it can also be used to create a burst of mana to cast bigger artifacts like Threefold Thunderhulk or Ruin Grinder.
Key to the City
This two-mana artifact enables both halves of Edgar, making it a strong include for this deck. You can tap it to discard a card and make a creature unblockable, letting you put cards in your graveyard to be recurred later and helping Edgar push through damage. It can also draw a card if you spend two mana when it untaps, which is a small amount of advantage that can build up over the course of a game. Once you get a couple of big artifacts down, however, removing the key will probably become a top priority for your opponents, so watch out.
Excalibur, Sword of Eden
In EDH, taking 21 combat damage from a commander is enough to knock you out of the game, and Excalibur is the easiest way to push Edgar's power over this threshold for a one-shot kill. This 12 mana equipment costs X less to cast, where X is the total mana value among historic permanents you control, gives the equipped creature +10/+0 and vigilance and can be equipped to a legendary creature for just two mana. Between the +10/+0 from being equipped and the +12/+0 from Edgar's second ability, this card can single-handedly buff Edgar to a 24/4, enough to kill your most problematic opponent if you can get through.
Ransom Note
Small artifacts that sacrifice themselves for value are perfect recursion targets in the early game, and Ransom Note can do a little bit of everything. This one-mana artifact lets you surveil when it enters, potentially putting other artifacts in the graveyard or letting you ditch bad draws. Then, you can spend two mana to either put a body on the board by cloaking the top card of your library, goad a creature to redirect attacks or draw a card. It also doesn't need to be tapped, getting around the downside of Edgar bringing back artifacts tapped.
Adaptive Omnitool
In a similar vein to Ransom Note, Adaptive Omnitool is a cheap artifact that offers a surprising amount of utility and value to this deck. It is a two-mana equipment that equips for three mana, and it gives the equipped creature +1/+1 for each artifact you control. It also lets you look at the top six cards of your library when the equipped creature attacks, putting an artifact from among them into your hand. It helps push through damage and will probably draw a few cards throughout the game, what more could you ask for?
Unstable Glyphbridge
Asymmetrical board wipes are highly valued in EDH, and while it isn't completely one-sided, Unstable Glyphbridge is a very good option for this deck. It is a five-mana artifact that, when it enters, makes you choose a creature with power 2 or less controlled by each player then destroys the rest. It is important to note here that while Edgar can get really big thanks to its second ability, it only gets that power buff when it attacks, and otherwise it only has two power. This means that if Edgar isn't being buffed by another card, we can choose to keep Edgar around, letting us sacrifice and recast the Glyphbridge on later turns to effectively shut down our opponents' boards until they find a way to exile the bridge. As a bonus, it also has a craft ability that can be used later in the game to prevent our opponents from attacking and casting spells in the same turn.
Weftstalker Ardent
Edge of Eternities has a lot of new cards that care about artifacts, and this unassuming uncommon is among the best. It is a 3 mana 2/3 that deals one damage to each opponent whenever an artifact or creature enters under your control and can be warped in for one mana if needed. This deck plays a lot of artifacts, so it wants to play all these effects, but this one also triggers off our support creatures, which is a nice bonus.
Weapons Manufacturing
Another new inclusion from Edge of Eternities, Weapons Manufacturing is a two-mana enchantment that makes a new kind of artifact token whenever a non-token artifact enters under your control. These tokens are called Munitions, and when they leave the battlefield, they deal two damage to any target. These tokens are great sacrifice fodder for cards like Hedron Detonator, Threefold Thunderhulk and Memorial Vault and offer some additional burn damage and removal.
Solemn Simulacrum
This deck's ramp package is pretty simple, mostly consisting of mana rocks, but I think Solemn Simulacrum gets a special shout out. This four-mana artifact creature gets you a basic land from your library into play tapped when it enters and draws you a card when it dies. It is a great recursion target in the mid-game for its ability to accelerate you both in mana and cards in hand, and later in the game you can sacrifice it for mana with Slobad or use it to grab a bigger artifact, like Unstable Glyphbridge, with Oswald Fiddlebender. I know it isn't the EDH staple it used to be, but the sad robot easily earns itself a spot in this deck.
And that's it for Edgar, Master Machinist! I hope this list serves as a good starting point for your own deck, but if you want to check out the full list I put together, click here. If you want more Final Fantasy content, check out these articles on Banon, the Returners' Leader and Falcon, Airship Restored, both of which came from the same precon as Edgar.
















