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As Foretold is a card that has made quite a splash in Modern as a way to consistently cast Ancestral Vision, Wheel of Fate, and Restore Balance. It also lets you work your way deeper into the game so you can start casting things like Supreme Verdict, Elspeth, Sun's Champion, or Time Warp for free as well. One thing that we haven’t seen is a deck that tries to turbo out As Foretold as early as possible to start getting counters. That’s largely because your only good option would be something like Simian Spirit Guide, and most As Foretold decks in Modern are dependent on a critical mass of cards. But what happens when you try to port As Foretold to Legacy? Unfair things happen a lot faster than you might think:


As Foretold
This deck seems like a blast to play. You’ve got all kinds of unfair things that you can do as early as the first turn of the game. This is yet another deck which can just win games by resolving a turn one Blood Moon or Chalice of the Void off of Ancient Tomb, Spirit Guides, and Chrome Mox. However, you also have the potential of resolving powerful Planeswalkers like Jace, the Mind Sculptor and Chandra, Torch of Defiance on the first or second turn, which seems like a great place to be. That’s not where the real excitement is though.

The exciting piece of this deck is As Foretold. In conjunction with all the fast mana, it’s not unreasonable for you to resolve an As Foretold as early as the first turn of the game. This lets you do all sorts of degenerate things, such as starting the Ancestral Visions chain. If your opponent leads off on a creature, you can even spend a bunch of cards out of your hand to cast Restore Balance to get their creature and a couple of their cards.

If this deck was all in on As Foretold, I don’t know that we’d be able to call it good in Legacy. After all, Delver of Secrets decks are pretty good at countering the one spell that stops them from winning the game on turn two or three. However, when you add the ability to cast Chalice, Blood Moon, and other cards that Delver can’t beat on the first turn on the play, I think you’ve got a deck with a reasonable plan against the various three- and four-color tempo decks as well as the control decks of the format.


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