Multicolored cards in Avatar: The Last Airbender capture the heart of the show: balance, conflict, philosophy, raw power, and how each nation's identity intertwines with the others. These cards are some of the most exciting build-arounds in the set, and each one brings a unique EDH angle by bending all four elements.
Let's fly in, shall we?
Avatar Aang / Aang, Master of Elements
Avatar Aang is a spell-lover's dream. When you trigger one firebend, one earthbend, one waterbend, and one airbend in the same turn, he transforms into a 6/6 flier whose text box is basically a seasonal buffet of card advantage, lifegain, board pressure, and cost reduction.
Casting spells for 2 less, drawing four cards, dealing 4 to each opponent, gaining 4, and growing with +1/+1 counters? That's a lot of triggers packed into one avatar.
Avatar Aang loves sequencing, cheap spells, multi-spell turns, and any build that uses his four-bending "checklist" as a springboard to go off on your next main phase. Jeskai spellslingers and Izzet shells will adore him. He rewards creativity and timing... which is exactly like the show.
Great in: Spellslinger, Jeskai storm, 4 color goodstuff, element-themed EDH, decks that cast multiple spells per turn.
Key Cards:
- Jodah, Archmage Eternal - Lets you cast anything and everything for free.
- Waterbender Ascension - Your cheapest bet for waterbending goodness.
- Earthbender Ascension - Ramps you and ticks off earthbending.
- Firebender Ascension - Gives you more firepower and checking off another box.
- Airbender Ascension - Exiles a creature out, and will (hopefully) flip Aang.
Bumi, Unleashed
Bumi is chaos... strategic chaos. When he enters, you earthbend 4, creating a land-creature that grows itself with +1/+1 counters. But the real threat? When Bumi hits a player, you untap all lands you control and get an extra combat, where only land-creatures can attack.
He's Gruul's version of an earthquake. Ramp strategies love him. Lands decks love him. And with extra combats, big land-creatures, and things like Sylvan Awakening or Awaken spells, he becomes a brutal closer.
Bumi is built for aggression disguised as ramp, and ramp disguised as aggression.
Great in: Gruul lands, extra-combat shells, +1/+1 counters, elemental tokens, big mana decks.
Key Cards:
- Primeval Herald - Ramps on attack, synergizes with extra combats.
- Ancient Greenwarden - Doubles landfall triggers during your post-Bumi untaps.
- Rhythm of the Wild - Haste for Bumi and your land-creatures for guaranteed activations.
- Ashaya, Soul of the Wild - Gets around Bumi's clause by making all your creatures into land creatures.
Ozai, the Phoenix King
Ozai is raw power embodied. A 7/7 trample haste with Firebending 4, he turns combat into a ritual. But his most EDH-relevant ability? If you would lose unspent mana, it becomes red instead. That means Ozai, the Phoenix King turns every leftover resource, every mana you float, every unspent treasure, every post-combat mana burst into a bankable firestorm.
Once you have six or more unspent mana, he becomes flying and indestructible. In other words, your mana equals protection.
Rakdos decks that hoard mana, drain life, or spike damage will love him. He pairs beautifully with rituals, treasure, and anything that says "add R equal to X."
Great in: Rakdos rituals, damage-based ramp, treasure storm, Neheb shells, Voltron Rakdos.
Key Cards:
- Neheb, the Eternal - Converts combat damage into red mana for Ozai's indestructibility window.
- Black Market Connections - Gives you life, cards, and treasure to convert into mana.
- Seething Song - Bursts of mana that Ozai can store.
- Crackle with Power - The perfect mana sink to burn your foes down.
Bitter Work
This Gruul enchantment rewards you whenever you attack a player with at least one creature with 4+ power by letting you draw a card. That alone is efficient for any large-creature deck. But it also gives you a fatty with its Exhaust - Earthbend 4 activation: turn a land into a hasty creature with four +1/+1 counters and recursion.
This is repeatable Awaken tech. Every turn, you can turn dead lands into threats, pressure planeswalkers, or create expendable bodies that return tapped when they die or get exiled.
Bitter Work is "training arc" design done right: steady growth, practical skill expression, and a scaling board.
Great in: Gruul lands, +1/+1 counters, extra combats, big stompy, landfall builds.
Key Cards
- Tifa, Martial Artist - Slots in perfectly in her deck to draw you cards and keep the beatings going.
- Beastmaster Ascension - Once activated, you will always have 4+ power creatures.
- Bristly Bill, Spine Sower - The lands-matter staple you need when on the beatdown plan.
- Kodama of the West Tree - Ramps you and gives you more Earthbend targets.
Iroh, Grand Lotus
Iroh is one of the cleanest flashback engines printed in years. During your turn, every non-Lesson instant or sorcery in your graveyard gains flashback equal to its mana cost. And every Lesson you cast this turn gets flashback 1. This blows Grixis OG flashback commander Kess, Dissident Mage out of the water.
This turns your graveyard into a second hand. Storm and spellslinger decks adore him. Iroh is the kind of Temur legend who wins by drowning the table in recursion loops exactly what a Dragon of the West would approve of.
His firebending 2 is ramp for chaining big, late-game spells. Every attack becomes two red mana you can use for spells you're replaying from the graveyard.
Great in: Spellslinger, storm decks, combo decks with lots of instants.
Key Cards:
- Consider - Cheap cantrip that fuels your graveyard for Iroh's flashback engine.
- Faithless Looting - One of the best self-filtering spells possible under Iroh's leadership.
- Storm-Kiln Artist - Gives you treasures for your spellcasting shenanigans.
- Thunderclap Drake - Discounts you and can sac itself to copy spells and combo off.
Bending, Perfected
Multicolored in Avatar: The Last Airbender captures the big personalities: Aang's balanced genius, Bumi's controlled chaos, Ozai's destructive might, Toph's hard-won lessons, and Iroh's wisdom. Each of these cards anchors an entire archetype, offering powerful build-around space that feels new without abandoning classic Commander identity.
If you enjoyed this list, check out my other articles covering the best White, Blue, Black, red, and Green picks for Commander from Avatar: The Last Airbender.





