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CoolStuffInc presents our 2025 Recap for Lorcana!

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Best Multicolor Cards from Avatar: The Last Airbender for Commander

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Multicolored cards in Avatar: The Last Airbender capture the heart of the show: balance, conflict, philosophy, raw power, and how each nation's identity intertwines with the others. These cards are some of the most exciting build-arounds in the set, and each one brings a unique EDH angle by bending all four elements.

Let's fly in, shall we?

Avatar Aang / Aang, Master of Elements

Avatar Aang // Aang, Master of Elements

Avatar Aang is a spell-lover's dream. When you trigger one firebend, one earthbend, one waterbend, and one airbend in the same turn, he transforms into a 6/6 flier whose text box is basically a seasonal buffet of card advantage, lifegain, board pressure, and cost reduction.

Casting spells for 2 less, drawing four cards, dealing 4 to each opponent, gaining 4, and growing with +1/+1 counters? That's a lot of triggers packed into one avatar.

Avatar Aang loves sequencing, cheap spells, multi-spell turns, and any build that uses his four-bending "checklist" as a springboard to go off on your next main phase. Jeskai spellslingers and Izzet shells will adore him. He rewards creativity and timing... which is exactly like the show.

Great in: Spellslinger, Jeskai storm, 4 color goodstuff, element-themed EDH, decks that cast multiple spells per turn.

Key Cards:

Bumi, Unleashed

Bumi, Unleashed

Bumi is chaos... strategic chaos. When he enters, you earthbend 4, creating a land-creature that grows itself with +1/+1 counters. But the real threat? When Bumi hits a player, you untap all lands you control and get an extra combat, where only land-creatures can attack.

He's Gruul's version of an earthquake. Ramp strategies love him. Lands decks love him. And with extra combats, big land-creatures, and things like Sylvan Awakening or Awaken spells, he becomes a brutal closer.

Bumi is built for aggression disguised as ramp, and ramp disguised as aggression.

Great in: Gruul lands, extra-combat shells, +1/+1 counters, elemental tokens, big mana decks.

Key Cards:

Ozai, the Phoenix King

Ozai, the Phoenix King

Ozai is raw power embodied. A 7/7 trample haste with Firebending 4, he turns combat into a ritual. But his most EDH-relevant ability? If you would lose unspent mana, it becomes red instead. That means Ozai, the Phoenix King turns every leftover resource, every mana you float, every unspent treasure, every post-combat mana burst into a bankable firestorm.

Once you have six or more unspent mana, he becomes flying and indestructible. In other words, your mana equals protection.

Rakdos decks that hoard mana, drain life, or spike damage will love him. He pairs beautifully with rituals, treasure, and anything that says "add R equal to X."

Great in: Rakdos rituals, damage-based ramp, treasure storm, Neheb shells, Voltron Rakdos.

Key Cards:

Bitter Work

Bitter Work

This Gruul enchantment rewards you whenever you attack a player with at least one creature with 4+ power by letting you draw a card. That alone is efficient for any large-creature deck. But it also gives you a fatty with its Exhaust - Earthbend 4 activation: turn a land into a hasty creature with four +1/+1 counters and recursion.

This is repeatable Awaken tech. Every turn, you can turn dead lands into threats, pressure planeswalkers, or create expendable bodies that return tapped when they die or get exiled.

Bitter Work is "training arc" design done right: steady growth, practical skill expression, and a scaling board.

Great in: Gruul lands, +1/+1 counters, extra combats, big stompy, landfall builds.

Key Cards

Iroh, Grand Lotus

Iroh, Grand Lotus

Iroh is one of the cleanest flashback engines printed in years. During your turn, every non-Lesson instant or sorcery in your graveyard gains flashback equal to its mana cost. And every Lesson you cast this turn gets flashback 1. This blows Grixis OG flashback commander Kess, Dissident Mage out of the water.

This turns your graveyard into a second hand. Storm and spellslinger decks adore him. Iroh is the kind of Temur legend who wins by drowning the table in recursion loops exactly what a Dragon of the West would approve of.

His firebending 2 is ramp for chaining big, late-game spells. Every attack becomes two red mana you can use for spells you're replaying from the graveyard.

Great in: Spellslinger, storm decks, combo decks with lots of instants.

Key Cards:

  • Consider - Cheap cantrip that fuels your graveyard for Iroh's flashback engine.
  • Faithless Looting - One of the best self-filtering spells possible under Iroh's leadership.
  • Storm-Kiln Artist - Gives you treasures for your spellcasting shenanigans.
  • Thunderclap Drake - Discounts you and can sac itself to copy spells and combo off.

Bending, Perfected

Multicolored in Avatar: The Last Airbender captures the big personalities: Aang's balanced genius, Bumi's controlled chaos, Ozai's destructive might, Toph's hard-won lessons, and Iroh's wisdom. Each of these cards anchors an entire archetype, offering powerful build-around space that feels new without abandoning classic Commander identity.

If you enjoyed this list, check out my other articles covering the best White, Blue, Black, red, and Green picks for Commander from Avatar: The Last Airbender.

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