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CoolStuffInc presents our 2025 Recap for Magic: The Gathering!

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CoolStuffInc presents our 2025 Recap for Magic: The Gathering!
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Top Lands of 2025 for Commander

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In Commander, lands are more than infrastructure. They're loopholes. They're the only card type that slips powerful text onto the battlefield without consuming your precious nonland slots. When a land fixes, protects, draws, ramps, or outright cheats a spell past a counter war, you feel it. Because experienced players know the secret. Lands don't compete with spell slots and the best lands break games while pretending to be harmless rectangles.

And 2025 delivered some of the most interesting utility lands we've seen in years. Let's talk about highlights.

The Verge Land Cycle

Wastewood Verge
Riverpyre Verge

Sunbillow Verge
Bleachbone Verge
Willowrush Verge

From Aetherdrift (cycle continued from Duskmourn: House of Horrors)

Five two-color fixers that come in untapped as long as you control either land type. They're simple, reliable, and a blessing for Commander mana bases that already juggle tapped lands, MDFCs, and your friend who insists on running Terramorphic Expanse in every deck.

Each one also lines up beautifully with the flood of 2025 commanders.

Synergies with 2025 Commanders:

This cycle is frictionless mana for the newest legends. Commander players will be slotting these in for years.

Accursed Duneyard

Accursed Duneyard

From Aetherdrift

Colorless mana is fine. Regenerating your undead squad is better. Accursed Duneyard gives staying power to Skeletons, Spirits, Vampires, Wraiths, Zombies, Specters, and Shades. Basically, if it shambles, floats, or moans, this land keeps it around for the encore.

There is no trick here. If you play a deck filled with the dead or the immortal, this land is your insurance policy. It's not flashy. It's just annoyingly effective at making your board stick.

Key Cards:

Mistrise Village

Mistrise Village

From Tarkir: Dragonstorm

A land that taps to make your next spell uncounterable is exactly the kind of utility all Blue mages adore. No negotiation, no stack geometry, no three minute debate about priority. You get one spell, and it gets through. Mistrise Village is a tiny house with a massive "your spell resolves" sign hung above it.

Key Cards:

Midgar, City of Mako

Midgar, City of Mako

From Magic: the Gathering - Final Fantasy

Card draw stapled onto a land is already suspicious. Making that card draw tied to sacrificing artifacts or creatures is even better. Aristocrats, tokens, Treasures, and death-touching value piles all adore Midgar. Midgar fits any deck that treats permanents like renewable fuel.

Key Cards:

Uthros, Titanic Godcore

Uthros, Titanic Godcore

From Edge of Eternities

Blue's artifact super-land that is reminiscent of the powerhouse land (and banned) Tolarian Academy . Uthros enters tapped, yes, but once you start loading charge counters through Station, it becomes one of the best mana engines for artifact-heavy strategies. Uthros has a high ceiling, and when it works, the late game becomes a one-sided lightshow.

Key Cards:

Prime Real Estate

Commander, as a format, always loves the cards that hold a deck together, and this year's lands leaned into that philosophy in clever ways. Lands in 2025 offered new toys for every kind of deck, and reminded us why this card type is one of the most flexible tools in the format. If this is the kind of design space we keep exploring, players are in good hands heading into 2026 and beyond.

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