Hi folks. Welcome to the Weekly Sale Column. This column will show you some cards on sale that might spice up your lists or inspire something completely new. These lists will usually be Commander lists in Bracket 3, so you'll be able to play these in any Bracket 3 (or higher) pods.
If you want to play in lower pods, just swap out the Game Changers for other choices; if you want to compete with Bracket 4 and 5 pods, add more along with some other competitive combos.
Keep in mind that the Game Changers in your deck aren't the only thing that moves you up and down a bracket. Your intent with your deck; inclusions of other interactions, engines, and combos; and overall playgroup should all be factors in your bracket!
Remember that the weekly sale ends on Sunday night at 11:59 PM EST, so you have until then to get your cards ordered.
The Doctor is In
For this week's Steampunk Sale, we're piggybacking off of last week's list with Sonic the Hedgehog and taking the other side of that story with Dr. Eggman as our Commander this week. Dr. Eggman (or Dr. Robotnik if you're from my generation) is a delightful Grixis Commander that will draw you cards and make your opponents face a villainous choice, either choosing to lose a card or let you put a Construct, Robot, or Vehicle into play from your hand.
You'll never guess what's in the Steampunk Sale! That's right, we've got Constructs and Robots. Our list has a good mix of both, along with some Vehicles included to capitalize on the good Doctor's ability. Let's get into it; here's the list so you can follow along.
Steampunk feat. Dr. Eggman | Commander | Matt Newnam
- Commander (1)
- 1 Dr. Eggman
- Creatures (40)
- 1 Big Mother Mouser
- 1 Chaos Defiler
- 1 Chief of the Foundry
- 1 Chrome Dome
- 1 Coalstoke Gearhulk
- 1 Combustible Gearhulk
- 1 Curie, Emergent Intelligence
- 1 Cyberdrive Awakener
- 1 Davros, Dalek Creator
- 1 Enthusiastic Mechanaut
- 1 Etherium Sculptor
- 1 Exterminator Magmarch
- 1 Foundry Inspector
- 1 Interceptor Mechan
- 1 Knuckles the Echidna
- 1 Krang, Utrom Warlord
- 1 Metalhead
- 1 Myr Battlesphere
- 1 Myr Retriever
- 1 Myr Welder
- 1 Noxious Gearhulk
- 1 Oildeep Gearhulk
- 1 Padeem, Consul of Innovation
- 1 Phyrexian Metamorph
- 1 Pinnacle Emissary
- 1 Ravenous Robots
- 1 Scrap Trawler
- 1 Scrapyard Recombiner
- 1 Scrawling Crawler
- 1 Solemn Simulacrum
- 1 Spellskite
- 1 Steel Overseer
- 1 Technodrome
- 1 Tergrid, God of Fright
- 1 The Master, Gallifrey's End
- 1 The Valeyard
- 1 Thought Monitor
- 1 Tiller Engine
- 1 Triskelion
- 1 Y'shtola Rhul
- Planeswalkers (3)
- 1 Chandra, Spark Hunter
- 1 Daretti, Scrap Savant
- 1 Tezzeret, Master of the Bridge
- Instants (2)
- 1 Sink Into Stupor
- 1 This Is How It Ends
- Sorceries (2)
- 1 Fabricate
- 1 Great Intelligence's Plan
- Enchantments (4)
- 1 Mechanized Production
- 1 Mirrodin Besieged
- 1 Storm the Vault
- 1 Waste Not
- Artifacts (12)
- 1 Arcane Signet
- 1 Demonic Junker
- 1 Fellwar Stone
- 1 Lightning Greaves
- 1 Mana Vault
- 1 Nautiloid Ship
- 1 Reaver Titan
- 1 Skysovereign, Consul Flagship
- 1 Sol Ring
- 1 The Fire Nation Drill
- 1 The Regalia
- 1 Thunderhawk Gunship
- Lands (36)
- 3 Island
- 4 Mountain
- 4 Swamp
- 1 Academy Ruins
- 1 Ancient Tomb
- 1 Archway of Innovation
- 1 Blood Crypt
- 1 Bloodstained Mire
- 1 Command Tower
- 1 Crumbling Necropolis
- 1 Dragonskull Summit
- 1 Drossforge Bridge
- 1 Drowned Catacomb
- 1 Great Furnace
- 1 Inventors' Fair
- 1 Mistvault Bridge
- 1 Polluted Delta
- 1 Reliquary Tower
- 1 Scalding Tarn
- 1 Seat of the Synod
- 1 Silverbluff Bridge
- 1 Steam Vents
- 1 Sulfur Falls
- 1 Treasure Vault
- 1 Uthros, Titanic Godcore
- 1 Vault of Whispers
- 1 Watery Grave
- 1 Xander's Lounge
Construct your Opponent's Demise
It is astounding how many good Constructs there are available to us in these colors. To start off, courtesy of the plane of Avishkar, comes the Gearhulks. Each of them have great Enter-The-Battlefield effects that will be useful to us, so we want to cheat them in with Dr. Eggman if possible.
Noxious Gearhulk is a removal spell with Menacing hands. Combustible Gearhulk will let you play politics at a table to possibly get three more cards. Coalstoke Gearhulk reanimates a small/medium-costed creature for a turn, letting you reuse a powerful creature from anyone for the turn. Oildeep Gearhulk has an efficiently-costed body that lets you identify a possible threat in someone's hand and replace it (they better say thank you for your gift of a card drawn or else you attack them).
Along with the Gearhulks, there are a ton of utility Constructs. Triskelion is great for picking off pesky creatures, which you can make bigger with Steel Overseer. Speaking of bigger, Chief of the Foundry and Cyberdrive Awakener are great for massive boards full of creatures that you got from your Myr Battlesphere.
Thought Monitor and Technodrome will draw you cards when you need them, Chaos Defiler is a great, chaotic removal spell for a multiplayer game, and Scrapyard Recombiner will let you find your other Constructs.
Dr. Robotnik
Dr. Eggman's full name is Doctor Ivo "Eggman" Robotnik, but we're here because of the Robot in his name. He's known for using them in his schemes against Sonic and his friends, and we want them here too.
Starting off with our best creature to cheat in, fresh out of Teenage Mutant Ninja Turtles, Krang, Utrom Warlord will be our main win condition with a solid board. Metalhead is a great tempo-swing to bounce something your opponent has, but you can also bounce your own things and reuse them. Reusing an Interceptor Mechan will give you tons of value too, since it recurs from your graveyard.
Teenage Mutant Ninja Turtles continues to give us great cards here with Big Mother Mouser, Ravenous Robots, and Chrome Dome, all fantastic token generators. Pinnacle Emissary will be the precursor to all of those, though, giving us Drones to go with our Robots, while Curie, Emergent Intelligence, lets you potentially lots of cards depending on what you've exiled.
Even Bad Guys Need Cars (or Ships, or a Drill, or a Titan)
The last part of Dr. Eggman's ability lets us also cheat in Vehicles, and there are some absolute bangers here. Demonic Junker will destroy up to three creatures when it enters, Skysovereign, Consul Flagship can take out Creatures or Planeswalkers, and The Fire Nation Drill both destroys a creature and can make it so your opponent's permanents lose Hexproof and Indestructible.
Thunderhawk Gunship makes tokens when it enters and gives attacking creatures Flying when it attacks, The Regalia lets us ramp lands out without playing Green, and Nautiloid Ship is a neat way to both deal with a Graveyard player and take their creatures all at once. My absolute favorite though, is Reaver Titan, which is literally just a powerhouse that slaps each opponent for five when it attacks with its 10 power.
A Truly Villainous Deck
This wouldn't be a truly villainous deck without multiple ways to win the game and lots of villainous choices would it?
Great Intelligence's Plan will give you cards while also making your opponent choose between losing cards or giving you a free spell. This Is How It Ends lets you deal with a pesky creature and either hit their controller for five or lose another creature.
Courtesy of Doctor Who, Davros, Dalek Creator makes Dalek tokens (Daleks should be Robots, I don't care what anyone says) and then either gives you a draw or makes your opponent lose a card. The Master, Gallifrey's End will have your opponents choose between four life or a new copy of a dying artifact you control. Finally, The Valeyard makes it so that all of your villainous choices get repeated, which we want to happen, so protect The Valeyard at all costs.
On top of villainous choices, we also have three cards with alternate win conditions that are actually achievable. Knuckles the Echidna will win us the game if we have 30 Artifacts, Mirrodin Besieged will make one opponent lose the game if we have 15 Artifacts in our Graveyard, and Mechanized Production will win us the game as long as we have eight Artifacts with the same name. We play tons of Artifacts here, so all of these have a chance at happening.
Change the Game
For our Game Changers, we're starting off with Tergrid, God of Fright // Tergrid's Lantern. Dr. Eggman makes our opponents discard, so if they discard a Permanent with Tergrid out, it's ours now. Mana Vault is an extremely efficient mana rock that we have access to, and our deck thrives off more Artifacts in play. Ancient Tomb generating colorless mana is great for our list full of two-mana colorless Artifacts.
Beefing these deck up a bracket or so is as simple as adding a couple cards. Masterful Replication works with Mechanized Production to give you the win instantly on your next upkeep, and it being an Instant makes that easy and achievable. Time Sieve can give you an infinite turn lock with Myr Battlesphere and Mechanized Production, since Mechanized Production fulfills the Five-Artifact requirement by creating a Myr Battlesphere (+ its tokens) each turn.
Final Thoughts
I absolutely love that I got to go back-to-back with Sonic decks with the last two sales, and I've personally been wanting to build Dr. Eggman. The Gearhulks were some of my favorite cards printed, so a Commander that works with them is super cool to me. Thanks for reading, see you all next week!

















