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Fun Decks for Tarkir: Dragonstorm Standard

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Hello everyone. Even though I love playing Mono-Red aggro decks, I like to try out new things. This week, I have a few new decks that I think look like a lot of fun to play. Hopefully, you'll also like these decks. Let's get started.

Abzan Perennation Angel

We'll start things off with a deck that wants to lock your opponent out of being able to win. Let's take a look at the deck.


Perennation
Herald of Eternal Dawn

Perennation is a new card from Tarkir: Dragonstorm that can really make things difficult for your opponent. It returns a permanent from your graveyard to the battlefield, giving it hexproof and indestructible counters. This makes it extremely difficult for your opponent to remove that permanent from the battlefield. By using this to your advantage, you can make it so that your opponent is unable to win the game unless they have a removal spell that doesn't target.

By using Perennation to return Herald of Eternal Dawn to the battlefield, you create a lock that some decks simply can't deal with. Collector's Vault, Bitter Triumph, and Lively Dirge are all cards that you can use to get a copy of Herald of Eternal Dawn into your graveyard. Use these cards when you can, otherwise the majority of this deck is composed of creature removal spells you'll likely need in order to stay alive long enough to cast Perennation.

Naya Counters

Next, I have a deck for you that wins fast and efficiently with the help of some +1/+1 counters. Let's take a look at the deck.


Warden of the Grove
Anim Pakal, Thousandth Moon
Halana and Alena, Partners

Warden of the Grove does a lot of heavy lifting for this deck. Each turn, it will gain a +1/+1 counter during your end step, but its other ability is what makes it so valuable. Whenever another nontoken creature enters the battlefield under your control, you can place a number of +1/+1 counters on that creature equal to the number of counters on Warden of the Grove or create a Spirit creature token whose power and toughness are equal to the number of counters on Warden of the Grove.

This can feel pretty broken when combined with the +1/+1 counters you can get with both Anim Pakal, Thousandth Moon and Halana and Alena, Partners. If you cast Anim Pakal and use Warden of the Grove to give it additional +1/+1 counters, you'll end up creating extra Gnome artifact creature tokens whenever you attack with one or more non-Gnome creatures. Halana and Alena also add +1/+1 counters to another creature based on their power, plus they give that creature haste for the turn. By going both wide and big, you'll be able to quickly overpower your opponent.

Izzet Cutter Aggro

There's no doubt that Cori-Steel Cutter is an amazing card, and this deck proves it. Let's check it out.


Cori-Steel Cutter

Cori-Steel Cutter has been talked about by other content creators a lot, and with good reason. It's an amazing piece of equipment, especially in a deck like this that is built to cast two spells per turn. Monastery Swiftspear and Slickshot Show-Off are both creatures with haste and prowess or semi-prowess abilities. They are the main creatures you'll be attacking with each turn, in addition to the 1/1 Monk creature tokens with prowess that you will create with Cori-Steel Cutter.

This deck is chock-full of low mana value spells that you can use to deal direct damage to your opponent or their creatures, to draw additional cards, to counter your opponent's spells, or to boost the stats of your own creatures. There's also a pair of Fleeting Effigy in this deck that you can use repeatedly to ensure that you're always able to cast two spells in a turn to get the most benefit from Cori-Steel Cutter. If you want a fast deck capable of dealing out a lot of damage quickly, give this deck a try.

Esper Pixie Bounce

The final deck I have for you this week features a couple of routes to victory. Let's take a look at the deck.


Nurturing Pixie

The game plan for this deck is to use bounce effects to remove cards from your opponent's hand and exile your opponent's biggest threats. Those bounce effects come from a variety of sources. Nurturing Pixie returns a non-Faerie, nonland permanent to your hand, likely gaining it a +1/+1 counter in the process. Sunpearl Kirin can be flashed in to save a nonland permanent you control from destruction. Fear of Isolation requires you to return any permanent you control to your hand. Finally, This Town Ain't Big Enough lets you return up to two nonland permanents to your hand.

By returning Sheltered by Ghosts to your hand, you'll be able to reevaluate which of your opponent's creatures you feel is their biggest threat, and exile it instead of an earlier choice. Another great choice of cards to return to your hand is Hopeless Nightmare. This allows you to play it again and again (each time you bounce it), causing your opponent to have to discard a card (reducing their options with each discarded card) and to lose 2 life. This can be a great way of whittling down their life total.

Wrapping Up

Standard right now has a lot of great decks that you can try out. I was originally skeptical that having an extra year's worth of releases would do much to enhance the playability of Standard, and I'm happy to say I was wrong. With so many sets legal in Standard, there are so many options of decks that you can build.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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