Last year, Marvel's Spider-Man released to resoundingly mixed reception. One of the most infamous and contentious sets of all time, it was marred by numerous issues ranging from design issues to the whole Through the Omenpaths debacle.
What's interesting about Marvel's Spider-Man is that for as shoddy as the set is overall, the Mythic Rares are quite decent. Nearly every one of the 15 Mythics have a home somewhere, provided you're willing to put up with their flavor. Some are better than others, though, so let's rank them all.
It's the perfect time to do so as well. Not only is Marvel Super Heroes just around the corner, but Wizards is soon releasing the actual Spider-Man set to digital clients like MTG Arena and Magic Online.
There's plenty to check out so let's not waste time and get right to it.
15 of the Best Mythic Rares from Marvel's Spider Man
- Doctor Octopus, Master Planner
- Mister Negative
- Spider-Verse
- Behold the Sinister Six!
- Miles Morales // Ultimate Spider-Man
- Eddie Brock // Venom, Lethal Protector
- Web of Life and Destiny
- Peter Parker // Amazing Spider-Man
- Impostor Syndrome
- Anti-Venom, Horrifying Healer
- Cosmic Spider-Man
- Gwen Stacey // Ghost-Spider
- Gwenom, Remorseless
- Norman Osborn // Green Goblin
- The Soul Stone
15. Doctor Octopus, Master Planner
The first entry on this list is a great example of how each of these cards offers some usefulness.
Doctor Octopus, Master Planner might not be the greatest Mythic Rare in the set--far from it, in fact. He's very expensive to cast and doesn't have a lot of utility in boosting other Villains. The increase to maximum hand size is also trivial given that he's most likely to appear in Commander, a format known for using cards like Reliquary Tower.
Despite how difficult it is to get him into play, doing so will refill your hand turn after turn. Not a bad deal, and the Villain boost likely gets better over time too.
14. Mister Negative
Ever since the printing of Mirror Universe in Legends, swapping life totals has been a fan favorite within Magic. Mister Negative fills this role pretty well as a way to swap life totals with someone and maybe even draw some cards as well.
While he is once again a fairly one-note card with a cool, flashy ability, he has one major upside: being your Commander.
If you put him into the 99 of your Commander deck, Mister Negative is often just fine. Barring the use of Flicker effects or similar, you're only going to get one use off of him. If you have him in your Command Zone, though, then you can have numerous opportunities to swap life totals and draw lots of cards.
It's some fairly niche appeal compared to other cards on this list, but he has his fans all the same.
13. Spider-Verse
Pretend for a moment that the Legend Rule text just isn't even on Spider-Verse. It suits the flavor well, but in most games, it's going to be just that: flavor. As a result, what you're left with is the spell-copying ability.
Copying spells is always a fun thing to do. Even better, you get some extra value if you're copying a Creature. Not bad!
There's one small problem, though: Spider-Verse only cares about spells being cast from anywhere other than your hand. That usually means from exile, which isn't unreasonable in the era of Adventure, Prepare, and Red's Impulse/Bottling draw abilities on cards like Outpost Siege. That might sound like a lot, but the utility here is very narrow and not generally super useful.
All that having been said, though, this is definitely one I'd expect to get traction in a few years' time. Wizards is doing more and more with casting stuff from exile, and this card probably climbs up in these rankings in a few years' time if that keeps up.
12. Behold the Sinister Six!
Behold the Sinister Six! is also in a bit of a weird spot.
Reanimating six creatures is really awesome. This design is clearly aimed at Commander and since that's a format where in most decks, all your Creatures will have different names. Seems good, right?
The thing about this card is that at seven mana, it seems like a bit much for you to do some mass reanimation. The best example of what I mean here is Rise of the Dark Realms, a card that will reanimate all of those Creatures and then some for just two more mana. What's more, the flavor is probably far more desirable to your average player.
All of this is to say that while Behold the Sinister Six! is an awesome effect, there's often going to be better ways to reanimate stuff in your Commander games.
11. Miles Morales // Ultimate Spider-Man
Miles Morales does some really awesome things. Casting him on the front side allows you to dish out some +1/+1 counters for cheap, and it's not a bad rate later in the game later either.
What makes him that much better, though, is his flip slide -- Ultimate Spider-Man. Casting it is pretty pricey for what is going to be a pretty vulnerable card up front, but a 4/3 Creature with First Strike, Haste, and the ability to double counters rocks. Even better, if you manage to have the mana to spare, you can make him difficult to take down.
The downside to this card lies in the limiter for the counter doubling effect. Once again, Spider creatures are somewhat few and far between, and there are quite simply far better Legendary-matters commanders out there. That said, though, Miles Morales // Ultimate Spider-Man is still a very worthwhile inclusion for those decks, and can make for a fine build-around if you just want to lean into the character himself.
10. Eddie Brock // Venom, Lethal Protector
Venom, Lethal Protector is a great deal. Six mana for a huge beater with Haste isn't a bad deal already. When he attacks, you really get some fantastic value as you not only get to draw a ton of cards but put big threats onto the battlefield with ease. That's a lot of rock solid value all around, especially when you consider similar cards like Korvold, Fae-Cursed King is a fan favorite of the format.
The only real disappointment about the card is the fact that the front side might as well do nothing. Even in 60-card formats, you're rarely digging up a one-mana card from your graveyard. In Commander, just forget it. You're casting a three mana 3/3 and that's it.
All this is to say, Eddie Brock // Venom, Lethal Protector makes for a really fun option in the Command Zone. Anywhere else, though, he's very difficult to justify playing.
9. Web of Life and Destiny
It is really not that difficult to get Web of Life and Destiny onto the battlefield. Green decks love to spit out lots of cheap Creatures, especially with tokens, and utilize plenty of ramp effects. They also love to slam huge threats in the late game, making this card a huge threat as games drag on.
There's really not much to say beyond that. It's a great, simple value Enchantment that will keep on giving turn after turn.
8. Peter Parker // Amazing Spider-Man
Peter Parker // Amazing Spider-Man is not an exciting card. The front side is very weak, even if you get a 2/1 Spider token out of the deal.
The real meat of this card is the flip side of Amazing Spider-Man. Four mana for a 4/4 with Vigilance and Reach is a bargain. Better still, though, is the way he then grants all of your Legendary Creatures Web-Slinging.The ability, unique to the set, allows you to pick up another tapped Creature to put a bigger one into play.
This allows you not only the opportunity to put huge threats onto the battlefield for cheap, but also save your other ones. You can even make use of this ability to repeatedly make use of enters effects - especially ones that give you tons of card advantage.
Three colors ![]()
![]()
makes the card sadly a bit on the narrow side as far as applications go. However, if you can pull it off, Amazing Spider-Man can let you get up to some serious shenanigans.
7. Impostor Syndrome
Hey look, they did the meme!
Regardless of how you feel about the classic Spider-Man pointing meme in Magic, Impostor Syndrome is no joke.
Sticking this on the board makes just about every Creature you have a potentially dangerous threat. Think about getting multiple copies of something like Unstoppable Slasher or Master of Cruelties on battlefield this way. Even something as innocuous as a Mulldrifter can have you drowning in value.
These are simply surface level applications as well. Just think about all the powerful Creatures you can repeatedly get extras of with Impostor Syndrome and how fast you can swam your board as a result.
I'd expect this card's popularity to go up tremendously when it inevitably gets a non-meme reprint at some point in the future. Without the silly baggage, players will be more willing to try it out, and they'll see just how powerful it can be in Casual games.
6. Anti-Venom, Horrifying Healer
If there's been one card that's the most surprising from this set, it's Anti-Venom, Horrifying Healer.
It almost feels like the sort of card that shouldn't do well. Five White pips ![]()
![]()
![]()
![]()
make it pretty much uncastable outside of a Mono-White deck. Additionally, the Reanimation effect is only a one-time deal, meaning that past that you effectively just have a big beater that gets progressively bigger as the game goes on.
Yet sometimes simplicity is key, which is something players really gravitated to here. It's the third most popular Commander out of the set and remains one of the most popular Commander cards even in the 99 of different decks. You'll almost certainly never see it in Cubes or in Competitive play, but for what it is, it certainly appeals to the Casual audiences in just the right way.
5. Cosmic Spider-Man
If you really want to go all-in on the Spider-people strategy, Cosmic Spider-Man is just the way to do it. It's a very narrow and very specific typal synergy, but it's proven popular enough to become the second most popular Commander from Spider-Man. If you're wondering how popular that is, it's right within the top 200 as of this writing. Not a bad showing at all.
There's really not a ton to say about this one past that. What you see on the tin is exactly what you get here, and it's perfect if it's what you're in the market for.
4. Gwen Stacey // Ghost-Spider
Most of the cards on this list are definitely raised up quite a bit by their Commander applications. Gwen Stacey // Ghost-Spider isn't one of those cards, however. She not only has one of the lowest EDHREC ratings among the set's Mythics, but also having only a modest showing among Commanders.
You might be wondering, then, why she is so high on this list. Simply put: she's done a decent job in both Competitive play as well as in Cube. Casting her as a cheap, aggressive threat that effectively draws you a card is huge game, especially when you can use Ghost-Spider side later for a bit of extra mana.
This has not only made her great for a variety of Cube decks, but has made a showing in Jeskai Gwinko decks at a variety of major events. It's often a lower player within the format, but it has its fans -- particularly among the Sanctum of All crowd -- and this utility easily puts it leaps and bounds over many other cards on this list.
3. Gwenom, Remorseless
If there's one thing Commander players love to do, it's play with Bolas's Citadel. The card is so powerful at what it does - casting spells off the top of your deck for life instead of mana - that it eventually became a Game Changer.
This makes Gwenom, Remorseless a very natural pick for one of the best Mythic Rares of the set. A Venom-like version of Gwen Stacey, Gwenom is a very powerful body that grants you the Bolas's Citadel ability if she attacks. Naturally, you'll need to protect her as you do so, but that's somewhat trivial when you have cards like Whispersilk Cloak at your disposal.
Gwenom is a huge threat that must be answered immediately, and it's made her an all-star for both Commander and Cube alike.
2. Norman Osborn // Green Goblin
Hey, wait, that's not the right card. Let's see the real card everyone wants to see.
Goben, Gene-Splice Savant // Fleem, Goben's Creation has proven to be one of the surprising breakout hits of the Through the Omenpaths version of Marvel's Spider-Man. For all the problems of this alternate version of the set, it makes a great argument for the benefits of having such a release, even if we're now getting the actual Marvel releases digitally going forward.
While many players fell in love with Fleem, the real appeal is the front side of the card -- Goben, Gene-Splice Savant (or his actual form: Norman Osborn). This card allows you to repeatedly Connive when he deals damage, which is both great card filtration and easy to set off thanks to his unblockability. Looter il-Kor was a mainstay of Cubes in the past and one could argue this is simply better.
Better still, if you can flip him into Fleem (or Green Goblin) then you'll be able to get up to some real graveyard-based shenanigans. Even without the Mayhem-granting ability, there's still plenty you can do here with Flashback and Disturb spells, just to name a few.
This makes Goben and Fleem a great all-arounder for several formats. It's even managed to see some Constructed play thanks to its cheap cost and rock solid power, making it not only a fan favorite, but a very subtle standout in an otherwise middling release.
1. The Soul Stone
Love it or hate it, there's no denying just how good The Soul Stone is.
If you're playing Black
in Commander, you're practically obligated to play it. It's not only one of the best Black mana rocks of all time, but also turns into a repeating reanimation effect once you get into the late game.
Even past its Commander uses, mana rocks this cheap to cast are so rare that it's even managed to see some Standard play as well. Black-based Midrange and Control decks love it, as it ramps them while also advancing their board later on.
Perhaps most notable, though, is that Wizards is clearly setting something up here with the other Infinity Stones later on with The Mind Stone on its way very soon. If it wasn't already the best Mythic Rare in the set now, there's no way that it doesn't top the list once this eventually pays off.

















