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Who Vorthos Writes For

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It’s Wednesday, and that means two things: Vorthos snags the spotlight, and I’m going to destroy some undergraduates in trivia tonight.

I could step the competition up to another place in Minneapolis, but the chicken wings are seriously delicious. It allows for a few hours of competition, something I’ve been sorely lacking after ending my competitive running career, and time to discuss the various Magic, most often Vorthos, issues of the day.

Today, I’ll be discussing who Vorthos writes for. I’ll make it easy for non-Vorthos players to simply:

I won’t be punishing today because Vorthos is all about the appreciation of the game as a whole. They aren’t focused on “all the aspects about the game outside of the game itself.” – Mark Rosewater

They convey their appreciation through writing.

1. They want to share their enjoyment with you.

2. They revel in appreciating the obscure.

3. They enjoy highlighting the highly intuitive cards.

1. They want to share their enjoyment with you.

Not only does Vorthos wish to convey their enjoyment of the game, they want engagement. To simply be heard and understood is taken for granted, and Vorthos (sub)consciously wants you to connect to them on their level.

What does this mean? Well, it means that Vorthos isn’t just the storyteller around a cowboy campfire.

A friend of the Vorthos at an FNM will discuss the game in depth: what was posted on the mothership, the major third-party websites, what is selling well on the secondary market, who is playing tonight . . . and then the conversation is open. When discussing strategy, mechanics, Vampire Hexmage/Dark Depths, or Splinter Twin/Deceiver Exarch, the Vorthos will take a back seat.

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From this very common experience, Vorthos must reach out to non-Vorthos people simply due to the low statistical probability of having an entire draft group being Vorthoses. They will forge a connection through a common admiration or appreciation of Vorthos elements that relate to the playgroup. (Keep in mind that Vorthos is a player. He is a Spike, Timmy, or Johnny already.)

A Vorthos/Johnny will write about how his personal constraints of soldiers only revealed a new interaction. This could turn into a Commander article that fits into the niche of saproling, angels, and other singleton decks. Color is secondary, but the connection of creature or storyline is what is important.

A Vorthos/Timmy will gush about his games. He lived through the excitement and the emotion of the match and lived to tell you about it. For older viewers, think if the Chapin/Nassif game would be explained by an overcaffeinated Patrick Chapin in theatrical terms. He couldn’t ignite enough of Nassif’s memories to win. (He won the match.)

A Vorthos/Spike will write about unearthing the most obscure, dominating the lesser Vorthos readers. Who is Karn? Child please. Name the page in Apocalypse and the Inquest magazine article that has Karn in a planeswalker depiction, and then we’ll talk real Vorthos. This subset doesn’t tend to write lengthy online articles, but the more prolific forum posters in the Vorthos areas tend to be Vorthos/Spikes. Proceed with caution, reader, as any change in storyline continuity will result in them delving into another side of this subset: the hatedom.

2. They revel in appreciating the obscure.

Ah, so this is where Spike fits in? To some extent, highlighting knowledge is a Vorthos pastime.

Oh, that character in the corner? Obviously it’s Baron Sengir; look at the widow’s peak.

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It probably isn’t.

What Vorthos wishes to write in this reveal is Doug Beyer’s category of Best Obscure Vorthosian Reference. Is that really Baron Sengir? Probably not, but in doing so, Vorthos provides a service to the Magic: The Gathering community in that his obscure information injects life into a conversation and provides a spotlight for the player.

By showing this interior knowledge, he finds personal satisfaction in instructing others about a “hidden” facet of the game that has been overlooked. Vorthos tends to enjoy citations, creating more difficult obscurities yet leaving paths for others to tread when he starts looking for an older explanation without paging through books and comics.

Vorthos tends to love tertiary products, especially small when they’re scarce. Small print runs, limited time offers of sending in UPCs for cards (if they’re storylined, perfect), and encyclopedias, 6 × 9 cards, comics, and all the other “filler” to be had. The problem with this as a business concept is that there aren’t that many Vorthoses. Even fewer who speak English. Are you going to make one product in seven languages? Doubtful. They love to know about them, though.

3. They enjoy highlighting the highly intuitive cards.

Vorthos writers wish to explore the most intuitive—the most “Vorthos”—cards, which to many writers evoke the set. These cards are quintessential for understanding; though rarely tournament staples, they tie the setting together. There is generally a time limit for these articles because if the mothership already covers them, the Vorthos writer simply cannot quote an entire section from a creative team member.

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Top-down design. Phyrexian oil . . . make a card.

For Vorthos, he wants to know whether they fit and feel right. Of course, this means the Myers-Briggs Type Indicator assessment of Intuition/Sensing that Mark Rosewater mentioned in his article. What feels right wins. Altered-art articles touch on this. It’s cool or it makes sense rather than deconstruction.

An intuitive Vorthos writer will talk about:

Big picture cards.

(Who is Melira? Why does she need to be protected?)

Perceiving underlying meaning in what has been released.

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(What is rupturing? The shards/worlds coming together.)

Future implications for a current card, a precedent of sorts.

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(Does this deal with Scars of Mirrodin? Will there be liches with maces in the Scars block? Not really, Vorthos. A swing and a miss.)

By finding the most intuitive cards, Vorthos begins to add to the community by spotting a pattern. This could be a cycle of praetors, a keyword mechanic, or what the block will mean to the storyline and metagame as well. Vorthos enjoys taking a high-level view, as opposed to digging into the detail. Do they care that a card has been printed as a 2/3 instead of a 2/2? No, but they do question why an elf is huge but the art doesn’t appear to be large.

What Rosewater omitted is the Vorthos usage of the past, especially for continuity. Intuitive people tend to learn by thinking through a problem rather than by experiencing it themselves. Being interested in new things and what might be possible is their mantra, but Vorthos tends to think about the future while looking at the past, not omitting it as it isn’t visceral.

Think of the planeswalker stories; they keep getting more complex every year, but in doing so, some diehard old Vorthoses are angry because Leshrac, Lord Windgrace, etc. haven’t had their treatment and likely will not in the near future.

She wants to flee from childhood fears but must face them? A complex character win.

Has Elspeth gushed Vorthos gooeyness? Not yet, but she still can.

One planeswalker who likely be quite intuitive is Garruk. He is a storyline loose end. He’s cursed and still hunting Liliana.

A cursed planeswalker? What does that feel like, and what should that look like? #Vorthos is just curious.

He wishes that the most intuitive cards would become tournament staples, but they just aren’t there. If the Legacy Weapon, the machine that annihilated Phyrexians 1.0 and Yawgmoth, were a Sol Ring or Lightning Greaves, they’d be overjoyed because the inherent Vorthosian power of a card would fit the power level also in the game.

This happens when a Vorthos writes about a legendary card and the card doesn’t get played much, if at all, in the tournament scene. Can Melira be played in decks? Sure. But she keeps the metagame honest more than she wins games. Jace, the Mind Sculptor is an example of Vorthos intuitiveness with sheer power. Though it is confusing why he would be the most powerful character in the Zendikar block, he’s not the protagonist. The full-art lands fit here. Of course a land-based set will have full-art lands. It just makes sense to Vorthos.

Quick Jotting

Vorthos writers: know your audience and why you’re writing. A non-deck article must have a strong purpose. (Yes, this means that an article simply of decks can and has worked.)

Keep writing, you admiring gurus. We always need more Vorthos writers here at GatheringMagic.

Until next week, I’ve got some happy treefolk to paint.

Thanks to @rtassicker, @setzerg, @jjflipped, and @derfington on this article . . . also Bob Ross.

TAGS articles, vorthos

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