Hello kitchen table Magic fans! Happiest of days to you and yours! Tarkir: Dragonstorm has been fully released and we've got tons of great cards to consider for all kinds of formats like Commander, Five Color, Type Four, Highlander, Peasant and Pauper and loads more! So welcome in, have a seat, and let's begin my first list of top cards from the latest set! Since this is a heavy gold set expect more multicolor cards. I typically have less of those since in Commander it's harder to include them due to color identity restrictions. Many great gold cards are played less than they deserve!
#15. Call the Spirit Dragons
This 5-drop, five-color enchantment gives your Dragons indestructible, which is hard to find an answer for. Then, in your upkeep, you can toss +1/+1 counters on a dragon you control for each color. And if you put counters on five different dragons? Win the game! Many Dragon brews in Commander are already five colors, like Scion of the Ur-Dragon and his daddy. This is a nasty addition to those decks as well a reason to push into those colors and a great Five-Color format win con too. Run this with Conflux to get all of the colors of Dragons into your hand!
#14. Nature's Rhythm
This -cost sorcery will put a creature with X cost or less on the battlefield from your library, and then you can do it again for X and four green with Harmonize. That's nasty, since unlike Green Sun's Zenith you can get any color of creature not just Green. Hope that helps!
#13. Marang River Regent
Our first, but not last, ranking card with the Omen subtype is this six-drop 6/7 Dragon with flying and an ETB effect to bounce two opposing nonland permanents for maximum tempo. You can cast it as Coil and Catch for an instant-speed spell that draws three cards and discards one, and then Marang River Regent shuffles back for more potential casts just like the aforementioned Green Sun's Zenith cycle. I love that flexibility! Also, it's a shuffle effect for things like Brainstorm, Sensei's Divining Top and Scroll Rack!
#12. Betor, Kin to All
Next up is this three-color, 5-drop, 5/7, toughness-matters legendary dork, also with flying! Betor can trigger during your end step to draw that precious card when you're at 10 toughness. At 20 toughness you can untap your dorks, and then at 40 toughness you can force your foes to lose half of their life! And everyone loves toughness matters stuff.
#11. Elspeth, Storm Slayer
This 5-drop mono-White planeswalker has 5 loyalty and then doubles your token-making with a Parallel Lives static ability! You can +1 her to make a 1/1 Soldier. You can give your stuff a +1/+1 counter and flying for 0 loyalty, and then -3 to destroy a creature an opponent controls with power 3 or greater! I Love her potential, I'm sure you will too!
#10. Sidisi, Regent of the Mire
This 2-drop 1/3 legendary Mono-Black legend is our highest mono-colored card! At sorcery speed you can tap her for no mana to sac a dork and Reanimate a creature that costs up to one mana more. It's like a legendary creature Birthing Pod for your graveyard. A Command Zone-able Pod? Or just normal good stuff for the 99 or Five Color? I'm sure you can see why it's here!
#9. Inevitable Defeat
Have a problem? Just cast this answer and move on! This four-cost, Mardu-colored instant cannot be countered and exiles (not destroys!) a nonland permanent, so it can't come back. And then you its controller gets drained for three life! For Mardu or Five-Color, why would you run a different answer first?
#8. Dragonologist
This great Impulse-ETB Cantrip creature variant is next! With a 1/3 body and mana value of three, it ETBs and then digs six cards into your library for a sweet instant, sorcery, or Dragon and then the rest head to the bottom of your deck. Oh, and untapped Dragons you control have hexproof. This is great in Spellslinger decks, Cantrips, Storm or Dragons, and with Dragon Commanders to give them hexproof. It's just generally good in many builds as card flow. This is a way better Augur of Bolas which is pretty commonly played too.
#7. Death Begets Life
This eight-cost mass sweeper is next! It sweeps all dorks and enchantments too, so great coverage. In Sultai colors with Green ramp, this is not a big deal to hit, and you draw a card for each thing destroyed to refill your hand like Decree of Pain? The more players at your table, the more you'll draw. Insert Reliquary Tower to keep from discarding all those cards!
#6. Ugin, Eye of the Storms
Hello Ugin and colorless planeswalker fans! This five-ability 7-drop with seven loyalty is next on the list. It's got a cast trigger to exile a permanent with colors (like most Commanders in the format) and which resolves even if he's countered. Then once he's on the board your colorless casts will also exile things. You can +2 him to gain 3 life and draw a card. You can 0 him to make three colorless mana with no restrictions on what it's used for. Wow that's nasty good!
#5. Dracogenesis
This eight-cost enchantment in mono-red is next! While this is in play, all of your Dragon spells are free... nasty! Absolutely broken in any Dragon brew or even ones heavy with Dragons like your typical Five-Color Format or Type Four. Type Four is a format with infinite mana but just one spell per turn, but free spells don't count, like Force of Will. You could drop this first turn and then punch away with 2 or so free Dragons that turn. Nasty good!
#4. Kotis, the Fangkeeper
This three-color, 4-drop broken Commander is next and gives me "Uh oh, Narset" vibes from our first visit to Tarkir. Let's look at why - it's harder to interact with indestructible just like her hexproof. Then Kotis has a combat damage trigger for his damage to exile that many cards from their library and then cast them for free, just like Narset. Now sure, you have to get his power up with Rancor, but you can cast all of them not just noncreatures. Your foes aren't going to love that all of their good stuff is on your side now. It's broken, so consider that when you think about playing it.
#3. Scavenger Regent
This is my top scoring Omen spell/Dragon! For an investment of four mana you net an on-curve 4/4 flying with a discard ward. No one will do that. Then for Omen you can sweep all non-Dragons by reducing their size by X amount. And then you can shuffle it in like Black Sun's Zenith to potentially draw again! There are two sweepers in this set, and this will kill indestructible stuff!
#2. Clarion Conqueror
This three-cost, White, on-curve 3/3 flying Dragon cutie is next! It's a rough Hate-Bear with that ability to shut down all activated abilities of creatures, mana rocks, and planeswalkers, and there's no "non-mana" word in there so your Sol Ring? Shut down. It's a rough hit. Do not run this at kitchen tables since it can win fast but it'll really rub casual players the wrong way. Great for tournaments though!
#1. Mox Jasper
There couldn't be anything else at the top of my list besides this 0-drop artifact that taps for any color of mana if you control a Dragon! This is an obvious add for any reasonably Dragon-packed build, up to heavier kindred decks and even Commander decks with a dragon in the Command Zone. There are more than a hundred in print! Remember this is "Elder Dragon Highlander" after all!
There we go! What are your Top cards from this set? See you next week for another one!