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M13: Something Old, Something New

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Reprints are fun when they haven’t been seen for a while. Playgroups drift to certain styles based on when their players started playing and what’s come out since then. (My group’s Shadowmoor phase is best forgotten—those decks were so boring.) If a card predates the group, it might not have entered the group at all. Although I do have some favorite blocks (Time Spiral representing!), I try to build with all eras—or at least with junk rares from all eras.

Even against that backdrop, cards can be rejuvenated by receiving a reprint in new surroundings. Maybe you’ve had a deck with a particular card based on what was printed before it, but you repurpose it on its return. Reprints can stimulate creativity if you want them to, and I certainly want them to.

What I have here are two decks that combine a new Magic 2013 card with an Magic 2013 reprint. In the first case, the combination’s reasonably straightforward; the second is . . . less so. I hope they both get your juices flowing—assuming the flow of juice is beneficial to your life. (“Ready the Juicequeduct!” I really wish I had a YouTube link for that phrase.)

Intrepid Hero and Rhox Faithmender

Intrepid Hero
I’m in love with creatures with repeatable creature destruction effects; based on when I started playing Magic, I think of them as Visaras, but you might consider them Avatars of Woe or something newer. Regardless, I’m incredibly pleased that Intrepid Hero’s back in action. Hero is an underrated classic. As a 1/1, it’s too small to feel like using removal on it, but it taps to destroy anything large enough to hurt you. Only hitting creatures with 4 or more power is known in multiplayer as “no restriction whatsoever,” and for 3 mana/one dollar you can’t go wrong on your curve/wallet with a hero this intrepid/heroic.

Back in the day, white had a subtheme of hating creatures above a certain size. Intrepid Hero is the longest survivor of this subtheme, but there’s no reason we can’t put the old stuff in with it. Retribution of the Meek is the sweeper version of Intrepid Hero, and it also costs 2w; you should have no trouble getting rid of nasty opposing creatures.

 

Phthisis
Even better, we can upgrade nasty sweepers to sneaky-nasty. One of my favorite theoretical plays is suspending a Phthisis so I can fatten up a creature with Might of Oaks prior to its death; I have a bizarre, undeveloped Arboria deck that works according to this principle (though Might of Oaks is played by Inner Calm, Outer Strength in the movie adaptation). We can rock the same idea with Intrepid Hero/Retribution of the Meek and Thran Weaponry. If you ever wondered what Thran Weaponry was for, this is basically it. Pump most creatures to at least 4 power, keep yours below 4, and now Retribution of the Meek rounds up to Plague Wind.

Crackdown works even better with Thran Weaponry if you want to stick to mono-white, as the Weaponry will pump everything but Ornithopters and their friends into the land of no untap. You won’t make any friends with this combination, but you will keep creatures tapped while destroying them at your leisure. I hear that’s cool sometimes.

So how do you win? Put in the best 1-power creatures available; that way, they’ll benefit from Thran Weaponry without dying to Retribution of the Meek. It’s a small space of creatures, but there are a few good ones:

Goldmeadow Dodger
Goldmeadow Dodger If it’s a 3/3 that can’t be blocked by creatures with 4 or more power, it’s quite good.

Wall of Reverence Might as well gain some life for your defensive trouble.

Rhox Faithmender Might as well gain double life for your defensive trouble. Besides, having high-toughness creatures helps in case you pumped an opposing creature too much.

Skyhunter Skirmisher If you ever wondered why a 1/1 flying double striker was better than just having a bigger creature, this is why.

Beloved Chaplain I’ll include him wherever I can. He’s so beloved!

Ivory Giant The only creature naturally above 1 power in the deck, Giant’s around for when the fear of Crackdown keeps your opponents from tapping their creatures. Take away the defenses, and your creatures can get through well enough.

Put it all together, and you get:

Trading Post and Nicol Bolas, Planeswalker

Because you’d expect no less from me and because I ordered a play set, I wanted to build with Trading Post. It turns out that building with Trading Post isn’t a normal Johnny-style exercise for a surprising reason: It solves its own puzzle. It’s clearly a great combo card, but it combos with itself so easily that it doesn’t hint much at what you want to do other than play some artifacts.

What does this have to do with Nicol Bolas, Planeswalker? Bottom line: It amused me to build around Trading Post in a direction that brought out Mr. Ultimate, and it also amused me to build a deck in which he was among the only colored spells. As it turns out, there are several artifacts that can curve organically to Nicol Bolas, and Trading Post coheres all of them.

Yes, that’s all four-ofs. Sometimes it happens. Shrug.

Trading Post
There are several connected modes of play depending on what your opening hand implies. You might play it as a metalcraft deck with the relentless Kuldotha Phoenix. In that plan, Trading Post is most useful for its discard ability; simply pitch the Phoenix at an end step, gain some life, and bring the Phoenix out during your upkeep regardless of your red mana. You might play the deck as a fast, if underpowered, affinity deck, in which case, Trading Post is there to sacrifice your artifact creatures to either one of the last two abilities as needed. Myr Enforcer might not be exciting, but when you can bring it back by sacrificing a Myr Servitor that can come back anyway, it does an okay Kuldotha Phoenix impression. Sacrificing Myr Servitors for extra cards is a solid idea as well.

The spiciest mode is using the artifacts as combo ramp for Nicol Bolas, Planeswalker, the inflated mana costs of affinity artifacts proving more flammable for Burnt Offerings. Importantly, Burnt Offering can make black and red mana out of whatever you sacrifice, so you can cast Nicol Bolas, Planeswalker without a red source on the battlefield. A turn-four Myr Enforcer should be a reasonable curve for a turn-five Burnt Offering into planeswalkery dominance. Uber-fixer Pentad Prism can do some of the heavy lifting if you lack the Burnt Offering; Prism also can be sacrificed to Trading Post for a card when you’re done with it.

Nicol Bolas, Planeswalker
Once Nicol Bolas is out, Trading Post is utility/cover for him, making Goat blockers to complement the Homunculus machine that is Puppet Conjurer. Myr Servitor fills the same role. As long as you have some recurring form of blocker, Nicol Bolas should be able to do whatever he wants. You might need to take a flyer with his middle ability before you can feel fully safe, but that’s a small price to pay for wiping out opponents.

The lands are diverse and obvious. Artifact lands help the affinity while being reasonable Trading Post sacrifices in the late game. As the deck has very easy color demands apart from Nicol Bolas, the mana base shouldn’t cause too many problems even if you don’t own all the artifact lands. I initially wanted to make the deck in a way that Nicol Bolas was the only colored mana requirement, but that looked to be too slow. Besides, how else would I fit in Burnt Offering?

Conclusion

Magic 2013 took more chances as a core set than the previous Ms, bringing in a multicolored card, reintroducing legendary creatures, and replacing many of the tired staples (e.g. Siege Mastodon, Gravedigger, and Kraken's Eye). Amid the novelty, Magic 2013 displays good taste in reprints, bringing the price down on Nicol Bolas, Akroma's Memorial, and others. The brewing feels more open-ended than with Magic 2012, and that’s all it takes to get me excited. Go forth and build things!

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