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Ten New Brews For Edge Of Eternities!

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Warning!

The decks you are about to see are mostly untested first drafts! They were played Wednesday on the early access Streamer Event on MTG Arena and are my first stabs at the new Edge of Eternities Standard format. Most are brews jam packed with Edge of Eternities cards, while there are also a few updates to previously established archetypes, but it's important to note that these are the first steps and not finished products! Use them as stepping stones for your own deck brewing process, but play them card for card at your own risk!

Set a course!

While I didn't know anything about Final Fantasy, I am a huge fan of Star Trek and Star Wars, so getting into Edge of Eternities was going to be as easy as executing a "Picard tuck" and saying "make it so."

But pop-culture references aside, what's really exciting about Edge of Eternities is that it's the first Magic set in a while to show off the expansive and exciting world building we've come to expect from the game. No Universes Beyond license, no silly "hat set" gimmicks, just an exciting place in canon Magic lore executed with care and detail.

And the cards look fun too! Add that to a big Standard rotation, and we've got a lot to do!

Today we are going to go over all ten decks I played as part of my Ten New Brews on YouTube and stream, briefly going over each list and my thoughts on how it was, giving it a letter grade, and talking about what kind of potential it has going forward. I played five games of best of one with each deck so the deck's record will also be included, but do note that these matches were played during the Early Access event not on the open ladder. My opponents were all other content creators also trying out all sorts of fun Edge of Eternities stuff.

Let's go!


Deck's Record: 2-3

Deck's Grade: C+

Deck Potential: Medium to High

Standout Card: Weapons Manufacturing

The first brew is a crack at mixing together the new Weapons Manufacturing with somewhat maligned meme card Food Fight.

Weapons Manufacturing
Food Fight

With both these cards in play, you can spend two mana to deal four damage almost repeatedly, and even without each other, both cards function to make fodder and get it into the graveyard. Both cards don't actually do anything on their own, so it's quite the puzzle.

Pinnacle Emissary
Legion Extruder
Forensic Gadgeteer

Enter new warp rare, Pinnacle Emissary. While Pinnacle Emissary is clearly going to be a major player in format with awesome zero and one mana artifacts, it still provides a fairly steady stream of flying tokens that can attack or fuel your fodder. Big Score mythic Legion Extruder finally finds a great home here, while some forgotten rares like Forensic Gadgeteer have a chance to shine as well.

Tarrian's Journal

While our record wasn't great, I think there's definitely something here. Artifact sacrifice decks have a good pedigree across various past Standard formats and there are a ton of tools here. Forgotten cards like Tarrian's Journal need to be dug up and put to use, and there's a lot to like here.


Deck's Record: 2-3

Deck's Grade: D+

Deck Potential: Low

Standout Card: Tragic Trajectory

In my set review, I gave Cosmogoyf a "trap" award, as despite calling back to the legendary Tarmogoyf, I think the card is mostly just a fringe player as a sideboard option against graveyard hate.

However, we had to give it a try, right?

Cosmogoyf
Ketramose, the New Dawn

The goal was to hit more exile goals with Ketramose, the New Dawn, but the issues were twofold. First was that Cosmogoyf just wasn't very good. It took a lot of work to make it do anything, and then when you pulled it off your reward was big idiot creature with no keywords.

The Ketramose part of the deck didn't work super well either, as the enablers aren't awesome and there are plenty of other good midrange packages available. Furthermore, the introduction of Tragic Trajectory as one of the most popular removal spells means that Ketramose is easier to kill than one would like.

Cool idea, but no dice.


Deck's Record: 2-3

Deck's Grade: B-

Deck Potential: High

Standout Card: Timeline Culler, Sunset Saboteur, Archenemy's Charm

One of the important things to recognize about Ten New Brews is that it is a very small sample size. With only a day of Early Access and only so many hours in the day, the end result is that five games are just not that many. Things go wrong in Magic, from mulligans to poor draws, which can skew results for small sample sizes.

This is one of those cases.

Timeline Culler
Sunset Saboteur
Archenemy's Charm

All three of these new Black cards were phenomenal, both for us in this deck and against us across the entire event. Timeline Culler is a never-ending force, and the fact that it can block (unlike almost every other past creature like it) is major game. Sunset Saboteur hits hard, and even commits crimes and is an outlaw! And lastly, I thought Archenemy's Charm would be clunky, but it was excellent.

Dark Confidant
Cecil, Dark Knight // Cecil, Redeemed Paladin
Forsaken Miner

Add these to an already excellent suite of great Black aggressive cards in the format, and you've got the recipe for a very good archetype. There are so many good cards, that the challenge will be finding the right list. Do you want to be Mono-Black? Focus on outlaws/crimes? Go a little more midrange?

Time will tell, but these Black cards are here to stay and make a major impact.


Deck's Record: 4-1

Deck's Grade: A-

Deck Potential: Medium to High

Standout Card: Evendo, Waking Haven

You know I couldn't resist updating my Kona deck.

Kona, Rescue Beastie
Evendo, Waking Haven
Vaultborn Tyrant

One of my favorite decks I've ever brewed in my entire Magic career, I've won an RCQ and a MTG Arena play-in qualifier with the deck, and it's some of the most fun I've had playing Magic. While rotation does hurt the deck, losing Atraxa, Grand Unifier and Invasion of Ixalan, Edge of Eternities brings new toys, the most important being Evendo, Waking Haven.

Scene of the Crime

Given that I was already playing truly awful Scene of the Crime to great success, a land that actually taps for Green, doesn't need to be untapped to use, and even has upside later in the game is everything this deck could have ever wanted. You can still tutor it up with Archdruid's Charm, but you're more than happy to just play the full four as well.

As a sort of combo-ramp deck, you threaten the tap combo with Kona, and while they slow themselves down to deal with that you just keep ramping with Overlord of the Hauntwoods and other tools and just cast your big dumb idiots.

It's a little soft to Vivi Ornitier decks, but this deck is truly excellent against anything not hyper aggro or combo.


Deck's Record: 2-3

Deck's Grade: C

Deck Potential: Low to Medium

Standout Card: Tannuk, Steadfast Second

Wait, storm cards in Standard?

Stormscale Scion

Did you forget about Stormscale Scion? Understandable, they release a lot of Magic cards these days. Well "storm scale" be damned, we've got a storm card and we're going to use it!

Tannuk, Steadfast Second
The Fire Crystal
Sarkhan, Dragon Ascendant

The real prize here is the new Tannuk, Steadfast Second, which can warp out cards from your hand for only three mana. This allows you to cast a spell or two before warping Stormscale Scion, and with Tannuk giving them all haste, sets up for hopefully a one turn kill. The plot mechanic helps for this big turn as well.

Add on some mana ramp, as well as The Fire Crystal which reduces costs for big storm turns and also is another haste enabler, and you've got a deck that probably isn't winning a Pro Tour any time soon, but is a lot of fun!


Deck's Record: 4-1

Deck's Grade: C+

Deck Potential: Medium?

Standout Card: Pinnacle Emissary

This one was surprising!

Pinnacle Emissary
Rust Harvester
Voyage Home

Another shot at a Pinnacle Emissary artifact deck, this deck minimizing the sacrifice theme and building more on an affinity / go wide style. Both playable affinity cards are Blue, as is actually casting Pinnacle Emissary, facilitating the somewhat awkward splash, but the deck did a good job at being both aggressive as well as going long when needed.

With every single card in the deck being an artifact except for Voyage Home, that's a lot of synergy, but time will tell if a deck like this can be successful in a more normal environment.


Deck's Record: 5-0

Deck's Grade: A

Deck Potential: High

Standout Card: Umbral Collar Zealot

Oh boy.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Vengeful Bloodwitch

There were already some good sacrifice cards in Standard, with Sephiroth, Fabled SOLDIER being a Modern power level card without really having a home, but not enough to really field a competitive deck.

Well, no more. Edge of Eternities fills in basically every gap the deck had.

Umbral Collar Zealot
Tragic Trajectory
Sothera, the Supervoid

Umbral Collar Zealot is the first easy to cast, unbounded sacrifice outlet at a good rate with major upside we've seen in an extremely long time, and gives the deck the sacrifice redundancy it needs to really do the thing. Tragic Trajectory is a great card without much help, but is at its absolute best in a sacrifice deck. And lastly, Sothera, the Supervoid gives you a second big time sacrifice payoff after Sephiroth that will wreck your opponent's board.

With a low enough curve to be aggressive, awesome redundancy on both the sacrifice outlet and Blood Artist fronts, good card draw, and a combo-like finish, we're likely looking at a major archetype in Standard for years to come.


Deck's Record: 2-3

Deck's Grade: D+

Deck Potential: Low to Medium?

Standout Card: Tannuk, Memorial Ensign

Uh, this was a weird one.

Icetill Explorer
Summon: Titan
Lumra, Bellow of the Woods

There are just so many ways to recur lands from your graveyard currently in Standard, it's hard to know if there's a critical mass necessary for a sweet deck, if they're just cannibalizing each other, or if you'd just be better off doing more normal ramp things.

Tannuk, Memorial Ensign

What is clear is that Tannuk, Memorial Ensign is definitely a very powerful card, with a good body and a great card draw ability. What's not clear is what kind of company should he be keeping.

When the deck popped off it felt cool, but there's a pretty wide variety of "go big" type things to do in Standard right now, and this one didn't feel overtly powerful.


Deck's Record: 4-1

Deck's Grade: B

Deck Potential: Higher Than Expected!

Standout Card: Haliya, Guided by Light

So how about something a little more simple!

Haliya, Guided by Light

Haliya, Guided by Light is my pick for one of the biggest sleepers in the set, drawing cards at a fairly easy rate while also gaining a nice amount of life too. Haliya does need a little help synergy-wise, but something as simple as a turn two Gloryheath Lynx or Adventurer's Inn gets the card draw going on curve which is great.

Lightstall Inquisitor
Giada, Font of Hope
Exemplar of Light

The other exciting new card in the deck is Lightstall Inquisitor, a cool and aggressive taxes style card. But did you notice that it's only the second one-drop angel of all time? And that there's a pretty sweet Angels package currently in Standard thanks to the Foundations Starter kit? Throw in some bangers like Giada, Font of Hope, Exemplar of Light, and Lyra Dawnbringer and you've got a really neat little Mono-White aggressive deck that can also draw a ton of cards.

While it looks a little like "baby's first Magic deck," this deck was a blast to play and we won a lot of games!


Deck's Record: 5-0

Deck's Grade: A-

Deck Potential: High

Standout Card: Consult the Star Charts

Look, sometimes you just need a little self-care.

Consult the Star Charts
Unravel

Consult the Star Charts is one of the best card draw spells printed in a very long time, good at almost any point on the curve and devastating later in the game. It is in clear competition with Stock Up, another one of the best card draw spells printed in a long time, but when it comes to wanting to play draw-go, instant speed control, Consult the Star Charts wins out. Add on a neat Cancel variant that can draw a card more often than you'd expect in Unravel, and uw Control is here for takeoff!

It remains to be seen how it will stack up against a fully developed and powered metagame once people figure out how to best use all the new Edge of Eternities cards, but for now I'm happy to say that my signature play of playing Elspeth with counterspell backup is back on the menu!

The Final Frontier

Standard rotation is always a super exciting time, completely shaking up the format as five sets leave and the new set comes in. Couple this with the huge ban cycle we had a few weeks ago, and we've got a whole new sandbox to play in.

We've got a while to go before big events like Spotlight Series Orlando and Pro Tour Atlanta happen, which gives us tons of time to brew and enjoy!

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