We've covered the new world that Marvel's Spider-Man brought in detail across colors and legends, but there's one last stop before we swing off into the sunset: the splashiest mythics and rares. These are the cards that made the biggest waves in Marvel's Spider-Man, be it through raw power, unique mechanics, or just being too flavorful to ignore. Many of these we've touched on in previous articles, but they deserve another spotlight here.
Norman Osborn // Green Goblin
A two-for-one villain package that perfectly captures Norman's descent into madness. On the front side, Norman Osborn offers unblockable conniving for early value. Once transformed, Green Goblin turns into a graveyard engine, letting you recast spells from your yard for cheap. That alone makes him a solid Grixis graveyard commander, but he also thrives in the 99 of discard-heavy shells. Norman Osborn // Green Goblin is such a solid card that he was also the first card I discussed in my Best Gold Cards of the set article.
Plays well with:
- Anje Falkenrath - turns all that conniving into turbo-charged digging.
- Underworld Breach - every spell becomes fuel for the Goblin's mayhem.
- Conspiracy Theorist - doubles down on discarding-and-casting play patterns.
- Out of the Tombs - is an amazing way to mill yourself if you're a creature-centric graveyard deck.
Impostor Syndrome
The flavor is iconic, but the power is undeniable. This six-mana enchantment creates token copies whenever your nontoken creatures connect, and those tokens stick around. In Commander, that scales fast, turning your best beater into a board-wide problem. Even better, Impostor Syndrome has a two-card combo with Aurelia, the Warleader: Aurelia swings, makes a copy, that copy swings, and suddenly you've got infinite combat steps. Your opponents will wish they had never seen the meme. If you want more of The Best Blue Cards from the set, click over here.
Plays well with:
- Captain America, First Avenger - if you want to unlock that Aurelia, the Warleader combo then good ol' cap is the commander to helm the deck.
- Starfield Vocalist - a sweet ETB doubler in Blue.
- Bident of Thassa - you might as well get a card after dealing combat damage, right?
The Soul Stone
We mentioned this one in our look at the best Black cards, but it bears repeating: The Soul Stone is one of the strongest pieces of recursion the set offers. It's indestructible, it ramps, and once harnessed, it becomes a graveyard engine that reanimates a creature every upkeep. That's not just good... that's downright abusive with the right toolbox.
Plays well with:
- Sheoldred, Whispering One - a Commander classic that is focused on dueling recursion effects to keep your board stocked.
- Kokusho, the Evening Star - looping death triggers get nasty fast.
- Phyrexian Altar - sacrifice fodder plus recursion equals endless value.
- Sephiroth, Fabled SOLDIER - still one of the best Black commanders from the hot Final Fantasy set.
Spider-Sense
Blue players always love a good counterspell, but Spider-Sense adds a twist. For two mana, it stops an instant, sorcery, or triggered ability. With Web-slinging, you can shave that cost to a single Blue by bouncing a tapped creature. That makes this card a flexible tool for tempo decks, protecting your board while setting up replays of enter-the-battlefield triggers.
Plays well with:
- Yuriko, the Tiger's Shadow - Spider-Sense itself plays well with ninjutsu and Yuriko is still the best at this game.
- Peregrine Drake - untaps on re-entry, giving you the mana back.
- Isochron Scepter - c'mon, you know you wanna do it.
- Snapcaster Mage - sling a spell, bounce him, and sling again.
Jackal, Genius Geneticist
Cloning effects are strong in Commander, and Jackal, Genius Geneticist rewards you for scaling them with power. Cast creatures equal to his current stats, and you get free copies. The fact that those copies dodge the legend rule opens the door to some wild shenanigans. Jackal is less of a generic powerhouse and more of a build-around dream, but the payoff is explosive. It is also an interesting subgame to see what spells you can cast based on his power - kind of like a +1/+1 based Birthing Pod.
Plays well with:
- Terrasymbiosis - card draw engine, 'nuff said.
- Moxite Refinery - a way to manipulate Jack's counters while still getting value.
- End-Raze Forerunners - every copy is another Overrun stapled to a rhino.
- Parallel Lives - when your clones bring clones, chaos reigns.
Doctor Octopus, Master Planner
Eight arms, eight cards. Doc Ock comes in heavy with a team-wide Villain anthem and the promise of filling your hand every turn. In a dedicated Villain deck, he's the curve-topper you've been waiting for. Even outside of tribal builds, he serves as a resilient value engine, punishing anyone who thinks they can out-resource you.
Plays well with:
- Kindred Discovery - draw engines stacking on draw engines.
- Chasm Skulker - swells with every refill of your hand.
- Psychosis Crawler - empty your hand, and ping everyone for 8 damage at the end step.
Wrapping Up
That's it. The last lap of Marvel's Spider-Man coverage. Between busted artifacts like the Soul Stone, flavorful haymakers like Impostor Syndrome, and the heavy-hitting villains, this set gave us plenty to chew on in Commander. If you've followed along with our breakdowns of White, Blue , Black, red, Green, gold, and colorless, then you've now got the full toolkit for slinging Spidey's world at your next Commander game.
Magic: the Gathering is supposed to get another Marvel Universes Beyond set in 2026. But, until then, keep your Spider-Sense tingling.










