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Seven Deadly Commanders: Gluttony

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And so we continue our tour de sins. Last week, we looked at a deck that wanted everything for itself. Readers had some great ideas for other sinful commanders—thanks! (Do we Magic players know too much about sin?) This time, let’s mess around with what is probably my favorite sin of them all: gluttony.

See, gluttony is defined as “habitual greed or excess in eating.” And I love food. I love chocolate, cheese, bread, pasta, cream, butter, and just about everything else in the world we’re not supposed to eat too much of. When a cake is delicious, I’ll eat three pieces even though I’m full just because it tastes so good. And recently at a wedding, my wife said to me four of the sweetest words I’ve ever heard put together: “There’s a dessert buffet.”

And yet, I watch my dogs eat, and I don’t hold a candle to them. If I didn’t control how much I fed them, they’d all eat themselves nearly to death. We can’t leave food on the coffee table and turn our backs around here—it’s gone in an instant. If given the choice, I’m fairly certain they would never stop eating.

Which leads us to today’s commander—a wild beast who really never knows when to stop.

Thromok the Insatiable

We’re also going to explore a couple of different takes on the sin today. My editor normally gives me some suggestions for the deck I build and helps make sure my writing is clear, correct, and understandable. Every once in a while, though, he gets excited about an idea and goes wild with it. This is one of those cases—we each built a deck based around this commander with the theme of gluttony in mind. We didn’t look at each other’s decklists before they were finished, so there will be some overlap (we both, for example, used devour as a subtheme), but the decks are different in some key ways. Mine, which I’ll present first, is form over function all the way. It’ll work, but it’s designed to demonstrate gluttony in every way it can, at the expense of its ability to win the game. My editor’s, on the other hand, is a potential threat at a table—it’s not going to beat a super-tuned Sharuum the Hegemon combo deck, but it has the potential to really go crazy while still being good and gluttonous. More on that one later.

Keldon Necropolis
When putting this deck together, I wanted to emphasize consuming everything, often at the expense of our own good. Sometimes, we are scarfing our own resources, so our forty-one lands include Keldon Necropolis and both Blighted Gorge and Blighted Woodland, letting us eat our own dudes or our lands for some effect. We have all the dual lands we can afford (it’s nice for Commander players that the Temples aren’t seeing much Modern play—they’ve really dropped in price. Those are worth picking up; their value in Commander is high) plus a bunch of cycling lands. Cyclers are nice because, early on, we can play them like any other comes-into-play-tapped land, but later, they let us work through our deck—running this many lands can sometimes lead to flooding, and the cyclers help prevent that. Fungal Reaches also makes an appearance. We’re mostly sorcery-speed and sometimes will have extra mana, and this can help us later with an x spell or something huge. A few ramp spells like Cultivate and Peregrination round out our mana, though Primal Growth is the best one here, letting us eat more for more land. Oh, and Perilous Forays, which is quickly becoming one of my favorite cards, is here—eat a dude, get a land. Seems good.

We get to draw cards, but most often, it’s at the expense of one of our creatures—eat more, right? Carnage Altar and Phyrexian Vault are nearly the same. Culling Dais is funny, but it can refill our hand at just the right moment. Eye of Yawgmoth is particularly gluttonous in its cost, but most often, it’ll just be an expensive Carnage Altar. Skullmulcher lets us devour for cards, and Life's Legacy and Momentous Fall both sac a dude for more cards. This deck will eat anything.

Phyrexian Soulgorger
We have a couple of angles of attack. First off, we make a bunch of Goblins—they often seem gluttonous, and they’re easy to make a bunch of. Then, we have a bunch of dudes with devour, to wolf down the Goblins and become huge. A few specifics worth mentioning are Dragon Broodmother, which is quite expensive but so on theme she had to be included, Predator Dragon, which can destroy an opponent completely out of nowhere, and Mycoloth, which can be pretty silly if it’s allowed to survive for a turn cycle. Additionally, we have some fun stuff like Phyrexian Soulgorger, whose name is on theme and who eats a lot.

Our answers are all over the place as well. We can Fling something at someone’s huge creature. Ravenous Baboons will eat someone’s troublesome land. Doom Cannon can fire some Goblins at someone’s dome. Arms Dealer and Siege-Gang Commander both can Shock for the cost of a Goblin. Voracious Cobra can hold off a lot of things—it basically has deathtouch and first strike. Caldera Hellion will wreck another token player’s day, and it will leave us with a giant dude.

So we’re going to make a bunch of Goblins, and then we’re going to eat them, sacrifice them in rituals, and throw and fire them at our enemies. Then, we’ll make more. (When else do we get the opportunity to play Sarpadian Empires, Vol. VII?) Meanwhile, our big dudes will be feasting on our ravenous little Gobs, making themselves stronger for the fight. Plus, we have a bunch of great, gluttonous names, including the aptly named Gluttonous Slime and Gluttonous Cyclops, in addition to a few ravenous things and a couple of voracious guys.

Thromok the Insatiable ? Commander | Mark Wischkaemper

Suggestions? Eh. We’re all theme all day here, so play what you want. Make the theme yours and have a blast with it. Just messing around with devour is a ton of fun.

Which leads us to the next one.

Here, we have a much more aggressive and streamlined version—and this one is out for blood. We’re still devouring our own creatures, but we’re no longer caring what we eat. Make tokens, eat them (preferably with Thromok), and then send him in for a giant kill. Also, we have another chance to run Fling in a Commander deck. When Thromok is 81/81, Fling will kill even an Oloro, Ageless Ascetic player out of nowhere. Throw some extra damage around with Vicious Shadows or Warstorm Surge. Draw crazy cards with Shamanic Revelation. Wipe the board—and possibly just kill your opponents—with Chandra's Ignition. Annoy everyone with Purphoros, God of the Forge. Smack someone upside the head with Mage Slayer. This deck does damage.

Warstorm Surge
A couple of things worth noting about it, though, are its high converted mana cost—the average is around 4 per card, so you really want to reach 5 mana quickly—and in order to fit into the budget, there are some things missing. So, depending on the speed of your metagame and how much money you have to spend, there might be some other goodies worth considering. Craterhoof Behemoth is probably the first thing the deck wants, followed by gems like Dragon Broodmother. Urabrask the Hidden would make everything very difficult for your opponents. Dragonlair Spider works hard for its mana cost. Awakening Zone and Blasphemous Act would both be solid inclusions. Xenagos, God of Revels, too, would be excellent, especially with Thromok.

Either way, the game plan is essentially the same: make tokens, devour them, and attack opponents. One follows form, the other function, but both are insatiable, and both give us the chance to surprise our opponents with cards rarely seen in Commander.

Which deck would you be more likely to build? Why? Your answers may affect future articles, so let me know!

A quick side note on last week’s deck: I played a slightly different version of King Macar, the Gold-Cursed in a pickup game this week and actually managed to win. Gray Merchant of Asphodel did a bunch of work—when it hits for 15, that’s a lot—and extort triggers off Pontiff of Blight finished everyone off. The key was, though, the King did just what his greedy self was supposed to: He kept everyone else from having any creatures at all, and my pile of gold was a pretty serious stack by the end.

Now please excuse me; it’s lunch time!

Total cost for deck number one: $73.83

Total cost for deck number two: $74.42


Take a look at the previous Seven Deadly Commander Articles:

  1. Greed


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