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Landfalling in Standard


Hello everyone. With the prereleases for Zendikar Rising taking place last weekend, brewing time is officially upon us. As such, I have a few more decks this week that you can use as starting points for new brews. Let's get started.

Mono-Green Landfall

The first deck I have for you utilizes a bit of mana acceleration to play some powerful threats. Let's take a look at it.

You'll want to start the game by playing one of your creatures that can help you ramp your mana production. Gilded Goose can give you a temporary boost to your mana as long as you have Food tokens that you can sacrifice. Tangled Florahedron can be tapped to provide you with one Green mana once it recovers from summoning sickness. Finally, Lotus Cobra will provide you with a mana of any color whenever landfall happens. This can often result in you getting two or three additional mana during your turn, allowing you to play bigger threats.

Speaking of threats, an early creature you can play that has the potential to swing in for big numbers is Kazandu Mammoth. By working in conjunction with Lotus Cobra, Kazandu Mammoth will often be a 7/7 or 9/9 creature. Unfortunately, Kazandu Mammoth doesn't have trample, so a single blocker can ruin your fun with this Elephant. However, you can use landfall as a defensive ability as well. With an instant like Roiling Regrowth being able to trigger landfall twice and a land like Fabled Passage, which you can sacrifice on your opponent's turn, you can easily boost up creatures that grow when landfall happens as a means of defense.

Once you have six mana available, it's good to get Ancient Greenwarden onto the battlefield. Not only is it a huge creature, but it also has a couple of abilities that you'll really be able to benefit from. The first is that you can play lands from your graveyard. That allows you to get two landfall triggers by playing a copy of Fabled Passage that you've previously sacrificed. The second ability Ancient Greenwarden has allows abilities that trigger when a land enters the battlefield to trigger an additional time. That allows all of your landfall triggers to be doubly effective, and deadly.

Selesnya Enchantments

The next deck I have for you attempts to create a token army with the help of some powerful enchantments. Let's take a look at the deck.

Ever since his debut in Theros Beyond Death, Calix, Destiny's Hand has been searching for a place to call home in Standard? Maybe this deck is the place for him. With 23 target enchantments to find in this deck, you'll often have to make the choice between a couple of enchantments when you use his +1 loyalty ability. That will help set you up for a point later in the game where you can return an absurd amount of enchantments to the battlefield from your graveyard thanks to his -7 loyalty ability.

This deck hopes to use its enchantments to make a bunch of token creatures. Wolfwillow Haven can make a 2/2 Wolf creature token. Archon of Sun's Grace creates a 2/2 Pegasus with flying whenever an enchantment enters the battlefield under your control. If you have an abundance of mana, you can use Emeria's Call to make a pair of 4/4 Angel tokens with flying. Even The Birth of Meletis gets in on the action by creating a 0/4 wall. The final piece of the puzzle is Felidar Retreat, which can make 2/2 Cat Beast creature tokens whenever landfall happens for you.

Felidar Retreat becomes even more important once you already have a token army in place. Instead of creating a 2/2 Cat Beast, you can choose to put a +1/+1 counter on each creature you control when you achieve landfall. You'll also give those creatures vigilance, allowing them to attack and immediately be used for defense. You can use this to turn relatively small threats into powerhouses over time. If you get really lucky, you can combine the effects of the landfall trigger for Felidar Retreat and the benefits of Emeria's Call to boost your creatures and turn them into vigilant, indestructible attackers for the turn.

Omnath Landfall

The final deck I have for you this week features the latest incarnation of Omnath. Let's take a look at it.

If you were impressed with the Mono-Green Landfall deck from earlier in this article, you'll probably like this deck as well. It features a lot of the same premise as the Mono-Green deck, but with a higher payoff. That does come with some increased risk, however, as having more colors of mana in a deck requires having specific lands in play, which can sometimes derail a deck like this one. With that being said, there are a lot of cards in this deck that create any color of mana, including Ilysian Caryatid and Lotus Cobra. There are also cards that allow you to search your library for any basic land cards, such as Cultivate. Other cards also let you play additional lands on your turn, including Uro, Titan of Nature's Wrath and Escape to the Wilds. All of these things help you get the right lands in play when you need them so you can avoid being locked out of the color of mana you need.

Dryad of the Ilysian Grove is a great addition to a deck like this. Not only does it allow you to play an additional land each turn, but it also allows each land you control to be able to tap for any color of mana. Once you hit the three mana needed to cast Dryad of the Ilysian Grove, your mana troubles should be over, as long as you're able to keep your opponent from destroying this creature.

All of that extra mana can be used for a few different cards to help you finish games. First, there's Omnath, Locus of Creation. The Mono-Green Landfall deck showed us how easy it could be to trigger landfall three times during our turn, so you'll likely be able to utilize all of Omnath's abilities multiple times during the game. Next is Ugin, the Spirit Dragon. This powerful planeswalker can cause some opponents to concede the game on the spot. The final finisher is Genesis Ultimatum. With a little luck, Genesis Ultimatum can fill up your side of the battlefield with a combination of Omnath, Ugin, and other threats, making it difficult for your opponent to mount a comeback.

Wrapping Up

These decks prove that landfall is back to its original form, not the watered-down version of it we got during Battle for Zendikar.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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