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Exploring Titan of Industry in Standard

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Hello everyone. While I'm perfectly content playing Mono-Red aggressive decks much of the time, sometimes I will shake things up to challenge myself as a player. For those times, I'll often choose a card that I find interesting and search for decks that include it. That's why this week we'll be taking a look at a few different decks featuring Titan of Industry, a mythic rare from Streets of New Capenna that has a modular ability that happens when it enters the battlefield. Each deck features a full playset of this Elemental and features Red and Green paired up with a different color. Let's get started.

Temur Titan

We'll begin with a Temur midrange deck. Let's see what Blue mana brings to the party as well as what Red and Green cards will play a big part in each of these decks. Here's the decklist.


Titan of Industry
Let's start by looking at Titan of Industry. When it enters the battlefield, you'll choose two of four different options. You can destroy an artifact or enchantment, gain five points of life, create a 4/4 Rhino creature token, or add a shield counter to a creature you control. I've found that I most often will create a 4/4 Rhino and put a shield counter on Titan of Industry, but there are numerous enchantments seeing play, making that a viable option as well. Titan of Industry is a massive creature with two terrific keywords, but it costs a lot, so as you'll see, each deck has ways of helping reduce the cost or accelerate your mana production.

Each of these decks also plays a significant amount of copies of Fable of the Mirror-Breaker // Reflection of Kiki-Jiki. This ties in to the previous point about how expensive Titan of Industry is to play. When Fable of the Mirror-Breaker comes into play, you'll create a 2/2 Goblin Shaman creature token that creates a Treasure token whenever it attacks. When you have two lore counters on it, you'll be able to discard up to two cards, drawing that same amount of cards in return. This can help you find what you need more quickly. Finally, when this saga transforms, Reflection of Kiki-Jiki can create a token copy of Titan of Industry each turn, allowing you additional opportunities to use its modular effects as you see fit.

For this Temur deck, the addition of Blue mana does two things. It offers you a soft counter in the form of Make Disappear. Playing this during the early stages of the game can help you survive long enough to get the mana required to play Titan of Industry. That Blue mana also helps you play Silver Scrutiny, a sorcery that allows you to draw extra cards. Those extra cards will often be the difference maker between winning and losing. Don't underestimate the power of holding mana to potentially use on your opponent's turn for Make Disappear (either for real, or as a bluff), but instead casting Silver Scrutiny.

Jund Titan

Next, we'll take a look at Jund Titan to see what differences Black mana provides us. Let's take a look at the deck.


Fight Rigging
To get things started in this deck, there's a great two card combo to talk about. First, play Fight Rigging, hopefully finding either Titan of Industry or Ziatora, the Incinerator to hideaway underneath it. Then, cast Shakedown Heavy, a 6/4 Ogre Warrior. On your next turn, you'll be able to put a +1/+1 counter onto Shakedown Heavy, raising its power to seven, which will trigger Fight Rigging. You'll be able to cast the card hidden under it for free. With a little luck, you'll have an impressive amount of power on the battlefield.

In the event you're not able to hideaway anything great under Fight Rigging, you still have plenty of ways to ramp up your mana production. Riveteers Requisitioner is a 3/1 that is great at blocking. When it dies, you'll get to create a Treasure token. It also has a blitz ability, allowing you to cast it and then sacrifice it during the next end step, guaranteeing you a Treasure token regardless of whether your opponent attacks with something it can block. You also have Jewel Thief, a 3/3 with vigilance and trample, that brings you a Treasure token when it enters play.

Finishing off games can be a breeze while you have Ziatora, the Incinerator on the battlefield. With both Ziatora, the Incinerator and Titan of Industry on the battlefield, you'll be in a situation where it will be hard to lose. Since Titan of Industry has trample, you can often attack with it and push through a lot of damage. If you can get your opponent low enough on health, Ziatora, the Incinerator can sacrifice another creature to deal direct damage to any target (usually your opponent), plus you will get to create three Treasure tokens that can help you cast other big threats. It can be a vicious cycle that leaves your opponent devastated.

Naya Titan

The final deck I have for you is a Naya deck, bringing White mana into the mix. Let's take a look at the deck.


Invoke Justice
This deck is a bit different from the Temur or Jund decks. While those decks relied more on Treasure tokens as a means of casting large spells like Titan of Industry, this deck only has Fable of the Mirror-Breaker as a way of creating Treasure tokens. Instead, this deck focuses on returning a Titan of Industry from your graveyard to the battlefield with Invoke Justice. Doing this also allows you to distribute four +1/+1 counters among creatures you control, allowing you to diversify your threats. Why settle for one large threat when you can have two or three instead?

To help set up Invoke Justice, you'll want to play The Restoration of Eiganjo // Architect of Restoration. This sage allows you to find a basic Plains from within your library to put into your hand, helping you hit your land drops. When you add your second lore counter, you can discard a card, returning a permanent with a mana value of two or less from your graveyard to the battlefield tapped. This is one of the primary ways to discard cards in this deck. The other means of discarding comes from playing The Elder Dragon War, which allows you to discard any number of cards and then draw the same number of cards.

A couple of other cards that are playable due to the White mana in this deck are Fleetfoot Dancer and Leyline Binding. Fleetfoot Dancer is criminally underplayed, in my opinion. I know that's mostly because its mana cost is in three colors, but it provides so much value. It's a 4/4 for four mana, which is great, but it also has trample, lifelink, and haste. That combination can help you catch up easily if you've fallen behind. Leyline Binding can help with this, because it can often be cast for just two mana. That's thanks to both Jetmir's Garden and Ziatora's Proving Ground counting as three different basic land types each (Mountain, Forest, and Plains and Swamp, Mountain, and Forest, respectively).

Wrapping Up

Titan of Industry requires you to spend three Green mana when casting it. This restriction would usually mean it would only be found in Mono-Green decks. However, thanks to its synergy with Fable of the Mirror-Breaker, plus the prevalence of Treasure tokens and tri-colored lands in our current Standard environment, it can easily be played in all of these decks. I can't wait to try all of these on Magic Arena to see which is my favorite.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

-Mike Likes

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